Reviews by MathBrush

15-30 minutes

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View this member's reviews by tag: 15-30 minutes 2-10 hours about 1 hour about 2 hours IF Comp 2015 Infocom less than 15 minutes more than 10 hours Spring Thing 2016
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Your World According to a Single Word, by Kastel
1 of 1 people found the following review helpful:
The world of humans as seen through a single word, January 24, 2024
Related reviews: 15-30 minutes

This game has a bit of a different setup between the reader and the protagonist.

The narrative voice of the game is a sentient word. It addresses 'you', but 'you' doesn't mean the reader, it means a person in college that the word traded bodies with for a month.

The word is intrigued and obsessed with the human world, especially with things like color and visual stimuli.

The concept is clever, and there is a lot of enthusiasm that comes across as appropriate for a visitor from another world.

The longer it went on, the more I saw it as the story of someone who truly despises what they are; someone who does not like themself whatsoever. Because the word likes text least of all; it doesn't enjoy visual things more, it actively despises text.

There were two things that were a little weird about my interaction with the game. The first is that I felt like it was apologizing for itself a lot, which is weird because do you as a reader agree with it that it's non-ideal or feel sympathy for it? The second is that there was a wide range of interactivity which never fell into a rhythm for me; it went from wild combinatorial explosion to mostly linear.

Overall, I think it's a solid concept and that the game is just the right length for what it's exploring. I didn't click with all of it, but I did like parts and others might like all.

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Three Things, by Lapin Lunaire Games
3 of 3 people found the following review helpful:
A powerful game told through poem translation, January 23, 2024*
Related reviews: 15-30 minutes

This game is framed as homework for translation in a Russian lit class (or similar).

You are given the poem ( a famous one: Он любил три вещи на свете by Анна Ахматова unless I copied it down wrong), and asked to translate it.

The issue is that, like most poems and most translation, it makes use of idioms that don't naturally have a unique counterpart in the other language (in this case, English).

Choosing the meaning to stick with can drastically change the meaning of the poem.

I though this was well made, and powerful.

* This review was last edited on November 7, 2024
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night confessional, by sweetfish
1 of 1 people found the following review helpful:
A strong story about a coin-operated confessional, January 22, 2024
Related reviews: 15-30 minutes

In this Shufflecomp game, you play in an alternate reality where the Catholic church has eliminated both priests and Pope and has gone to use coin operated confessional booths that are resolved by computer.

Except you are 'computer' in this case. It is your job to absolve others.

The aesthetics of the game, both video and audio, are very well done, restrained but effective.

The writing is evocative and clear.

I only wish the scenarios had been a bit more daring. Few if any of the characters had done truly wrong, almost as if the game is about moral greyness, the lack of a need for confession.

But everyone knows someone who has done another wrong. Truly wrong. What about confession and absolution in those cases? There can be no forgiveness if there was no wrong. No reconciliation if there was no separation. The elimination of true regret and punishment is also an elimination of true happiness and redemption. So to see such a case would have been interesting...

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The End of the Line, by Coral Nulla
2 of 2 people found the following review helpful:
A collection of stories, on shuffle, January 22, 2024
Related reviews: 15-30 minutes

This game was made for Shufflecomp.

In it, you play as someone on a train who is approached by another passenger. He wants to tell you stories of the six other travellers who had spent time on the train before getting off.

The game uses Decker, and has a fixed width retro font.

The stories are very diverse, and build towards the ending stories, those of you and the storyteller. Each story seems to focus on personal relationships, either in pairs or threes.

The writing was solid, and the stories made sense, but something felt missing for me that I can't put my finger on. Almost like buying a box of legos and finding that most of them are already one big molded piece, like bionicles or something. After reading each story, it was hard to say what each one was about. Maybe it was because people were acting in them not as real, flesh and blood people, but as archetypes, like reading a story about tarot cards or astrological signs.

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Open Flame, by Damon L. Wakes
2 of 2 people found the following review helpful:
A cool looping Twine game about a temple and some helpful friends, January 21, 2024
Related reviews: 15-30 minutes

I liked this game. The presentation was neat, with real-time smoke in the background over at-your-own-pace text (I'd love to see more of this in games that use real time elements, letting me read as fast or slow as I like while other live stuff happens in the background).

You play as...well, you don't really know. It seems you're in a kind of group, at first, with text represented in different colors and alignments.

You have to escape a burning room in a temple. Everything is chaos.

You can play multiple times, and it can take quite a while to figure out what's going on. But everything built on each other, and I found it quite clever.

I was debating between 4 and 5 stars, as I usually use the 5th star for 'would I play again?' but technically I already played twice, so I'll give it 5 stars.

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Solkatt_ (french version), by BenyDanette
1 of 1 people found the following review helpful:
A visual game set in an apartment with surreal elements, January 21, 2024
Related reviews: 15-30 minutes

This game was entered in Shufflecomp, and I played the French version.

In it, you play as a young adult/teen living in your parents house. This is primarily a graphical game, like Myst, with some interactive audio and visual elements and with your thoughts and feelings expressed through text.

It's a kind of opaque game, with two segments. In the first, I felt like it was a psychological exploration of the young, unsatisfied mind. Roaming the house, trying to find snacks, avoiding your parents' friends, doing chores, reminiscing about the girlfriend you broke up with.

The second half is more disturbing, as you (Spoiler - click to show)encounter a stone that lets you see a different side to this world, or perhaps another world altogether. You see different messages, and in the end...

Overall, this game has many exceptional elements; however, many of the best parts of the game are things that I personally am not very interested in (the graphics, some text on a timer, videos and music, etc.), as I am mostly drawn to text games due to their inconspicuousness, the ability to play them quietly and at your own speed without drawing a lot of attention.

I do love the two worlds vibe, and will try to remember this game when the next XYZZY awards for multimedia come out.

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Zenith, by Hituro
1 of 1 people found the following review helpful:
Fun minimalist interactivity in an endless tower with neat effects, January 15, 2024
Related reviews: 15-30 minutes

This game was entered in the Single Choice jam, but it has some surprising depth.

Visually, it's a stack of cards representing floors of a tower. Every time you go up a floor, a card gets added to the pile. You can hover over older cards to see where you came from, and there's an inventory you can hover over.

There are no actions you can pick except to, whenever you want, fall, an option listed at the top. At one point, you're explicitly forced to choose to fall or not.

You can turn on game hints for the game, which I did out of idle curiosity at one point, but I'm glad I did; the ending was fun, once I realized what had truly happened.

I wavered between 3 stars and 4 and even 5, and settled on the latter, as I liked the originality and the implementation.

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Tauvigjuaq, by BenyDanette
1 of 1 people found the following review helpful:
Murder mystery in a polar tribe, January 13, 2024
Related reviews: 15-30 minutes

This game is part of the single-choice jam. It has nice presentation using a very old school Hypercard system (or similar).

You play as a member of a polar tribe in the wake of a nuclear war. Your shaman has died, and you have ritually been chosen to hunt down the murderer.

There are quite a few options at the end, making this basically a murder mystery where you choose the ending.

It is in both French and English, and I played in both. Overall, I liked it. I'm not sure if it was 'authentic' to current native tribes or invented, but the characters were, I believe, well-written and I was invested in the final choice.

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Blade of the Overlord, by Nicolás Jaramillo Ortiz
Short story about card game and luck told with 3d graphics, January 9, 2024
Related reviews: 15-30 minutes

This is a game entered in the single choice jam. It has animated 3d graphics, but is used to tell a text-based story, the images serving only as a (helpful) backdrop.

It sets up a big choice through a 3-act story about a group of friends in poor circumstances that are trying to get one of the newest, rarest cards in a trading card game.

There is some realistic-sounding dialogue and some nice character dynamics in this game. Overall, I was drawn into the scenario. I also liked the little touches like all of the fake cards the author had to make for different scenarios. Seems like the game could be pretty fun in real life.

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Boing!, by tumbolia
2 of 2 people found the following review helpful:
A one-move game set in a subway, January 9, 2024
Related reviews: 15-30 minutes

This is a surreal one-move game entered into the Single Choice Jam.

You start in a subway, but something feels...off. Every choice that you make gives you deeper insights into the world, sometimes through explicit dialogue, and sometimes through dreams.

The setting and ideas become increasingly surreal. Somewhere along the way, I felt like it became disconnected; at least, I found it hard to thread together the various experiences I had had along the way into a coherent world.

I had a little trouble figuring out some of the actions to take, but thankfully there's a comprehensive hint system.

I didn't find any bugs in the game itself; on itch I had some trouble with the game not recognizing input halfway through the endgame sequence, so I thought I was stuck, but downloading it worked fine. This seems more like a weird interaction between my browser and not something due to the author.

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