Reviews by MathBrush

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View this member's reviews by tag: 15-30 minutes 2-10 hours about 1 hour about 2 hours IF Comp 2015 Infocom less than 15 minutes more than 10 hours Spring Thing 2016
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the lamp of your body, by Naarel
Speed-IF about a haunting girl and religious themes, December 1, 2025
Related reviews: less than 15 minutes

This was a choice-based mostly linear game that was longer than most of the Petite Mort games. It builds up background and has one choice at the end. I didn’t encounter any bugs and the style/polish looked good.

The story is about a girl in your college class with eyes like black pools. She unsettles you, and seems to be aware of that fact. Soon, you end up meeting with her, and learning more about her.

To avoid spoiling the game’s twists, I’ll put the rest of my impressions in spoilers:

(Spoiler - click to show)I thought the woman at first was Jesus. Many of the miracles model those in the temptation of Jesus, but the temptations there were mostly for Jesus to use his own power: for he himself to turn rocks into bread; to prove God’s love for him by letting angels catch him after jumping off. The only thing Satan ever actually offered was rulership over the world. The other miracles here (parting water, water to wine) were also Christ’s miracles. So I really expected a ‘dark Jesus’ moment. But having it be Satan makes sense, too. It reminds me of a speculative fiction anthology from the 70s my dad had around the house where a guy goes to shoot Satan to save the world but Satan and Jesus are twins hanging out at a Cafe and he can’t tell which one is which.

Overall, pretty thought-provoking. I even sketched a doodle of the main NPC. The prose was the highlight.

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Game of Doom and Despair (by Storyteller), by One Boat Crew
Short speed-IF twine game about being trapped in a fantasy/magic death game, December 1, 2025
Related reviews: less than 15 minutes

This is the last of the Slovakian student games, I believe, and a good one to end on, with a larger structure than many of the others.

You are a player in a cruel game run by a wizard, and you have to pass through three mini-games. You have a couple of options each time, some of which lead to death, but you can always retry each world.

There are some typos and I feel like the narrative plot arc could be structured better (with more rising action and a little bit longer denouement) but otherwise this seems pretty good.

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Unfair Escape from Underground (by Loki), by One Boat Crew
Tiny frustration simulator, December 1, 2025
Related reviews: less than 15 minutes

This is a tiny game, written by a Slovakian student. It describes itself well, as it's one room in a Twine game where all exits lead either to the same room or an identical place. The only choice is when to stop.

It's a funny idea, but the title kind of gives away the big twist, and the game itself is small, so I would have hoped for something a bit more. That doesn't mean it's bad, though; it feels similar to games like Uninteractive Fiction 1 and 2, made by a skilled author who wanted to convey a specific message/feeling etc. through a tiny or unfulfilling work. Experimentation like this is a great sign (to me) in a young author.

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Go-Strange-Ghost Range, by Andrew Schultz
1 of 1 people found the following review helpful:
Short, illustrated parser wordplay puzzle game, December 1, 2025
Related reviews: less than 15 minutes

This is the shortest of Andrew Schultz’s trilogy of Petite Mort games based on pairs of two-word pairs that sound alike.

This one has characters that follow you around and bonus points, which are nice, and the art remains frun and fresh, but there are less puzzles overall (which isn’t always bad, since I like these smaller games, but I think the 12-13 point games hit the sweet spot more), and I found a couple of minor typos.

I still, after playing all three games, think the pixel art really contributes a lot. They help ground the abstract gameplay really well, and show the effect the player has on changing the environment. For me, they provide nostalgia for 80’s and 90’s edutainment games, some of which had similar pixel art.

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a walk in the hallways, by augustgloom
Short choice-based speed-IF about wandering a creepy building , December 1, 2025
Related reviews: less than 15 minutes

This is a short atmospheric game with great styling choices. You are in a house and you have some difficulty remembering how you got to where you are. You can turn around or keep going but everything you do has some problem.

The ending was, for me, unexpected, and I actually got two different endings when I replayed, which was also unexpected. I liked the creepy feeling that the beginning of the game had the most.

I don't know of any other games by this author but I would play them if they released more.

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Walk A Mile In My Shoes, by Olaf Nowacki
Short parser game about getting ready for trick-or-treaters, December 1, 2025
Related reviews: less than 15 minutes

This is a brief parser game that appears mundane before throwing a twist at the player.

You are in an apartment and can hear trick or treaters outside. But you're not dressed! A pile of clothes lie on the floor, which you must assemble in the correct order.

The game felt well-implemented and the twist was quickly resolved. This was a delight to play, especially in a large competition with tons of long games: just a short burst of concentrated playtime with a big punch.

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Heatsick, by Ormulum
Short game about summer heat and a strange well, December 1, 2025
Related reviews: less than 15 minutes

This was an interesting short game that could be open to several interpretations. It's a short Chapbook game.

In it, you play as a young person in the heat of summer who is kind of bumming around. You live with a few friends but you spend a lot of time on your own. In particular, out in the woods, you come across an empty well. You have a habit of tossing things in, but for some reason, you never seem to hear it hit the bottom...

The game felt introspective and meaningful. I don't want to say too much more, not because of any big twists, but because I think it would just make the experience stronger overall to play through without prior interpretation given by others.

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Escape Room (by Hugo), by One Boat Crew
Short branching Saw-like game made in 4 hours , December 1, 2025
Related reviews: less than 15 minutes

This is another ectocomp speed-IF game by a Slovakian student. This one feels like a take on the Saw franchise, waking up in a room with puzzles and traps.

This is a highly branching game, with almost every choice giving you a completely new branch instead of continuing along the same pathway. Many of these paths are deaths. Some of them were quite amusing, some were surprising.

It's nice to see younger people learning IF tools and experimenting!

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A Life Rewinding, by tzbits
Short surreal game with religious imagery using a custom choice engine, December 1, 2025
Related reviews: less than 15 minutes

This is another game by tzbits using a custom javascript framework. This one uses choice-based links rather than parser verbs.

You stand on rocky terrain near an angel and a woman named Rebecca. They are trying to tell you something, but it's difficult for your character to get the message at first. There are some twists as the game goes on, but it's fairly short, as makes sense for a speed-IF.

The choice-based links all resemble parser commands, like X ANGEL or just NORTH or SOUTH, which I thought was interesting given the other verb-based framework. Maybe they're similar under the skin, like Robin Johnson's versificator.

Like the protagonist, I had a little difficulty grasping what was going on; I could think of 2 or 3 scenarios that would fit what was going on, but I couldn't tell which. But maybe the ambiguity is the point!

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…Grind exceedingly small…, by DissoluteSolute
Short, effective parser game about sentient insects avenging their human , December 1, 2025
Related reviews: less than 15 minutes

This is another game by DissoluteSolute, and is the one I connected with the most so far. You play as a pet bug of a woman who was murdered by flies, using her last breath to curse them and ask her pet silkworms and tarantula to take revenge on the flies.

It is grotesque, short and focused on the story, with little implemented outside the main loop (including words mentioned in the room descriptions). In those regards, it reminds me of Baby Tree, a game that I frequently recommend to people who’ve never played IF as a way to immediately capture their attention.

I felt like the writing was solid and the main couple of puzzles were well-clued and simple but utilizing the classic parser gameplay loops.

Very short, but good.

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