Ratings and Reviews by MathBrush

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View this member's reviews by tag: 15-30 minutes 2-10 hours about 1 hour about 2 hours IF Comp 2015 Infocom less than 15 minutes more than 10 hours Spring Thing 2016
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Island in the Storm, by Rita Lester (as 'JSMaika')
2 of 2 people found the following review helpful:
A game showcasing a powerful new IF engine. A magical island, October 9, 2019*
Related reviews: about 2 hours

This game showcase a new parser, which usually makes me skeptical.

But I was very impressed with this IntFicPy game.

Pros of the engine: Smoothness! It looked fabulous, typing in and scrolling up and down felt natural and very nice, saving and loading was easy. Different text colors worked well, timers, changing room descriptions, conversation was implemented. Many of the hard problems were dealt with well.

Cons of the engine: Could do with some better synonym handling, and especially pronouns (IT, SHE, HER, etc.) It felt sometimes like it was just reading a part of my command and not all of it.

Game wise, I love the worldbuilding here. Not such a huge fan of timers, but it seems forgiving until the endgame. I did well in the first part and then hit a big bump sending me straight to the walkthrough for the rest of the game (finding money was the bump, I think, and I could have solved that, but then the commands I saw seemed intimidating).

You play as a newcomer to a dangerous magical island where the Storm kills all who dare approach, except for you. You go about the island seeking to repair your boat and discovering a village with a large religion.

A good showcase for the new engine. Online play would be a huge boon, though.

* This review was last edited on October 10, 2019
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Río Alto: Forgotten Memories, by Ambrosio
2 of 2 people found the following review helpful:
A text novel in older Latin America with an interesting graphical interface, October 9, 2019*
Related reviews: about 2 hours

I played this game through to a death after about 30 minutes.

You play a man who has recently moved to a small town with wells, town doctors, taverns, etc.

The interface is wild. On the left is an illustrated book, with lines in slow typewriter text appearing as you make choices. You have three categories of 'inventory': thoughts, places, and things. These appear in the lower right.

The upper right contains the contents of your current location.

Actions are done by dragging inventory onto each other.

It's a good mechanic. It's slow, though, as is the typewriter text. And the game is long. And I couldn't find any way to save, and there are insta-deaths.

So I'm going to keep my rating and review as it is and maybe one day revisit this game. A save feature would help a lot!

* This review was last edited on October 10, 2019
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The Untold Story, by Michael Pavano
2 of 2 people found the following review helpful:
A tale of brother's love in a mysterious forest, October 9, 2019*
Related reviews: about 2 hours

I rated this game on the following criteria, one star for each:

Descriptiveness: This game is descriptive. You play a man mourning his brothers death. A bizarre occurrence happens, and you must recover your five chess pieces from a forest full of wizards, dwarves, beasts, and magic.

Polish: This game is not polished. Many synonyms are not implemented and the game doesn't recognize reasonable solutions. I even received the extremely rare 'something dramatic has happened' inform library message (not necessarily a bug, but requires a bizarre combination of circumstances).

Emotional impact: The frequent praying was interesting, but praying for points seems kind of hypocritical. The dwarf seemed kind of like a bad caricature of a dumb Scottish person. Big, emotional moments were compressed over too short a time span (a problem I had in my first published game).

Interactivity: So many commands just didn't work. There were multiple devices that 'revealed' things, and it was very frustrating trying to figure out if, when one failed, it was a bug or intentional. I didn't even know I could reenter my cabin until I read a transcript. Very buggy.

Would I play again?: I would not. Parts of this game were charming, but I believe it's too buggy right now.

(Thanks to stian on intfiction for posting a transcript! Extremely helpful!)

* This review was last edited on October 10, 2019
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Arram's Tomb, by James Beck
3 of 3 people found the following review helpful:
A D&D-esque party plunder a tomb, October 9, 2019
Related reviews: 15-30 minutes

This game is strongly D&D-inspired (possibly through intermediate inspirations like Diablo or CRPGs).

You're in a party with a mage, a barbarian, a cleric and a thief. You're plundering a tomb, and you have to choose which of three paths to take. Taking them in the right order with the right strategy can grant you success!

The formatting could use work. All the paragraphs run together, and they need more line breaks (I think you can do that in Twine by adding a completely blank line between paragraphs).

The only woman in the party exists only to be an object of affection, which is disappointing.

This game isn't really trying to push any boundaries or grow beyond its sources, but it it has many of the essentials of a good D&D adventure.

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Faerethia, by Peter Eastman
1 of 1 people found the following review helpful:
A polished Twine game with music and philosophy, October 9, 2019
Related reviews: about 1 hour

I'm a fan of 'two-world' type games, and this one fits the bill.

This game starts out with you in a sort of Plato's Cave. Soon you find yourself in Faerethia, and then there is a flashback to (Spoiler - click to show)the real world.

While there is an overarching story (one that has been done by several people, even up to Dr. Who and MLP fan fiction), the real thrust of this IFComp entry is its philosophy. It tries to tackle identity and the idea of continuity of self.

Does it work? It might have been hard once to imagine getting any kind of deep discussion out of interactive fiction games, but there's been quite a lot of work in IF that tackles big issues in a professional and educational way (like the excellent game Hana Feels).

Does this game reach that level? I'm not really sure, but it has a lot of polish, and it's not quite so heavy-handed as many other 'deep' games. I felt my playtime was well-spent.

Note: this rating is not included in the game's average.
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A Blue Like No Other, by Dan Cox
3 of 3 people found the following review helpful:
Some interesting ideas but not really sure where it's going., October 9, 2019
Related reviews: less than 15 minutes

This game has a retro-looking font. A button on the lower right titled 'messages' tells you that it was found on some old floppy disks.

The idea is that you're supposed to be able to click on certain words related to grammar lessons in the text on the lefthand side of the screen. I opened up the game in twinery to verify this, and there is code there for it, but it didn't work for me on Chrome.

Essentially, there are 6 'grammar lessons' but they are just an excuse for the creator of the software (in-game) to publish chunks of her novel.

Overall, it's interesting, but it's short, and it just kind of peters out. The chrome bug made the interactivity and polish just not there for me.

The one thing I did like was the writing in the actual novel. It was descriptive and interesting.

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De Novo, by cyb3rmen
2 of 2 people found the following review helpful:
A lovely-looking game that falls apart logically, October 9, 2019
Related reviews: 15-30 minutes

The programmers and artists did a great job on this game. We have a smooth interface with lush, hand-drawn designs.

The story is not really salvageable, though. You play a judge in death-penalty-era England, and you are asked to review death row cases. The following facts are true in this game:
-You can only appeal one case
-The ones you don't appeal are executed
-You have no choice about these rules
-Your wife acts like you are killing people

and...

-The people you free (Spoiler - click to show)are sent back so that all but 1 die.

So much of this doesn't make sense. And the text is very trope-y and short, almost like a distilled ideal version of truth. The entire courtroom transcript is boiled down to two paragraphs, including "The defendant said 'I didn't do it!'".

The tension with your spouse is not reasonable. These people were all going to die. Your job lets you save at most one. If you didn't do your job, they would all die. So you're literally doing the opposite of what she says; you're not killing anyone at all.

I think games focused on political issues can be amazing, but I feel like this one doesn't quite reach the goal its hitting at. Love the interface, though.

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Each-uisge, by Jacic
3 of 3 people found the following review helpful:
A Scottish horror story in the days of horse-drawn carts, October 9, 2019
Related reviews: 15-30 minutes

This game satisfies my criteria for 5 stars:

Polish: This game has been well-tested, includes achievements and stats, has a pleasing choice structure.

Descriptive: The mother, Macleod, the protagonist, and especially the horse were vivid characters.

Interactivity: I felt like I had real choices that could affect the game, and saw the effect of some of those choices.

Emotional impact: I was drawn into the story and could identify with the protagonist.

Would I play again?: I would definitely revisit this. Lovely game.

In this game, you play a young girl who suspects that there is something unusual about her neighbors new horse. She's drawn into a web of tales and choices, and has to decide whether to obey her mother or follow her own mind.

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The Sweetest Honey, by Mauro Couto
2 of 2 people found the following review helpful:
A Groundhog's day scenario with a troubled man, October 9, 2019
Related reviews: 15-30 minutes

This game is translated from Spanish, and has some definite language issues.

But the underlying story shines through, and I think it's a fine example of the time loop tale.

Your friend Beto has recently passed away, and you don't feel very good. Nervous and fearful, you are convinced you will die.

The story ends up taking some loops, and doesn't last too long, but I found it to be effective and enjoyed some of the symbolism. It painted a strong picture of the protagonist.

The final link is broken, but it's just supposed to reload the index.html file.

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The Call of the Shaman, by Larry Horsfield
1 of 1 people found the following review helpful:
The latest in an epic series of Adrift games. Travel to colonial America., October 9, 2019*
Related reviews: about 2 hours

I've seen the Alaric Blackmoon series suggested to me on IFDB for years, but never tried one of the games.

There are six or more in the series, and they involve a valiant warrior in Europe in the times of swords and armor.

In this game, you travel to America to encounter a Native American shaman.

I'd love to talk more about the game, but I encountered a game-destroying bug. A thief comes into town, and you chase him out. When I killed him, he kept appearing anyway, and so I was periodically kicked out of town and could not reach the trading post.

I'd love to update my review if this bug were fixed!

Edit: There is an updated version that fixed that bug, and I had fun exploring the town. I added another star to the review. I got stuck again, because I couldn't find Henrik, but I'll keep trying!

* This review was last edited on October 13, 2019
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