Reviews by MathBrush

View this member's profile

Show ratings only | both reviews and ratings
View this member's reviews by tag: 15-30 minutes 2-10 hours about 1 hour about 2 hours IF Comp 2015 Infocom less than 15 minutes more than 10 hours Spring Thing 2016
Previous | 1751–1760 of 3684 | Next | Show All


A Squire's Tale, by Benjamin Appleby-Dean
1 of 1 people found the following review helpful:
A great medieval/fairy game sandwiched between two disappointing chapters, August 25, 2020
Related reviews: about 1 hour

I had trouble starting this game. It begins with a story about you, a squire, helping your lady chase down a rogue baron who may have kidnapped the prince. I found this chapter very lacking, for my tastes one of the most difficult opening chapters of a Choicescript game to get through. Choices were confusing, there were a lot of stats but very few points to go around (my largest stat was a 29 at the beginning, which in most Choicescript games represents dismal failure), and the story seemed fairly dry.

But the middle part of the game was very good for my personal tastes. I love games about the Fae or the fairy world, and much of the game revolves around attending a fair and a tournament. The fair has plausible deniablity with magical involvement, such as a tent that looks suspiciously like a giant flower.

In the path I chose, I ended up in a faery land, and found that part very enjoyable. I left with a strong assurance that I would somehow return.

But the last chapter all built up to a final choice, and I failed that final choice. I didn't die, but apparently I lived a sad life and never had any connection to the faery world again, which seemed a direct contradiction to the earlier paths.

I may need to play again, but I found the last chapter a bit lacking. And as for the first one, I wonder more and more as I play through the Choice of Games catalog whether authors should write the first chapter last, using a small set of 'preset' stats and names for a placeholder for placetesting until the very end. So many Choice of Games titles (pretty much all the ones I've given 4 stars) have mediocre opening chapters but satisfying mid-games. I think that you really get to know your characters and world as you write a game like this, and that you tend to grow as an author as you write. This game has the second-lowest rating on the Apple omnibus app, and I think its opening has a great deal to do with that.

I received a review copy of this game.

You can log in to rate this review, mute this user, or add a comment.

Neighbourhood Necromancer, by Gavin Inglis
1 of 1 people found the following review helpful:
A (purposely) ridiculous game about commanding a horde of zombies, August 23, 2020
Related reviews: about 1 hour

This is a game I went back and forth on for a score (between 4 and 5) for a while.

It's different than most other Choicescript games, but, in common with Gavin's other game, For Rent: Haunted House, it has a very, very small number of stats. There seems to be very few ways to tell what, if anything, your stats are used for and what effects them. There is one point in the game where you can actually ask a banshee what the stats do, but that is only one option out of many, and I didn't try it as I had others I was more interested in.

Most of this game involves you commanding a group of zombies and skeletons (the numbers of which are tracked and change), and basically creating a ton of gore. A lot of intestines and decapitations and devouring.

The game is completely self-aware, and includes outrageous characters (like an romantic option who urges you to complete destruction, or a vampire). The opening is very different from the rest of the game and I would definitely recommend pushing past it.

'Winning' is hard; my run (and most people's I saw online) ended in arrest. Strategizing is difficult in a way that's not entirely fun, and that's probably the biggest reason I'm going for a 4 instead of 5.

Strongly recommended for people that like parodies of horror movies, and there may be some overlap with fans of this game and fans of Robb Sherwinn games.

I received a review copy of this game.

You can log in to rate this review, mute this user, or add a comment.

Kidnapped! A Royal Birthday, by Charles Battersby
2 of 2 people found the following review helpful:
An entertaining farce about being rescued in a fantasy setting, August 22, 2020
Related reviews: about 2 hours

This is very entertaining title from Choice of Games.

It's a self-aware farce with characters drawn from broad fantasy/fairytale stereotypes.

You play as a royal heir who is constantly surviving kidnapping attempts. The bulk of the game concerns one kidnapping attempt, which involves you and four heroes (a bold knight, a proud Amazon, a peasant, and human raised by faeries) descending layer by layer through an enormous tower full of traps.

One compelling thing about this game is that it rewards bad behavior. Being a helpless drama magnet is one of the strongest ways to make it through the game. So is being selfish and mean, but being kind is okay.

It even makes good use of bad relationship stats. You have plenty of opportunities to decide who to throw in the mix of danger.

Some people have expressed difficulty knowing which stats connect to what. I admit to being a little unclear on the use of strategy vs intuition (neither of which I maxed out), and I stayed almost exactly 50% on 'ready for the ball' vs 'ready to fight'. I think one issue is that much of the humor relies on you making specific choices, so it can feel forced at times because it IS forced due to the humor requirements. I also found it a bit hard to get started.

I received a review copy of this game.

You can log in to rate this review, mute this user, or add a comment.

Ratings War, by Eddy Webb
2 of 2 people found the following review helpful:
A Choicescript sci-fi game about a crime reporter, August 20, 2020
Related reviews: about 2 hours

This game is one of the shorter Choicescript entries, around 80K words. It still had a comparable playthrough length to bigger games, so I suspect it just has less paths than most games (my game is in a similar spot branching-wise).

You play as a news reporter who is investigating criminal activity. Unlike most Choice of Games entries, the main character gets their butt kicked frequently. It can be a bit frustrating having so many negative things happen.

There are three main stats, and many parts of the game involve choosing your best stat. When I was writing for Choice of Games, they mentioned the 'three stat trap' a lot, and I wonder if games like this is where that comes from (just having every choice be an option between three stats).

It sounds like I'm being pretty negative about the game. The truth is its hard to design a satisfying story arc for one of these games in 80K words, unless you paint everything with broad strokes and have a lot of life-changing choices (like Choice of the Dragon).

Nevertheless, I enjoyed discovering more about the mystery, and the characters were vividly described, if somewhat one-dimensional (especially villains!). I don't regret my time playing, and the game was polished.

I received a review copy of this game.

You can log in to rate this review, mute this user, or add a comment.

Blood Money, by Harris Powell-Smith
2 of 2 people found the following review helpful:
A long and tense drama in a Venice-like mob setting with ghosts, August 19, 2020
Related reviews: 2-10 hours

This game is firmly in the drama camp. It had a lot of action and intrigue and less, if any, humor.

The setting is detailed and vivid, and is the best thing about the game in my mind. Its set in a Borgia-era Venice, albeit with different names, and you are part of the crime family. Your parent has died, and there is a power play between you and two siblings. You are the only one, however, who is a blood mage, an illegal type of necromancer who can see and influence spirits.

This is in the category of Choicescript games like The Martian Job or Rent-a-Vice where there are a lot of ways to go wrong and it doesn't feel like you have complete power, as opposed to pure power-fantasies like Creme de la Creme (by the same author) or Choice of Robots.

This game has more options to violent or dark than most Choice of Games titles. Murder is a possible solution to many problems. And there is no way to please everyone. One of your siblings is an ineffectual pacifist and the other is a violent war hawk. At least twice in the game you get urgent messages from multiple people and have to let someone down.

I had a satisfying romantic arc in my game. Some reviewers have complained that romance is less of a focus, but the game was updated this June to have additional romance.

This is a long game. While having a lower wordcount than Tally Ho or Creme de la Creme, the playthrough length feels comparable. I felt like I was playing a quality game. I am glad, though, that the tone is lighter in Creme de la Creme.

I received a review copy of this game.

You can log in to rate this review, mute this user, or add a comment.

The Hero Unmasked!, by Christopher Huang
2 of 2 people found the following review helpful:
A solid superhero mystery game with a satisfying narrative arc, August 18, 2020
Related reviews: about 2 hours

Some Choicescript games stand out to me in different areas. Choice of Robots has a real sense of freedom. The Martian Job has beautiful wordcraft. The Treasure Seekers of Lady Luck has memorable and original characters.

This game had perhaps the most satisfying story I've played so far. Part of that is my personal tastes. I love mysteries, and Christopher Huang is one of my favorite mystery authors. This game is a superhero game, but it definitely has a mystery feel.

You play as a news reporter who must assume the mask of the hero when your (Spoiler - click to show)twin brother gets kidnapped. You have to face off against three superhero villains to get to the core of the plot.

The story has a definite narrative arc with a good buildup and one of the best denouements I've had in Choicescript games, which usually end quickly.

If I had a gripe, it's in the game having a lot of romantic options but having you start off engaged (though not married). It seemed kind of underhanded, though (Spoiler - click to show)upon replay I felt better about it.

I felt like I had real agency in the game. And Christopher Huang nailed something that I've found lacking in many choicescript games: making failure feel worthwhile. Failure in this game doesn't lead to messages implying "you are bad at this game". Instead, it leads to dramatic tension, the 'calm before the storm.'

Stats aren't superpowered in this version, making this less of a power fantasy. But that makes sense, considering you're a civilian that only recently took up the mask. There seems to be no way to manage your stats to pass every check somehow. But it's okay.

I can see why some people might not like this game. But it has all the things I personally look for in a game.

I received a review copy of this game.

You can log in to rate this review, mute this user, or add a comment.

DinoKnights, by KT Bryski
3 of 3 people found the following review helpful:
A swords and sorcery game with a younger tone and tons of dinosaurs, August 17, 2020
Related reviews: about 2 hours

This game is basically exactly what the title promises. It is a sword and sorcery game with dinosaurs everywhere.

Strip away the dinosaurs, and it is polished but generic swords and sorcery. The only real weapons mentioned are swords; there is magic, but it generally just does whatever you want without any sort of system; everyone has a class of some type, either a bard or a ranger or a wizard. The enemies are (Spoiler - click to show)dragons and a necromancer.

It's also oriented towards a younger audience, I believe. The language seems intentionally simple, the romances involve mostly hugging and kissing (which is fine with me). Everything is telegraphed and/or on-the-nose. Although you are an adult, there are segments like seeking admittance to wizard school or looking up info on dinosaurs that are more reminiscent of junior fiction.

None of this is necessarily bad. I think this would make a great Wesnoth campaign, for instance. And it had a definite narrative arc and some great characters. I enjoyed my neurodivergent partner who disliked crowds and touch, as well as my velociraptor Rex.

I had the chance to be evil at one point, and I took it. The game didn't really seem to want to commit to me being evil, but I did anyway, although I betrayed my new ally in the end and sided with others.

You can log in to rate this review, mute this user, or add a comment.

Gilded Rails, by Anaea Lay
3 of 3 people found the following review helpful:
A railroad sim with a ton of romantic options but a lot of unevenness, August 15, 2020
Related reviews: about 2 hours

This game is currently the lowest-rated game on the Choice of Games omnibus app.

That doesn't correspond directly to quality; the two Nebula-nominated games (Rent-a-Vice and The Martian Job) are in the lower third of the app store, and I enjoyed both of those quite a bit.

In this game, you play as a young heir to a railroad line. As temporary president, it's up to you to prove you can be permanent president. Also, your favor wants you to get married.

There are an enormous number of romantic options (at least 8, I think?). There is also a recurring monthly budget meeting, similar to Methuman, Inc. but less consistent.

An unusual feature of the game is that its difficulty is set by the very first choice, which is not advertised to you directly. It asks if you are ready for the game, which I thought indicated some kind of 'intro to choicescript' or stats explanations.

I'm going to break this one down with my 5 point system:

-Polish: The game is very uneven at times. It swerves between the railroad management, playing with your cat, and romances. I found several bugs, including raw Choicescript code, getting an ending saying I never had my company sold to a larger company when I did, and getting engaged, then having a failed proposal, then having a marriage to the same person all in a row.

On the other hand, it has to be weighed against the games big ambitions. The more a game attempts, the more forgiving I feel towards bugs. On the other other hand, even larger and similarly ambitious games like Creme de la Creme and Tally Ho seemed more polished.

+Interactivity:This is a bit hard to measure,as I accidentally chose the greatest difficulty. I felt like I had real agency. I got frustrated with the money management so I sold the company, and the story let me do it, presumably changing quite a bit. The romantic direction I pursued had several scenes set up for it which were clearly tailored towards just this person. I was able to enter into and back out of anything I wanted at any time (except once when my father offered me a favor; I didn't have the chance to turn it down).

+Emotional Impact: Well, I certainly felt a lot of things while playing. The unevenness of the game blunted the emotional impact, but I was genuinely invested in my character's life and quite alarmed by several developments (in my hard playthrough, I had disasters ranging from passenger to death to industrial sabotage to extortion).

+Descriptiveness: This game is very descriptive. I was able to vividly picture everything. This is perhaps its best trait.

+Would I play again?: Yes. The numerous branches and the different difficulty levels make me want to return to this one eventually.

You can log in to rate this review, mute this user, or add a comment.

The Superlatives: Shattered Worlds, by Alice Ripley
1 of 1 people found the following review helpful:
Grander scope than the original, but less personal touches, August 14, 2020
Related reviews: About 2 hours

The original Superlatives game (Aetherfall) is one of my favorite Choicescript games. It provided a tale of a small group of young Victorian superheros trying to survive without leadership and exploring a fascinating world built by the author.

This game more or less puts that at a distance. Your powers and friends from the first game are shoved away. Alternatively, you can start a new character without a connection to them.

This time, you aren't weak, you are essentially an envoy or almost an angel for higher powers. Everyone respects the authority you bring.

This makes the game (as others have sad in reviews and discussion on other sites) that this is less a direct sequel to the first game and more its own standalone game. I agree with that, and will evaluate it as such.

This game has a lot more big politics. The two main threads are a delicate balance between three parties (Earth, Mars and Venus) to a peace treaty, and a series of strange rifts bringing strange and violent people.

The political balance was interesting and delved into worldbuilding. The rifts scenario had a twist halfway through the game that made it far more interesting.

The writing for this game is good, I think even an improvement on the first. I wrote down or screenshotted a few things that I thought were especially good. The love interests in this game are detailed and have their own private dates and side quests.

Overall, as a game, I loved it. As a direct sequel to the first game, pretty good. I would feel comfortable recommending it even to people who haven't played the first one, if they're interested in things like major diplomacy and dating spies.

I received a review copy of this game.

You can log in to rate this review, mute this user, or add a comment.

The Superlatives: Aetherfall, by Alice Ripley
2 of 2 people found the following review helpful:
An excellent Victorian superhero team game, August 13, 2020
Related reviews: about 2 hours

This was one of the most enjoyable Choice of Games titles I've played. You play as a new recruit to a superhero society in Victorian London. It has an HG Wells feel, with brass mechanical creatures, airships, and aliens from each planet in the solar system.

You lead a team of superhero trainees in an attempt to discover the fate of the more trained superheroes, who have disappeared. Your team is very diverse: some essentially human, others from other planets, and another that's quite a bit like you.

The game offers a satisfying narrative arc and a variety of ways to interact. In one part, you can choose between three missions. In another, you explore a house for clues to a combination. In others, you choose how to allocate your assets and can even end up in a courtroom trial.

I thought it was great. Some of the achievments are a bit difficult to achieve, but I enjoyed it immensely, and look forward to playing the sequel.

I received a review copy of this game.

You can log in to rate this review, mute this user, or add a comment.


Previous | 1751–1760 of 3684 | Next | Show All