Reviews by MathBrush

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For Lila, by MUSE
2 of 2 people found the following review helpful:
A great idea for a first game that could use some polishing touches, June 16, 2025
Related reviews: less than 15 minutes

This is the author's first game. I'm giving it 2 stars right now but it could easily be 3 or 4 stars with just a few small touches, if the author wanted to revisit it.

This is a short branching games with some neat tricks including colored text, briefly timed text, and a countdown timer in at least one part.

You are on a train, contemplating your beloved child named Lila, when a visitor comes and surprises you. The game reveals that (full spoilers) (Spoiler - click to show)you are a vampire, and this stranger is set on killing you.

I like the setup, and there are real choices. On the other hand, the game is really short, and there are a lot of typos that detract from the game. In Twine there's an option at the top to print out a 'proofing copy' of the game that's one text that you can run through a spellchecker; doing that would improve this game quite a bit.

I definitely like the author's storytelling ability and think that they're already doing great at writing, and I'd be happy to play another game by them.

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The Hound of Ricsige, by The Bentomologist
A short snippet of worldbuilding with Knights, June 7, 2025
Related reviews: less than 15 minutes

This is a short Twine conversation with some nice styling and neat CSS effects (like hover-over color changing).

You are talking to a friend and you have deep conflict in your heart about your interactions with them. They are a knight, the Hound of Ricsige, and they also don't really consider your feelings all the time (that's the impression I got).

The story makes use of tastefully timed text that doesn't take up much time (and the game itself is short enough that time text isn't a big deal).

I feel like I'm being vague with this review, but the way the game was written, I felt like either:

a) the author was writing in a purposely vague way to make the game more relatable, with its tropes of angst and difficulty communicating, or
b) the author was writing about pre-existing OCs and didn't feel a need to provide more context as the context already exists in their mind.

I'm guessing it's more a), and as a relatable conversation, it works pretty well.

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Dénantir, by manonamora
A currently unfinishable game about revenge, April 14, 2025
Related reviews: less than 15 minutes

This game has an intriguing concept. Your enemy has promised to never give you back a medallion that you once gave her.

But you'll get it back, even after she's been (Spoiler - click to show)cremated.

It looks like the game can't be finished. No one in the itch comments describes finishing the game, and one person had the same issue with me, that the medallion can never be interacted with. (Spoiler - click to show)Following the exact sequence of moves described on the itch page, I hear the medallion and it says I find it, but trying to exam or take it gives an error message.

Overall, it looks neat and I'd love to see the ending. It's short, made with just 500 words as part of a competition.

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Le Père Potlatch, by Lessive & Politique
1 of 1 people found the following review helpful:
Evil (?) Santa burns gifts of the rich, April 13, 2025
Related reviews: less than 15 minutes

This is a very short French game entered as part of a competition using games of 500 words or less.

In it, you are Santa and you want to burn the gifts that millionaires give to their families. You can either choose to (with your laser-assisted reindeer) or not.

After two burn options, you can get a third.

There's not much to the game, just an amusing idea.

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Et il fallut donc, by Louphole
A brief game reflecting on unity vs individuality, March 29, 2025
Related reviews: less than 15 minutes

This is a short French game in Ink. There are always two choices: "nous" [us] and "je" [we].

It tells the story of a burgeoning civilization, learning to find food and learn language. Choosing 'nous' gives communal results, while 'je' gives individual results.

It's a fairly short game, with two endings which the author says are meant to lead us to reflection. I thought it was pretty interesting, but I felt like the plot was a little generic, and it would have been nice to have some effect of mixing the two options or some other effect of the choices.

It was pretty fun though!

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te/ra/to/ma, by Naarel
Harrowing tale of tumors and of growing up, March 22, 2025
Related reviews: less than 15 minutes

This game is structured like a linear visual story, with black and white hand-drawn images. It won the Short Game Showcase.

Here are the criteria I use to judge things with:

-Polish: The game is both polished and Polish (the author is from Poland), so it doubly fits here. More seriously, the game uses a variety of textual techniques to vary the appearance and the writing had no typos that I saw.
-Descriptiveness: The writing was vivid and I was able to picture what was going on.
-Interactivity/Use of medium: While there was little interactivity, I also use this category for the artwork and structure of visual novels. The art definitely contributed to the overall feeling here, expressing disinterested observation, alienation, fear, isolation, and determination.
-Emotional impact: I actually originally played this game for the first few pages a while ago and stopped because I didn't like what it was about. Finishing it later, it was not what I had originally expected. Both times I felt a strong emotional reaction.
-Would I play again?: Yes, I think I would, there's a lot here that is of interest.

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the train will always pass you by, by Naarel
3 of 3 people found the following review helpful:
Compelling narrative about a passing train, March 21, 2025
Related reviews: less than 15 minutes

Naarel is a prolific author who has a great back-catalogue. Because of that, I think I've been spoiled a bit with their back-catalogue. This particular game, while it has a compelling narrative, lacks some of the awesome interactions or beautiful styling/images I've seen in their other games.

What's this one about? A train is passing by (in fact, it will always pass you by!) which causes you to reflect on your place in life, your hopes, your dreams, your constraints.

Choices are one per page, with a little bit of fancy choice-usage near the end. The story is neatly divided into chunks of relatively similar size to each other.

The style of writing is evocative and emotional. It uses different sense, mentions concrete details, and has a nice plot arc in a short space.

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Scents & Semiosis, by Sam Kabo Ashwell, Cat Manning, Caleb Wilson, Yoon Ha Lee
3 of 3 people found the following review helpful:
Procedural smell generation, March 2, 2025
Related reviews: less than 15 minutes

This game was made specifically for Emily Short by Sam Kabo Ashwell, and contains a great deal of procedural generation.

The idea is that you're sorting through a large collection of scents that you created during your life. Each one has a collection of smells and a unique bottle that it finds itself in. Each one also brings to mind a specific memory from the past. You can then associate different parts of the smell with different parts of the memory.

In the end, you can conceive of a smell that includes all the elements and memories you chose, even if it could never exist in reality.

The writing is descriptive and evocative. The game uses vorple and has great-looking UI and transitions. I played it a couple of times to see how it worked and what variations there are. It has a definite kind of feeling to it, a kind of worldliness and world-weariness. When confronted with its procedural nature and open-endedness, I struggled to find any meaning in my choices, feeling like it was more like a brainstorming session or tarot reading (which may be a plus for some). Glad I played! Good writing.

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the sea god, by christine mi
4 of 4 people found the following review helpful:
Beautiful, poetic game about dying whales, February 25, 2025
Related reviews: less than 15 minutes

This is a Bitsy game, which uses two-color-palette minimalist pixel art and arrow controls to create a world to navigate, and text pops up when you run into certain interactive parts.

The story is a poetic description of the impact whales have on marine life both while they live and after they die. Its fairly brief, and the whole thing hinges on the writing being good, which it really is.

The artwork pushes Bitsy to its limits, with majestic whales, beating hearts, deep sea life, dithered gradients, and more. The music fits the game quite well.

Not too long, but enjoyable.

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Seascape Paradiso, by Natasha Luna
3 of 3 people found the following review helpful:
A brief Ren'Py game about a meet-cute with a mermaid, February 20, 2025
Related reviews: less than 15 minutes

In this game, you are diving to explore the ocean as an underwater photographer. As you do so, you run into a real, live mermaid!

Interspersed with mermaid dialog, you can explore a little bit, with the game having a small world model. I played once and wasn't able to see everything, so it seems like the game makes replays worth it.

The character dialog was convincing and the game made use of its format effectively with its cheerful drawings and appropriate music. Short but fun.

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