Go to the game's main page Member ReviewsNumber of Reviews: 6 Write a review 9 of
9 people found the following review helpful:
A long, complete Twine RPG with multiple classes and quests, October 10, 2021Last year, the author released a game called 4x4 Galaxy, where you played a star fighter visiting 16 planets (arrranged on a grid), battling, gaining weapons, having different skills and different quests. Was this review helpful to you? Yes No Remove vote | Add a comment
Comments on this reviewPrevious | << 1 >> | Next Andrew Schultz, October 18, 2021 - Reply Coral Cove is hard, but it's fair. I got frustrated with the tentacles(Spoiler - click to show), but you can deal with them so they don't drain your supply of healing spells/potions. I found myself replaying a few times with different classes. Swashbucklers (Spoiler - click to show)are the best for getting a quick start once you know what you're doing, and I was pleasantly surprised to find the "worst" combination had some nice tricks to gain experience. So I think it's balanced. I don't feel 100% comfortable writing public reviews about other IFComp games until it's over, but right now I just want to mention I really like how the side-quests change with each play-through, and that can affect your strategy. Agnieszka Trzaska, October 10, 2021 - Reply Thank you so much for your review! I'm glad you had fun playing my game! Thanks for mentioning all the issues, too. I posted an update earlier today in which I fixed one instance of superfluous </span> and the issue with [undefined], I think (the one I fixed was the lich at Necromancer's Folly, with the following line: “I may finally be able to leave this accursed crypt and rain destruction upon the people of [undefined]”, which of course should end in the island's name). As for the overlapping compass – whoops! I was sure this wasn't happening any more. The compass is at a fixed distance from the bottom of the screen, so that the links are always in the same place. I think adding room names to the dungeons (this was a last-minute change) might have messed this up again, so I'll take another look. As for the frustrating part: (Spoiler - click to show)drawing a map of Coral City is definitely a good idea. There is one twist to navigating that area – the key is (Spoiler - click to show)paying attention to how long the current carries you in which direction when you travel. I also have a hand-drawn map of Coral City from when I was implementing it, I could re-draw it in better quality and post it somewhere online. Previous | << 1 >> | Next |