Reviews by MathBrush

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View this member's reviews by tag: 15-30 minutes 2-10 hours about 1 hour about 2 hours IF Comp 2015 Infocom less than 15 minutes more than 10 hours Spring Thing 2016
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Forgotten Island, by Josh Goebel
2 of 2 people found the following review helpful:
A magic pirate puzzle adventure with sound, May 14, 2022
Related reviews: about 1 hour

This is an adventuron game with a two-word parser and tutorial designed for beginners.

While many games in this comp seem to lean towards younger children's interests, I feel like the pirate story is not really childish. Instead, the author provides an interesting backstory for an island with magical creatures and enemies.

Most of the gameplay, though, is centered around solo exploration. Some puzzles have multiple solutions, which is neat.

A lot of work went into worldbuilding and into a tutorial that is helpful at suggesting verbs and giving expectations for the parser.

Overall, I wonder if it could have been a bit more fleshed out. It's actually more substantial than many games in the comp, and being shorter is better for beginners, but it felt pulled in multiple directions by seeking to be simple and short but also to do epic storytelling, which would have benefited from a bigger buildup. I had fun, though!

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Grandma's Flying Saucer, by Kenneth Pedersen
1 of 1 people found the following review helpful:
Pleasant Adrift game set in space with economic system, May 10, 2022
Related reviews: about 1 hour

This game seems to be set in the universe of Grandpa's Ranch, another game by this author, but with a very different execution. In this game, you go to space!

Your grandma is not dead, as you thought, but rather was captured by interstellar smugglers. She just got free, and needs you to retrieve a diamond. This contrasts with the first game, which was mostly about exploring a small house and doing mundane tasks.

The city in this game is actually pretty sizable, enough that I was glad to have a directions-giving alien hologram (which came in useful in many ways). There's even an economy on the planet, with several steps for gaining money from getting a bank card all the way to buying an enormous treasure.

The biggest place I got stuck was with delivering packages. I kept trying ENTER BUILDING and DELIVER PACKAGE and KNOCK DOOR and OPEN DOOR before discovering what to really do (Spoiler - click to show)(which was touching the sign). Other than that, the game is generous and helpful in guiding the player towards verbs that work.

I played on the web runner, and sometimes you had to TALK TO someone repeatedly. I tried hitting the 'up' key to repeat the last verb, and tried typing G, but neither of those worked. If anyone knows a nice way to repeat the last command in adrift, let me know in the comments!

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Espiritu Roboto, by Ray Leandro
2 of 2 people found the following review helpful:
Robot has to escape a hotel/house. Adventuron with graphics, May 7, 2022
Related reviews: about 1 hour

This is an interesting game. It seems to mix 8-bit sci-fi with spiritual overtones and possibly a trans metaphor.

You are a robot about to be decommissioned. You were created female but pose as male. You have to escape a large building.

It feels a bit like a Scott Adams adventure, and its minimalism itself is not a detriment. However, some of the puzzles were kind of obscure to me, even with the hints (which require praying to access, actually a neat trick). So a lot of the time I felt like I was fumbling around.

The graphics added to the game, and when I struggled with verbs a little examination or exploration quickly resolved it, which was nice. I think Adventuron was a good choice of engine here, since the graphics added more than in-depth implementation would have to this minimalistic game.

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5e Arena, by Seth Jones
3 of 3 people found the following review helpful:
A smoothly-integrated tool for playing D&D solo, April 30, 2022
Related reviews: about 1 hour

I've seen a few interactive fiction adaptations of RPG systems before (such as the Choicescript Vampire: the Masquerade games). The ones I usually see let you use your stats but generally have pre-written scenes and a constrained set of options to choose from.

This game, instead, provides you a framework to guide you while you set everything up on your own character-wise. For instance, in combat, you are provided with a little map to move your character around, and a way to take turns, and a monster manual entry for the monsters, but instead of rolling dice for you or giving you a set of options, it just asks you to keep track of your actions and the enemies and just let it know when someone is incapacitated, ending the fight.

So this is less a self-contained game than a tool for someone who wishes to try out the DnD experience and is willing to invest the time into making a character. Due to this framework nature, it fits with any kind of expansion or adaptation to the game, any character class.

In a way, it makes it like a virus, not that it's bad or infectious, but in that it can't live on its own and needs other substance to help it grow. Because of that, while I thought it was cool, it felt lacking in the criteria I generally use on this website. The next time I get on a D&D kick, though, and can't find a group, I could definitely see myself pulling this out.

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Bigfoot Bluff, by P.B. Parjeter
2 of 2 people found the following review helpful:
A sort of cryptid sandbox game where you try to photograph bigfoot, April 27, 2022
Related reviews: about 1 hour

P.B. Parjeter is an author best known for complex twine works, usually long and intricate. This seems to be the first parser game by this author.

You play as Bigfoot's kid, a sasquatch on a mission to expose your father to the world by photographing him and other cryptids. You explore a park while working on your master plan.

It's quite a bit more solid than most first parser games by authors who already know twine. I didn't see many, if any, capitalization or punctuation errors. There were a couple of things I think could be polished (like using custom appearance text for items and a smoother introduction of some items in the initial scene).

What goes write is the creative and inventive puzzles, and the forgiving point system where you only have to get 60 points to win. That means that if you're beating your head against a particularly tricky puzzle or having trouble getting the parser to listen in one section, you can just skip it. So I skipped all the light puzzles and the ants.

The game lists several parser authors as beta testers, which may help explain why the game is so well put together for a first author. I can only expect that the remaining rough edges would be fixed up in a subsequent game as the author gained more experience. Overall, I had fun with this game.

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The Box, by Paul Michael Winters
2 of 2 people found the following review helpful:
A literal puzzlebox written in a custom engine, April 27, 2022
Related reviews: about 1 hour

I beta tested this game.

The Box is written in a new parser engine designed by Winters, which includes a hybrid form (like Dialog or Gruescript) allowing most of the game to be played by clicking links.

This is a literal puzzlebox. After a brief intro, you wake up in a cell with a mysterious box in front of you with 5 different puzzles or sets of puzzles belonging to each of the visible sides. Clues and aides are hidden throughout the rest of the room.

I found the puzzles generally fair and engaging. It includes a cryptogram which I generally find less engaging in IF, since they have standard solution algorithms that aren't directly integrated into game play, but I appreciated the smoothness of this one. I enjoyed the light-based puzzles and the numeric one the most, and perhaps the final puzzle.

The framing story is brief but well done. As a demonstration of language capabilities, it certainly seems like a strong parser engine, which is very difficult to do. It didn't capture my emotional fancy, but other than that it is a solid and well-done game.

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Computerfriend, by Kit Riemer
6 of 6 people found the following review helpful:
Bad therapy from a computer 'friend' in a dystopia, April 27, 2022
Related reviews: about 1 hour

I have a bit of trouble writing a review for this game, as the first couple of times I started it I realized I hadn't retained any information after several screens worth of material. I kept retrying it to help it sink in but it was like water in a sieve.

Eventually, though, the game began to have a pseudo-computer interface in an older style (the year 1999 is mentioned). You have been assigned a computer therapist called 'Computerfriend' whose job is to analyse your mental state and help you make better choices.

I tended to go along with what the computer said, and ended up with ending 2/6.

This game is one for which trigger warnings are especially beneficial. It contains (Spoiler - click to show)messages urging you to suicide.

Overall, the game was polished and effective in communicating emotion. However, like I said, I had difficulty retaining anything I read; having played it is more like trying to remember a dream after waking up.

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Super Mega Tournament Arc!, by groggydog
1 of 1 people found the following review helpful:
Lengthy tournament-based game with inspo from Rocky and Norse myths, April 16, 2022
Related reviews: about 1 hour

This is a quite long Twine game about preparing for and fighting in a cyborg boxing tournament.

It comes with custom images, styling and animations, mostly health bars moving up and down and some neater tricks near the end. It has music as well by a person called gigakoops which is pretty good.

The story is about a down-and-out boxer with a loved one needing medical attention. You, the boxer, get some aid from an old man in a run-down gym. Together you train for the big day when the tournament will begin.

Writing-wise, it's a competent and engaging blend of inspiration boxing movie and cyberpunk.

Choice-wise, I was a bit frustrated at first because so many choices were like 'yes', 'yes, but phrased differently', and 'yes, but even another way', with no 'no' in sight. I felt railroaded quite a bit at different times.

There is one major choice, which is which of three stats to focus on. This primarily comes into play late in the game, where high stats unlocking different paths.

The game has some nice narrative swerves, although one of the biggest ones was a double-swerve I didn't see coming. Also, norse mythology ties into the game more and more as the game continues.

Overall, here's what I think:

+Polish: The game is smooth and polished. There were a couple of bugs (my mom was referred to as 'he', and I almost clicked the 'restart' button because the menu moves up and down) but otherwise quite good for such a complex game.
+Descriptiveness: The descriptions were vivid.
-Interactivity: It pulled together at the end, but I felt confined for too much of the game.
+Emotional impact: I was into the story.
+Would I play again? Yeah, I'd like to see other paths.

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Fairest, by Amanda Walker
5 of 5 people found the following review helpful:
A twisted mashup of fairy tales with light but engaging puzzles, April 12, 2022
Related reviews: about 1 hour

This game manages to strike a fine balance between puzzle and story, giving fairly easy puzzles with a lot of 'oh, I know where this goes but I can't use it yet' moments. It reminds me of Ryan Veeder's work in that way.

This game is a mashup of many fairytales, including the 'three brothers' theme, three challenges, and stories like Snow White, Rapunzel, the musicians of Bremen, and many of the lesser-known Grimm's Fairytales.

It decides to show the darker side of many of these, with the darkest presented as exactly in the books. One lean I felt uncomfortable with was (Spoiler - click to show)the option to marry a prepubescent girl, but after reading the notes and remembering the original tales there's a good chance that was in the original stories.

The game has an interesting relationship between the player, narrator and player character, with a lot of dramatic irony (in the original sense of the audience knowing what's going on without the character doing so). This thing has been done before, but rarely in such a polished and enjoyable game.

Overall, the game feels effortlessly fun, but a great deal of work must have happened underneath to make this happen. Puzzles give you increasingly strong hints if you are stuck, a feature found in games like Coloratura and part of my own philosophy.

Large text dumps are fairly common, but read easily and are mostly based on the fairy tales.

I can strongly recommend this game, and enjoyed it quite a bit, perhaps the most I've enjoyed an IF this year.

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Thin Walls, by Wynter
3 of 3 people found the following review helpful:
A sprawling Twine game about a sprawling house and alienation, April 6, 2022
Related reviews: about 1 hour

I always enjoy a good story about a strange house that changes over time; I haven't read House of Leaves, but I've seen many games and stories cite it as an inspiration. Others I've seen include Map by Ade McTavish, Aaron Reed's novel Subcutaneous and the Backrooms urban legend.

This novel focuses on the 'house grows larger' largely as a metaphor for relationships, shown in individual vignettes (I'm sorry for making constant comparisons, but the vignette system reminds me of Spoon River Anthology, a story told entirely through gravestones).

People come into the house and find themselves changed, some losing friends, some losing each other, some arguing, some finding friendship, but the house always grows.

Overall, I found it polished and satisfying. The only thing I had trouble with was occasionally not really knowing what to do next (especially around the orange juice), and not knowing when the game would end. The narrative arc kind of meanders around, like the house itself. Otherwise, I found this to be a solid and thoughtful story.

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