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(based on 10 ratings)
About the Story
Break into Prongleman's house and steal a few valuables. Try and finish before he gets home. The Thieves' Society is counting on you.
Nominee, Best Use of Innovation - 2020 XYZZY Awards
Entrant, Main Festival - Spring Thing 2020
It's good to break the mold at times...
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You are a burglar trying to steal ten artefacts from the empty Prongleman home before he returns.
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Number of Reviews: 2
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I helped beta test this Spring Thing 2020 game.
In it, you play as a someone trying to rob a house for an organization of thieves.
Like DiBianca's other games, you have limited parser options here. All interactions are performed by typing the name of the object you are interacting with.
The puzzles are interesting, with puzzles involving far-flung parts of the house, searching puzzles, combination locks, etc.
The owner can come back at any time, and discerning the patterns of his visits is one of the biggest puzzles of the game, one which I didn't see for a long time and which really surprised me. I'm not sure it worked for me completely, but I enjoyed this game well. If you're a parser fan, this is one of the best parser games released this year, and definitely worth checking out!
Probably inspired by the game Sugarlawn(?), Arthur DiBianca has made a fun treasure Hunt set in a house. Similar to Sugarlawn, you must find as many valuables as you can within a time limit. The story is different but not so important to the game. Still, it is nice to have a story: You are a member of the local Thieves' Society and you are given your first real assignment. You're to enter the home of the wealthy Prongleman and steal ten valuables...
So already here, the game begins to deviate from Sugarlawn since we know there are ten valuables and that it should be possible to get them all. Well, I haven't collected them all, only (Spoiler - click to show)eight and I'm pretty sure where the two missing ones are but I don't know how to get them so I cannot be 100% sure since no walkthrough has been released.
Another significant difference is that the game is verbless. To examine and/or interact with an object you should simply type the object of interest. The only other commands you can type are N, W, E, S, Look(L), Inventory(I) and Leave. You can choose to leave the house before Prongleman gets home if you think you are not going to find any more valuables. Alternatively, you could just pass the time until Prongleman gets back, then you will flee out of a window. In any case, you are given a rank, e.g. Slight Thief if you only got one valuable.
The game is certainly smaller and less complicated than Sugarlawn but for as long as it lasts, it is just as enjoyable with its own original feel. It is a nice contribution to the list of IF optimization games like Sugarlawn and Captain Verdeterre's Plunder.
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