Naarel is a prolific author who has a great back-catalogue. Because of that, I think I've been spoiled a bit with their back-catalogue. This particular game, while it has a compelling narrative, lacks some of the awesome interactions or beautiful styling/images I've seen in their other games.
What's this one about? A train is passing by (in fact, it will always pass you by!) which causes you to reflect on your place in life, your hopes, your dreams, your constraints.
Choices are one per page, with a little bit of fancy choice-usage near the end. The story is neatly divided into chunks of relatively similar size to each other.
The style of writing is evocative and emotional. It uses different sense, mentions concrete details, and has a nice plot arc in a short space.