Reviews by MathBrush

View this member's profile

Show ratings only | both reviews and ratings
View this member's reviews by tag: 15-30 minutes 2-10 hours about 1 hour about 2 hours IF Comp 2015 Infocom less than 15 minutes more than 10 hours Spring Thing 2016
Previous | 1381–1390 of 3682 | Next | Show All


Goat Game, by Kathryn Li
8 of 8 people found the following review helpful:
Beautifully illustrated game about a goat considering a career change, October 12, 2021
Related reviews: about 1 hour

This is a Twine game which can be completed relatively quickly (around 30 minutes, much faster if clicking fast). It has 15 different endings depending on 3 different statistics that change throughout the game.

You play as a goat who works at a laboratory doing research on a mysterious substance. There is an accident, and you have to decide how you feel about work and what you want to do with your life.

I played through to all 15 endings, though the text of the middle game doesn't change much from playthrough to playthrough (there are about 2-3 variations for each section, so you'll see them all multiple times by the end).

The art is really lovely, it was the high point of the game for me.

Where Goat Game succeeds the most, to me, is in making a high-quality, smooth and bug free experience for the player where they can get absorbed into a story about an alternate world.

Where Goat Game falls short, to me, is in agency and plotting. The player character never really acts; everything is a reaction, except the final choice. Questions are all about how we feel, or how we respond to the actions of others. I would have wanted more chances to act independently of others.

Plotwise, there are many Checkhov's guns that never fire. There is a lot of worldbuilding here that just never goes anywhere. Like another reviewer said, the fact that these are goats is essentially immaterial; you could change a few details in the game and it would be the same. Similarly, you could change the dangerous magical substance to any kind of workplace safety issue and get the same feeling.

Finding all endings can be tough. I stalled out after 8, and ended up looking at the source for tips. The system is actually really clean and nice; if you want to see all endings and are really stuck, here is a complete breakdown (major spoilers:)(Spoiler - click to show) there are only 3 real choices in the midgame, each one raising one of the 3 main stats. The choices are the 'i like working/living/don't like living here', 'don't acquire secrets/sign petition/don't sign petition', and 'defend/criticize/decline'. Your final stats fall into one of 7 categories: tied stats, a value of 3 in a single stat, and any combination of 2 stats>0 and 1 stat=0. Each of these 7 cases has 2 endings depending on whether you leave or stay.

You can log in to rate this review, mute this user, or add a comment.

Dr Horror's House of Terror, by Ade McT
8 of 9 people found the following review helpful:
A big, polished, funny horror parser game with a lot of complex puzzles, October 11, 2021
Related reviews: 2-10 hours

This long game is set on a movie set for a company that makes cheap horror films. After a harrowing experience with your boss, you have to explore five different studios to assemble a team to save your life...and the world!

Each studio generally represents one 'big' puzzle, and most have at least one mini-puzzle as well. The big puzzles range from using animals to complex timing puzzles to story-based puzzles and more. The grand finale is a puzzle with many strategies, many solutions and three distinct outcomes leading to three endings.

The writing is humorous. It is pretty gory (lots of blood and body parts) and violent (with the player initiating much of the violence). There was one instance of mild profanity. Conversation uses a simple menu system which seems to be custom (no Inform extensions are listed). There are quite a few characters to talk to, more than ten.

The game contains several linear action sequences that are predetermined, with only one sensible action available at a time (although that might be just an illusion). When I encountered two such sections (one at the beginning, the other at the end), I felt a bit railroaded, but each one opened up into a large puzzle, so it balanced out and felt great.

Some personal thoughts I had in relation to something I recently worked on (not really relevant): (Spoiler - click to show)I was especially interested in this game as I had just released a game with striking similarities, one I had intended to enter into IFComp. The two games are completely unrelated (this game has clearly been in production for a long time), but I too released a horror game where you wander an entertainment facility, solving big set-piece puzzles (including a lot of animals) and befriending the supernatural inhabitants of the park while it slowly transforms, culminating in an epic battle between two factions. I'm glad I didn't release my game in this comp, as Ade's game is better in every way. I love how he slathered plenty of story, conversation and characterization over everything, leaving very little 'filler' text, which is something I struggled with.

I had a great time playing it! I also enjoyed seeing tie-ins to Ade's other games, both mechanically (the puzzle involving (Spoiler - click to show)ghosts reminded me quite a bit of Map) and story-wise (the animals and their behavior is very reminiscent of Hard Puzzle 2, and other references are even stronger).

Edit: I should say that I worked really hard to solve this without hints. I almost never do that, and only tried because the work was engaging. My biggest mistake (that, once I fixed, solved most of my problems in the midgame) was thinking that (Spoiler - click to show)each studio puzzle could be solved by itself, but that's not always true.

You can log in to rate this review, mute this user, or add a comment.

4x4 Archipelago, by Agnieszka Trzaska
9 of 9 people found the following review helpful:
A long, complete Twine RPG with multiple classes and quests, October 10, 2021
Related reviews: 2-10 hours

Last year, the author released a game called 4x4 Galaxy, where you played a star fighter visiting 16 planets (arrranged on a grid), battling, gaining weapons, having different skills and different quests.

I really enjoyed it, but it got a bit tedious near the end of each playthrough.

This game is better than that one, though. This is a fantasy version and has more variety and more descriptive writing. Not only was I not burnt out by tediousness at the end, I was trying to find ways to extend my gameplay.

My character was a swashbuckler, and I focused a lot on combat. You start out with very few hitpoints and a couple of basic attacks, but enough to have some strategy (for instance, using a sword gives you the option to stun, while with a bow you can ignore damage reduction). By the end of the game, I had several legendary weapons, and could switch between sending out a half-dozen arrows from a giant's bow and using a finishing strike with 'the really really big sword'.

There are a ton of sidequests and they have excellent rewards. The main goal changes from game to game; mine was to assemble four pieces of a pirate's treasure map, and that involved things like becoming famous and defeating a pirate's ghost.

I did get really frustrated near the end of my several-hours playthrough when exploring the optional area (Spoiler - click to show)Coral Cove, which is a (Spoiler - click to show)maze with a kraken that attack randomly while walking around. I got very lost, and I gave up on it. In a future playthrough, I'd probably just map it out.

I don't think this game is for everyone; the opening is kind of overwhelming in terms of sheer number of options to try, and there is a lot of grinding, but I always enjoyed grinding fantasy RPGs as a kid.

There were a small number of errors. At one point </span> was used instead of <span>, leaving some raw code; a pirate threatened to conquer the land of [undefined], and a lot of dungeons that had events in their first room ended up overlapping the text compass. But these were minor in comparison to the very large amount of material in the game that worked great.

As a final note, the core gameplay here is similar to Sunless Sea and Sunless Skies, so if you like one such game you might like the others.

You can log in to rate this review, mute this user, or add a comment.

Ghosts Within, by Kyriakos Athanasopoulos
7 of 7 people found the following review helpful:
A sprawling city and mystery with multiple opening and endings, October 9, 2021
Related reviews: 2-10 hours

This is a TADS game entered into IFComp 2021. It is a very large game, with dozens of locations and requiring many hours to play through.

There are three different opening scenarios, each giving you a slightly different backstory. In all 3, you're an injured and forgetful young man exploring a small town called Foghelm.

There are numerous NPCs to talk to and a big mystery to solve. There are at least 3 endings, some of which are bad endings which you can't undo out of, so make sure to save.

Gameplay requires the use of ASK, TELL, SHOW, and ASK FOR. Searching all around is also helpful, as is keeping a map, even if you usually don't.

I manage to beat the game with 32 points out of 50, meaning there are many optional things I didn't see. I also replayed with a different opening, and some areas were unlocked that I couldn't see the first time and others were blocked off.

Overall, this is a compelling and excellent game.

It's negative features, such as they are, are typos (a frequent typo is having both a period and a comma after speech), topics for conversation appearing before you'd really know about them, and the big world map making it hard to know what to do at times.

Very fun game, one of the most fun I've played in a long time.

You can log in to rate this review, mute this user, or add a comment.

How the monsters appeared in the Wasteland, by V Dobranov
5 of 5 people found the following review helpful:
A post-apocalyptic road chase in Twine, October 9, 2021
Related reviews: 15-30 minutes

This is a pretty fancy-looking Twine game with options for play in Russian or English.

It features custom CSS styling with changing background colors and a cool mechanic where you can click on an item and then on any earlier highlighted link to use the item there, giving it more robust puzzles.

You play as one of two people in a vehicle speeding down a highway carrying precious cargo. It has kind of a Star Wars feel but on land instead of space. Some people start chasing you and you have to take control of the guns.

This is a fast-paced game and I felt nervous for my character a lot, thinking I'd mess up, but I got through okay. The storytelling and writing is good, and I enjoyed it.

+Polish: Very good looking game
+Descriptiveness: Vivid world building
+Interactivity: I liked the two-layer puzzles and the good hints the game gives you
+Emotional impact: I felt nervous for my characters
-Would I play again? This is a very good game, but it's a bit overwhelming at time, because there are just so many options.

You can log in to rate this review, mute this user, or add a comment.

Hercules!, by Leo Weinreb
3 of 3 people found the following review helpful:
Big, funny linear parser game about a nerdy Hercules, October 8, 2021
Related reviews: about 2 hours

In this game, you're a clueless, weak and nerdy Hercules who's cousin assigned him 10 impossible tasks.

There's a pretty big map, spanning several continents (although it's mostly abstracted, so you can 'go se' to Crete and back, for instance).

The writing is pretty funny. There is a large cast of characters that are all characterized strongly and each puzzle is an amusing take on the original.

Structure-wise, you can only take on the challenges in order. More than half of the challenges are solved directly by using an item from the previous challenge. The game alerts you if you are going out of order.

The solutions start out pretty reasonable (I think I solved 5 on my own) but quickly become kind of moon logic/Sierra-style puzzles where it's hard to guess the author's solution. However, there aren't that many red herrings (for most of the game) and so if you just make sure to try out each item every way you can you can probably work it out.

I had a lot of fun. The puzzle logic didn't click but the game is amusing even with a walkthrough. There is occasional mild profanity which doesn't really fit the game's style but otherwise this is just fun and silly.

You can log in to rate this review, mute this user, or add a comment.

Funicular Simulator 2021, by Mary Goodden and Tom Leather
3 of 3 people found the following review helpful:
Meet 4 characters on a supernatural mountain, October 8, 2021
Related reviews: 15-30 minutes

This is a game about riding a Funicular (basically a tram that is rope-powered instead of track-powered) up a mountain that has several special properties. It has unusual crystals all over, it emits strange radiation, and every 20 years it puts off a beautiful aurora.

On the funicular with you are 4 strangers. Each has their own joys and desires and secrets, and most of them (maybe all??) are romantic options.

The game isn't too long, but it has a major twist and then another twist in the ending.

The game explores some serious issues (drug use, infidelity, pseudo-science) and offers a lot of romance for its size.

Here's my breakdown:
+Polish: The game felt very smooth
+Descriptiveness: Getting 4 perspectives was nice
+Interactivity: I felt like I could make real choices in my conversations.
Emotional impact: It was good but I wasn't really drawn into the characters. Each contact felt a bit rushed; a 2-minute romance doesn't feel as real as a longer exposure would have.
+Would I play again? Yeah, it was interesting.

You can log in to rate this review, mute this user, or add a comment.

Enveloping Darkness, by John Muhlhauser, Helen Pluta, and Othniel Aryee
7 of 7 people found the following review helpful:
A somewhat linear fantasy story about helping your family, October 7, 2021
Related reviews: 15-30 minutes

This is a Squiffy game in a generic fantasy setting. Your town is raided by orcs that are mind controlled by white worms, and your brother and father are taken.

The rest of the story is mostly a bunch of standard fantasy sequences glued together and hurried over. For instance, you can go request aid from a king, visit an enemy city, make friends with a half-orc.

You generally have two choices at a time, sometimes more, but the branches converge again quickly. Sometimes the author forgot important information in one branch (like not telling you a beggar is following you).

There are major plot holes near the end. Overall, this story seems like if a very talented teenager spent a few weeks making a game in Squiffy, or someone older getting into writing IF for the first time. Either way, getting more practice will help and I expect future games would be significant improvements.

For now, though, my rating is:
-Polish
+Descriptiveness
-Interactivity
-Emotional impact
-Would I play again?

You can log in to rate this review, mute this user, or add a comment.

Recon, by Carlos Pamies
4 of 4 people found the following review helpful:
A science fiction twine game with unique puzzles, October 7, 2021
Related reviews: about 1 hour

This is a game originally written Spanish and translated for the competition.

You play as a kind of rebel against an all-powerful corporation called Faro.

Gameplay proceeds through several puzzles, including interrogation, reasoning puzzles, and at least one that I've never seen before (entering Hack's house, a puzzle that required me to (Spoiler - click to show)adjust my computer settings).

The puzzles are pretty tricky; I frequently looked at the answers in the code. One puzzle require clicking on a moving link; I ended up (Spoiler - click to show) highlighting with tab and then hitting enter.

The translation is not idiomatic. In addition, some words are not translated at all (Continuar for continue, for instanc, or the 3 meters for the Mind scan). The story has interesting characters, but I don't believe it has the backstory and/or continuity for us to care a lot about them. All of these are normal problems for writers that usually get easier with more and more practice, so I look forward to any future games.

Programming-wise the game is very sophisticated.

-Polish: The game text could be polished more.
+Descriptiveness: The writing is very descriptive
-Interactivity: I felt like some of the puzzles were unfair.
-Emotional Impact: I think if some of the other problems were fixed I would have a better connection with the game emotionally.
+Would I play it again? Yes, if it was updated!

You can log in to rate this review, mute this user, or add a comment.

A Paradox Between Worlds, by Autumn Chen
6 of 6 people found the following review helpful:
Experience a fictional version of the Tumblr Potter fandom and JKR, October 7, 2021*
Related reviews: about 2 hours

This is a pretty hefty Choicescript game that consists of two parts: a young person browsing Tumblr that's part of a fandom for a fictional series of novels (a science fiction analogue of Harry Potter with its own house-type system), and a story-within-the-story consisting of your character's fan fiction.

Fanfiction gameplay includes things like customizing your character and reacting emotionally to things, as well as choosing ships (as in relationships).

Tumblr gameplay consists of choosing from 8 or so different blogs to look at. Choosing a blog to look at brings up a post you can like, reblog, sometimes comment on, or skip to go to the next one (or back). Each blog has about 4 posts in each section of gameplay.

There are several chapters, each one giving more fanfiction and more events in the blogosphere.

Midgame spoilers:
(Spoiler - click to show)The author of the series makes posts in the middle of the game calling out one of your friends and saying that transgender people are degenerates. Most of the people you follow are trans, and so it puts a big damper on things and chaos ensues.

The game has a main story thread, but it also has a 'score' aspect in terms of your followers. Reblogging gets you more followers.

I had a ton of emotions reading this. I like to put myself in the headspace of the people I play as but doing so made me really uncomfortable this time, and I made choices in-game that I thought the protagonist would do that are things I really wouldn't do in real life.

The discomfort I experience playing this game is because it encourages you to have empathy for people and then puts them in hard situations that there aren't easy answers for. It also reminds me of real life confusions and conversations I've had.

So I definitely had a stronger reaction emotionally to this game than to others.

Mechanically, a lot of content is dumped at once in each of the tumblr sections. That's the way real social media is, but I've been trying to clear my head of social media 'noise' recently (who isn't?) and playing this reminded me why.

With its world-within-the-world and focus on the nature of human experience, art, and their interactions, and with the Choicescript format, I was strongly reminded of Creatures Such as We, a game by Lynnea Glasser in my top 10 games of all time. That game leaves me thoughtful and hopeful, while this one left me thoughtful and distressed. Both are useful. Of the two, though, this game had an interaction mechanic that didn't work quite as well for me, with the nonlinear asynchronous tumblr text dumps. But that isn't to say it didn't work at all; I think it's one of the better games of the competition and a masterpiece of technical work, doing things I didn't know were capable in Choicescript. And the characterization is excellent, with a lot of the characters coming alive for me personalitywise (although I lost track of some of the handles).

* This review was last edited on October 20, 2021
You can log in to rate this review, mute this user, or add a comment.


Previous | 1381–1390 of 3682 | Next | Show All