This is a short Twine conversation with some nice styling and neat CSS effects (like hover-over color changing).
You are talking to a friend and you have deep conflict in your heart about your interactions with them. They are a knight, the Hound of Ricsige, and they also don't really consider your feelings all the time (that's the impression I got).
The story makes use of tastefully timed text that doesn't take up much time (and the game itself is short enough that time text isn't a big deal).
I feel like I'm being vague with this review, but the way the game was written, I felt like either:
a) the author was writing in a purposely vague way to make the game more relatable, with its tropes of angst and difficulty communicating, or
b) the author was writing about pre-existing OCs and didn't feel a need to provide more context as the context already exists in their mind.
I'm guessing it's more a), and as a relatable conversation, it works pretty well.