Ratings and Reviews by MathBrush

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View this member's reviews by tag: 15-30 minutes 2-10 hours about 1 hour about 2 hours IF Comp 2015 Infocom less than 15 minutes more than 10 hours Spring Thing 2016
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Winter Break at Hogwarts, by Brian Davies
9 of 9 people found the following review helpful:
A polished and massive recreation of Hogwarts in Inform., October 14, 2019*
Related reviews: 2-10 hours

This game lovingly recreates Hogwarts, with dozens or possibly hundreds of rooms, down to sub-corridors.

In this huge world, everything Hogwarts has in the holidays is implemented: Hagrid's hut, the owlery, Dumbledore's office, all of the classrooms, the dungeon, Filch's office, Hogsmeade, etc.

In this vast and sometimes overwhelming maze (for which lavishly illustrated maps are available), there is a mystery afoot. After a longish introduction where you explore and look for your wand, you discover a missing student and a professor with a cloud over his head.

This works, but its exceptionally long, and this makes the usual adventuring process diluted. The lack of regular gameplay can be ameliorated by the wonder of exploring a Potter world, but this will vary a lot from player to player.

I played for 2 hours and decompiled to read the ending. It seems exciting in parts, but the great spread-out-ness and the difficulty in finding clues made me bounce off emotionally.

* This review was last edited on October 18, 2019
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Skybreak!, by William Dooling
6 of 6 people found the following review helpful:
Vast space game, with resources, combat, and many goals, October 13, 2019
Related reviews: 2-10 hours

I would have been happy to pay for this game. I intend to play through this game many times in the future.

This is a menu-based Adrift game (I strongly recommend downloadable play). Basically, you are in space, and you visit worlds. At each world, you can do exactly one thing before you leave.

However, you may randomly visit the same place again in the future. So if you missed out on something, or started something you couldn't finish, you get another chance.

The game has many stats, almost 20, but it becomes more natural over time. The game is right when it says it's better to have a lot of 1's than a few 3's or 4's.

You can pick abilities, talents (which increase abilities and give you special powers or the ability to unlock a new kind of story), and two backgrounds. The backgrounds drive the game, and decide what your win conditions are. For instance, my character had the goal of collecting 30 stories (from the storyteller background) and also the goal of exploring 10 or so new planets (which is how I won).

For the regular backgrounds, achieving your objective ends the game with no fanfare. There are 3 'special' backgrounds that apparently give a more coherent story (I didn't choose them in my first playthrough, as they seemed more difficult).

Progress is slow in this game, and there is a lot of grinding. Probably half of the links are systems where you can scan with Astronomy or mine with Mining.

But this game uses a lot of the principles that make things like gambling addictive. It has infrequent, random rewards that are pretty awesome, so it kept me chugging through the grind.

Loved it overall, and plan on playing it more. There are a few small bugs (like an option the says "Explore Explore [Planetname]" and a choice I clicked on that didn't have any follow-up text). But these were very slight. Love it!

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Very Vile Fairy File, by Andrew Schultz (as Billy Boling)
3 of 3 people found the following review helpful:
An enjoyable rhyming-based game, October 11, 2019*
Related reviews: about 2 hours

Andrew Schultz makes games by taking a wordplay idea and finding as many examples of it as possible, then building a game around that list.

Sometimes, it feels a little forced. Some times, it feels great. This is one of those great times, at least for me.

I'm not coming in looking for a cohesive narrative. I'm coming in to have pure puzzling fun that hurts your brain.

I would rank this game up around with Shuffling Around, one of my favorites, but a little below Threediopolis, my absolute favorite.

* This review was last edited on November 10, 2019
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Extreme Omnivore: Text Edition, by Hazel Gold
6 of 6 people found the following review helpful:
A game about exploring your apartment and waiting to eat, October 11, 2019

This game seems like the result of a talented programmer discovering Inform 7 for the first time and exploring what they can make with it. They take their apartment (or just a generic apartment), implement some fun stuff in it, make an NPC, and share it with others.

As a game, it leaves a lot wanting. The text is descriptive, but there are very few hints at what to do next. Because parser games have so many possible actions to type in, it's really important to suggest actions that might work in the text, and implement any verbs or nouns that do appear in the text.

The author has demonstrated her ability to program IF well. I'd love to see another game that incorporates the feedback from this IFComp.

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Randomized Escape, by Yvan Uhlmann
2 of 2 people found the following review helpful:
A very randomized glulx game that invites you to peak into its code, October 11, 2019
Related reviews: 15-30 minutes

This game consists of a randomized layout of areas, each containing random pieces of decor, some of which benefits you, and randomized deadly encounters.

As a straight-up game, it has flaws. The text has many grammatical errors, the scenery can become repetitive, and it's hard to know how to strategize.

But an an experiment, I like it. Like many people, I've thought of writing a randomized game, but I've never really gotten around to it. This game shows how it could be done, and I think it would be worthwhile to tinker with the code here. I appreciate the author letting us see the code!

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Let's Play: Ancient Greek Punishment: The Text Adventure, by Pippin Barr
3 of 3 people found the following review helpful:
An amusing short mythology game with a couple of errors, October 11, 2019
Related reviews: less than 15 minutes

This is a fun little game. You're dead, and you essentially have the option to pick your own punishment.

It draws heavily on Greek mythology with a little swerve into mathematical history. I laughed. I cried. It was fun.


The implementation could be a bit better. (Spoiler - click to show)X LIST or X CHECKLIST didn't work, but X CLIPBOARD did (which I know was highlighted, but LIST is a reasonable synonym). When I did X NOTE as Tantalus, it said 'Do you mean the nothingred post-it note or the blue post-it note?'. POUR WATER INTO BASIN didn't work as Danaid (although again, it was a different command than the note suggested).

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Flygskam Simulator, by Katie Benson
1 of 1 people found the following review helpful:
A short slice-of-life travelling from UK to Germany, October 11, 2019
Related reviews: 15-30 minutes

Katie Benson has a specific style to her games. They are always kind of low-key and chill, focused on a specific aspect of life, with a 'main' path and one or more side paths, and a lot of little exploration choices in the middle for flavor.

I'm always happy to see one, and I find it pleasant. This one isn't quite as developed as her others, but still gives the same enjoyable vibe. 'Flygskam' (or shame of flying) refers to the movement that tries to avoid the use of airplanes to avoid pollution and energy wastage.

This game adds a new feature where at times you restart the whole game. It would have been tedious, but the game is short enough that clicking quickly takes care of it.

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Chuk and the Arena, by Agnieszka Trzaska
3 of 3 people found the following review helpful:
A very long epic space Twine game with ingenious puzzles and combat , October 10, 2019*
Related reviews: 2-10 hours

This game has some of the most devilish puzzles I've seen in quite some time-and it's in Twine! Twine puzzlers have been getting far better in recent years, and this author has already been one to push the envelope with last year's game Lux.

In this game, you play as an intrepid (but tiny) alien, who must fight against 3 opponents. I thought this would just sort of be a combat game, but very little of the game is actual combat. Almost all of the game is exploring and using inventory objects.

Most of the early puzzles can be solved by changing your color. This strategy is used in man interesting ways throughout the game (although it would have been cool to have a call-back to it at the very end!). Later on, you gather a good deal of inventory items, each of which can be used on any scenery object and on each other, for a quadratic set of possibilities similar to Robin Johnson's games.

This game isn't perfect. I thought the opening was really long and non-interactive, but then once I realized the true scope of the game it made sense. Conversation is just lawn-mowering, which can get tedious. Guessing the exactly correct combination can be hard at times.

But I think this will do very well overall.

* This review was last edited on October 11, 2019
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The Mysterious Stories of Caroline, by Soham S
2 of 2 people found the following review helpful:
A dramatic game about your past and a public trial. Great music, October 10, 2019*
Related reviews: 15-30 minutes

This game attempts to pull off something big: to take an extremely serious topic (pedophilia) and to say something deep about it.

This is hard. People that try to deal with heavy topics often veer into extreme heavyhandedness ("Do you suppress freedom, or give people liberty?") or into almost celebrating the issue at hand (as sometimes happens with self-harm).

This game manages to have strong writing and good pacing. While pedophilia is constantly portrayed as bad (good!) It doesn't make it super clear how we're supposed to feel and act when someone we once knew is accused. The choice here isn't between 'support pedophilia or not', it's between 'seeking punishment vs seeking truth', and 'retreating within oneself vs exposing yourself to harm).

Still, it can get very heavy, but the music is a definite bonus here. There is a credits section, and I tried watching it a few times (it slowly fades in), but I kept missing the music section, so I don't know who did it.

There's a lot of slow text here but it's manageable. Give yourself a good 30-40 minutes to play it, though.

I'm not planning on playing again. The game is good, but it's not enjoyable in the literal sense.

* This review was last edited on October 11, 2019
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Girth Loinhammer and the Quest for the Unsee Elixir, by Damon L. Wakes
2 of 2 people found the following review helpful:
A highly branching funny Twine game with pencil and paper activity, October 10, 2019
Related reviews: 15-30 minutes

This game is fantasy game where you, Lord of a torture dungeon that is not serving its original purpose, must go on a quest to unsee terrible things.

There are many branches, and many variables. Instead of the game tracking the variables, you need to write down on a personal Adventure Sheet. It's possible to cheat, but the game does a good job of checking!

This is a funny game. It has some raunchy humor, but more in a 'nudge nudge wink wink' way than anything explicit. I found it enjoyable, if a bit silly and short.

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