Reviews by MathBrush

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View this member's reviews by tag: 15-30 minutes 2-10 hours about 1 hour about 2 hours IF Comp 2015 Infocom less than 15 minutes more than 10 hours Spring Thing 2016
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Trouble in Sector 471, by Arthur DiBianca
3 of 3 people found the following review helpful:
Minimalism with robots; metroidvania lite, October 29, 2022
Related reviews: about 2 hours

This is a fun medium game. The author has a long-running series of games that feature a limited parser, where only a select few commands are recognized. In fact, you could say he's a pioneer of the field.

I've come to learn how to play these games, although they're still pretty hard for me. So I was looking forward to playing this game.

You play as a robot that has to go around zapping bugs who have infiltrated a robot factory. It kind of reminds me of the MO factory in adventure time, if it was working well (the only similarities are single minded robots, but still...).

It's kind of a metroidvania situation, as you gain new abilities and items as the game progresses. There are also codes, waiting games, patterns, etc. However, there's no sequence skipping possible like in a lot of Metroidvanias.

I did better than I usually do, completing all the optional tasks and getting all but 1 of the bugs. But man, that last bug was nasty; I looked at every hint and then had trouble. It was the (Spoiler - click to show)sculpture bug. It was fairly clued, I just forgot some capabilities, which shows how complex can get.

I liked the characters in this game a lot; they were simple and often dumb but it makes sense for a collection of bots.

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The Archivist and the Revolution, by Autumn Chen
3 of 3 people found the following review helpful:
Struggle to live in a future where you extract text from bacteria for cash, October 29, 2022
Related reviews: about 1 hour

This game was played at the Seattle IF Meet-up with the author narrating the game and adding her thoughts, and then I played again on my own.

You play as a future trans woman (now known as Lavernean) who has been let go and now has to do basically gig-work to make money. You also have a longterm fatigue-related illness and there's 'nanoplague' going around.

Each day you can decode more dna to make money. You also need to deal with your illness, find food, and deal with your impending eviction.

This game was hard to play because it is very realistic. I've had to do day jobs and night gig work to make food money and/or rent in the last few years, and it's pretty stressful. Three of my closest family members have fatigue-related illnesses, too, so there's a lot that hits home.

Things are pretty rough for our protagonist. It's sad but also accurate for some people I know that (Spoiler - click to show)hitting up and/or sleeping with your married ex-flame is the best way to make money.

There are a ton of endings; the writing is on-point and well-done, the characters distinct and vivid. I did find that the difficulty was (realistically) pretty high, and I kind of felt like I was slowly drowning. It takes a lot of work to be able to impart that feeling, but it was also stressful. The level of craft evident is very high, and I'm glad I played.

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Under the Bridge, by Samantha Khan
A pleasantly creepy multimedia experience, October 29, 2022
Related reviews: less than 15 minutes

I'd first like to say that the art, animation, and audio for this game are very well done. I loved the style, and would be happy to see it again; it's unique, I haven't seen other games with the scribbly dark figures.

You play as a dangerous and large being that is hunting for food by a bridge. Humans pass by, and you can decide how to act towards them.

I played through to one positive ending (villager ending 1), but the way the game reacted to my choices made me feel like there were many very different endings. That's pretty cool!

There were some typos here and there (like "One of the small humans'", with an extra apostrophe). Overall, it was fairly brief. But what is here is excellent.

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Use Your Psychic Powers at Applebee's, by Geoffrey Golden
6 of 6 people found the following review helpful:
Use mind control for corporate profit--sparingly, October 29, 2022
Related reviews: less than 15 minutes

As of writing, this is tied with Esther for the most-reviewed game of IFComp 2022.

It's a fun short Ink game where you have the ability once per night per person to inject corporate slogans into people's brains.

The fun of the game is that you can use your powers to mind read 4 different 'tracks' all night (i.e. following each of the four main NPCs), jumping tracks at will, as well as watching the TV as a 5th track.

Your actions have a variety of drastic side-effects, and strategizing is fun, so I replayed several times. I do think it could have been fun to be a little longer, or have one more person, but overall I found it very impressive.

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CHASE THE SUN, by Frankie Kavakich
1 of 1 people found the following review helpful:
Flee an apocalypse while connecting with others, October 28, 2022
Related reviews: 15-30 minutes

This is the last of the Texture games in this IFComp 2022 competition, of which there were quite a few.

This one is fairly long and well-developed. The world is ending: the sun hangs still over the horizon and has for days, while a storm is sweeping behind you and other strange happenings are occurring.

In my playthrough, I encountered a haven in the storm which seemed to have sinister undertones. The game ended on a positive note.

Most or all of these Texture games were written in a workshop, and they generally seem to all have some supernatural manifestation of an inward emotional issue that has to be worked through, like the ending of a relationship. I think this one handles that 'prompt' (if there was one) really well. I would give 4 stars except I didn't, for some reason or another, really connect with the emotional aspect personally, just admiring it from afar.

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Nose Bleed, by Stanley W. Baxton
3 of 3 people found the following review helpful:
A gross game about nosebleeds and social anxiety, October 28, 2022
Related reviews: 15-30 minutes

I had heard rumors about this game before I played it.

This is one of many Texture games entered in this competition, and it's probably the best-put-together one out of the bunch.

It's a visceral body-horror game in a limited sense; you have blood leaking out of your nose while at work but you feel desperately like you can't pay attention to it or fix to it or you'll be letting everyone down.

I'm sure there are many interpretations of this, but I definitely feel like it touches on social anxiety/impostor syndrome (actually, looking back, one of the content warnings is social anxiety).

The visceral text is accompanied by excellent animations that make the spreading drip of the nose bleed a lot more real. I had some trouble, though, with a completely black screen, taking a long time to find the right way out.

This game grossed me out and I didn't enjoy playing it, but I think that speaks to its quality.

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Glimmer, by Katie Benson
2 of 2 people found the following review helpful:
A brief spot of hope in a life that spiralled, October 28, 2022
Related reviews: less than 15 minutes

Katie Benson has made many games of varying length that are always well-polished, descriptive, and generally have simple, story-focused gameplay with a positive message (such as the Crumbs series), although sometimes things can get wild (like Off the Rails).

This game is a bit short but has a nice message. Each screen generally has two choices, one that expands the text and one that moves on.

The idea is that your life is spiraling out of control. Things are getting darker and sadder and you find yourself more and more isolated. But there is a glimmer, like the game name says.

I definitely appreciate seeing games from this author in competitions and hope to see more, always a positive spot.

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Esther's, by Brad Buchanan and Alleson Buchanan
1 of 1 people found the following review helpful:
A charming story about mice with a few small puzzles, October 28, 2022
Related reviews: less than 15 minutes

This game is small and designed for children. It has some lovingly made illustrations of little mice and the girl who runs a cafe.

Story-wise, it's about two mice who want to get special food at the cafe but can't communicate. Mechanics-wise, it's almost like a language puzzle, and had surprising depth for such a small game (like the depth of a medium-sized game).

The writing is generally pleasant; it had some, but I wanted more, humorous incongruities of the type common in good kid's stories (may favorite was the (Spoiler - click to show)fall of the pudding at the end and everyone's reactions. The whole thing feels like it was designed with prudence and restraint, maintaining a small size and scope and polishing itself in that sphere.

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No One Else Is Doing This, by Lauren O'Donoghue
3 of 3 people found the following review helpful:
Twine game about community organization, October 28, 2022
Related reviews: 15-30 minutes

This is a Twine game that has a brief intro followed by a large open segment where you can choose between 30 or 40 houses to knock on, each with their own mini-story.

You work for a community organization group and your goal is to collect a certain amount of subscriptions before the night is over. You have to monitor both the funds, your bathroom needs, and your body warmth. Each action takes some time to complete.

Out of all the 'simulator' games this year in IFComp, this one works pretty well mechanically, with clearly understandable variables and some ability to strategize how to use your time.

Storywise, I could partially identify with it. I spent 2 years as a missionary, and quite a bit of our daily time was spent knocking on doors, handing out fliers on street corners, or doing service work like English teaching or soup kitchen volunteering. I guess the difference is that I wasn't looking for money donations, but trying to share a religious message. I would say that the results in this game are much more positive than the ones I experienced on average!

It was well known even then that door-to-door is one of the lowest-productivity ways of making contacts. Referrals were much more effective, since you could find people who were already interested instead of bothering people who don't care. Door-to-door knocking for anything can be extremely wearing.

I'd be interested to see how community organizing plays out in real life. It almost sounds like a HOA in this game (give us money and we'll make decisions for the neighborhood). It's interesting seeing different problems people care about in the game and how the protagonist evaluates their importance.

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Witchfinders, by Tania Dreams
1 of 1 people found the following review helpful:
A relatively brief game about witches in Scotland, October 28, 2022
Related reviews: 15-30 minutes

This game has a brief intro about the history of Witches in Scotland, and then lets you wander around several areas with an inventory of items, taking on different quests and trying to help people while avoiding suspicion of being a witch.

This sounds like a great setup, but all of its a bit thin. Inventory doesn't really get used much, maybe once or twice. I looked around a bunch but only found one of the quests that I could finish. (I looked at the code and see I should be able to finish the other, and other reviews seem to have managed it!) There are some spelling problems (the author says it's not their native language, which is very understandable). After a while, my game just ended the day; I think it might be on a timer? And it assigned me some points.

So, overall, some good ideas, but it felt like it could be more fleshed out, I think. It had a lot of clever concepts that just didn't feel like they got fully used, to me.

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