Reviews by MathBrush

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View this member's reviews by tag: 15-30 minutes 2-10 hours about 1 hour about 2 hours IF Comp 2015 Infocom less than 15 minutes more than 10 hours Spring Thing 2016
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The Time Crystals of Cythii, by Garry Francis
1 of 1 people found the following review helpful:
Time travel to five famous disasters, May 18, 2025
Related reviews: about 1 hour

This is a compact puzzle game. You are a young keeper of time, and the time crystals have been stolen, opening up portals to famous disasters.

Disasters include a lot of conflagarations, like Krakatoa, Hindenburg, and the London Fire, balanced by the icy Titanic sinking and mediated by the San Francisco earthquake.

Some subareas are small, with most being 3-4 rooms and a couple being significantly larger.

Puzzle solution generally revolves around finding an item in one area that allows progress another, so basically like a key-door structure (with three of the items being actual keys, although none get used for doors).

The game is decidedly puzzle-oriented. Time travel is ripe for philosophical quandaries, questions of ethics, unrequited hopes, resignation, ontological paradoxes, butterfly effect, etc. Here, the author has neatly sidestepped all of this, avoiding any deep contemplation about time travel. Time resets every time you leave and enter an area, but only the watch time; all things you did remain in effect and all NPCs remember what you told them. Trying to warn individuals about disasters has no effect or reaction.

The lack of implicit actions in PunyInform is frustrating. A lot of gameplay was like:
>GO [location in water]

You can't do that while holding things.

(oh right, I'm holding a key).

>PUT KEY IN [container]

I splash around a bit and get somewhere. Now I need the key.

>UNLOCK DOOR WITH KEY.

You're not holding the Key.

>GET KEY. UNLOCK DOOR.

The door is unlocked.

> ENTER DOOR.

The door is not open.

>OPEN DOOR. ENTER DOOR.

I do what I need to. Time to leave into the water.

'You can't do that while holding items'.

That's a vague excerpt, but some implicit actions for going through closed doors and using items that are in a carried container would be nice. Similarly, X SIGN and READ SIGN are different, which could be interesting, but almost all the descriptions for X-ing things with writing just say 'This is a readable thing. It would be neat to read it', so I wonder if it would be easier to just assume the player wants to READ it whenever they X it. It would be very difficult to examine a sign in real life without reading it, since most of a sign is words.

I did softlock myself once by getting really far into an area and not being able to return to the portal in time, so I recommend saving.

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Fat Bear, by Charles Moore, Jr.
1 of 1 people found the following review helpful:
An amusing and cute parser puzzle game about a very hungry bear, May 17, 2025
Related reviews: about 2 hours

Charles Moore, Jr. is an author who I associate with very large, complex games with difficult puzzles.

This game is pretty big an puzzly, but not quite as hard as his others. The tutorial is very friendly and the cheat sheet is a great help together with the 'help' system, which I used a lot.

You are a bear in the woods, and you are very hungry. There are 12 different meals you can get, almost all from humans that you find. You lack most of the powers of a usual adventure protagonist like speech or fine motor control but you make up for it with fearsome presence, growls and brute strength.

The map is quite large and complex. I used a mental map and got through, but got lost many times partway through. Mapping would both help solve a ton of puzzles and make the game a lot easier.

The only drawbacks I found were that sometimes I had difficulty knowing what to type for a puzzle solution I already knew (for instance, I didn't know I had to (Spoiler - click to show)push the atv UNDER the beehive instead of just pushing it to the room.), and that sometimes the puzzles solutions involved a seemingly random combination of items from far across the map (especially the puzzles involving the (Spoiler - click to show)rubber duck and the flare gun). Other than that, I found this a well-written and enjoyable nature journey.

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Fixing Time: A Hack & Makerspace Adventure, by Richard Pettigrew
3 of 3 people found the following review helpful:
Explore a makerspace and repair a time machine, May 16, 2025
Related reviews: about 2 hours

This game was entered in 2025 the Text Adventure Literacy Jam.

In it, you wander around a makerspace with tools for sewing, cutting, soldering, etc. Along the way, you discover a broken time machine.

Repairing the machine takes you all over the makerspace and through time, helping you learn what everything does and interacting with the people there.

I got lost pretty early on as there are a ton of red herring items. As time went on there were less and less things I hadn't used yet and so it was simple to deduce what was next.

I really enjoyed learning about the makerspace!

I didn't enjoy the text, which seemed mostly AI generated. I found this odd, as I have enjoyed Richard Pettigrew's terse but witty style in his earlier games. Now, it may not be AI generated, but if it was hand-written, the author was remarkably repetitive and unhelpful. Almost everything is 'a testament to the hours/years/minutes of love/labor/etc. of its users'. Every item 'radiates usefulness' or 'hints at a special meaning' etc. Every room has several nouns mentioned in its description which aren't there at all, which defeats the purpose of a text adventure where the text is the game (it would be like a 3d game that randomly placed guns, powerup icons, medkits and quest icons but all of them were fake and did nothing). I eventually realized I could completely ignore all text except item names, as the AI text never provided any use or interest for me. I feel like I would have had more fun just reading the prompts that were used and imagining it myself.

Also, for some reason my character would randomly burp and fart for some reason throughout the game.

I liked the story progression and the ending. My favorite part, though, was the satisfying crafting process.

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Home Party, by Zeno Pillan
3 of 3 people found the following review helpful:
Complex party game with good vibes and multiple endings, May 10, 2025
Related reviews: about 1 hour

Zeno Pillan has made several games in the past that were short, surreal parser games with cool ASCII art.

This game is much larger, with code at around 60K words. It's a party game; you're at a house with a ton of people in it and you can do things like watch youtube (where you physically enter into the videos), play a fighting game (with real attacks like special moves and stuff), talk to all the different friends, enter a world of books, etc.

The game also has four endings (and more if you read the code). Some endings are really easy to find, while the dance ending can take ton of work.

Overall, the atmosphere is wholesome and nostalgic, the ascii art is cool, and the different endings are a fun idea. The annotated code is fun to read in and of itself, with cool little doodles and such.

The only drawback I found was that the game seemed like it could use more time to get feedback from others and implement it, and to do some grammar and typo fixing. This isn't a 'the writing is bad' issue, the writing is fine, it's more stuff like capitalization errors and punctuation. One thing I like to do is run my text through a spellchecker like grammarly (although I usually ignore grammarly's more complicated suggestions). I know the author wrote this 60K (!) word game on his phone, so it might be harder there. Similarly, it can be hard to find beta testers. But if this had typos fixed and player feedback for bugs, I think this would be an amazing game. As it is, it's only a good, really fun game.

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Quirky Test, by Andrew Schultz
2 of 2 people found the following review helpful:
Adventuron wordplay game, May 10, 2025
Related reviews: 15-30 minutes

This game was fun to play in the Text Adventure Literacy Jam.

It's a wordplay game based on shifting rhymes, and written with Adventuron. I really appreciated the extensive explanations and help early on, the colored text and the little hints really helped me navigate the game.

The images went perfectly with the game as well, having the same whimsical vibe as the rest.

Gameplay was simple in a pleasing way, good for the context the Literacy Jam, but there are a ton of accomplishments that I didn't achieve which diligent players could search for.

I liked the game overall, but I don't see myself revisiting it; it felt like a one-time satisfying play.

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Tempus Fugit: The Past is Yet Unwritten, by Gianluca Girelli
1 of 1 people found the following review helpful:
A reference-filled time travel adventure, May 9, 2025
Related reviews: about 2 hours

This game has you star as the dashing captain of a time-travelling ship piloted by a helpful Mother AI. An enemy faction is travelling to the past to sabotage your present, and you have to stop them.

There are 4 or so main time periods you travel to, each with its own set of puzzles as well as some recurring characters. Names of things in the game are often references; one whole area is a giant reference to steins;gate.

In between those areas, you can explore the large ship you pilot, with several crew members who can help you can give you advice.

The game has few bugs, although I did lock myself out of victory once by returning to my quarters before I finished a section, triggering a cutscene too early.

The story has good story beats but felt a little less descriptive in the middle, possibly because the author could vividly picture things due to the references but I couldn't due to not knowing the games.

Overall, this is a substantial game and I played it here and there over several nights.

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Gefeuert, by Olaf Nowacki
2 of 2 people found the following review helpful:
Stick it to the man (your boss) by revealing his evil deeds, May 7, 2025
Related reviews: about 1 hour

This is a German parser game where you have to leave your work after being fired but not before exposing your boss for all his crimes.

It's a comedy game, with gags like a slick ramp that makes you slide all the way to the bottom every time and nasty food left in the office microwave.

I thought at first that it was really buggy, as I had numerous commands that I found reasonable that had no response, and many errors. But...

I realized that there was just one small bug that I had found that caused all the others. As a non-native speaker, I only looked up words I didn't know. After already having found a hole punch, I then found a "gabelstapler". I thought, 'nice, a stapler!' and picked it up and went up stairs.

A gabelstapler is a forklift.

Having taken it up stairs, I turned it on and tried to get in, but I couldn't because I was holding it. I dropped it and got in and turned it on, but I couldn't drive anywhere by 'dreh linkrad' (or whatever) or going north. Trying to get out made me leave the whole building.

I started over and didn't put the forklift in my pocket. There was no problem!

So I won't take a point off for coding because it was my own fault for doing something stupid lol.

The game has a lot of possible variety, as you can end the game whenever you want by leaving out the front door. I 'won' with 16-18 points out of 25, so there's still a lot left to do. I found the game amusing!

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Witch Hedwig and the Magic Berries Brew, by Robert Szacki
4 of 4 people found the following review helpful:
A advsys game about putting together a magical potion, May 5, 2025
Related reviews: 15-30 minutes

While I may have given this game a lower score, I think it shows markable progression in the author's skill over time. This the fourth Text Adventure Literacy Jam game by this author, and while it has some flaws, it is a complete game with hints and help and is reasonably completable.

You play as a witch with a sick kid, and you have to make a potion to heal them. You go around to different rooms, each with 1-2 items, and you get the three ingredients necessary to make what you need.

The parser is, I think, a two-word parser, as most of my attempts at PUT ___ ON ___ and PUT ____ IN ____ didn't work but 'drop' did in most areas.

There are some fun little twists here and there. The writing is minimalistic, and I struggled with the parser several times. I definitely appreciate the hints and the HELP text.

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Das Schneemädchen, by Michael Baltes
1 of 1 people found the following review helpful:
A short German parser game based on Japanese folklore, May 1, 2025
Related reviews: about 1 hour

It's interesting, I've seen Japanese-inspired games pop up in several non-English IF competitions in the last few years (I think Spanish had two), so it's kind of a mini-trend.

This was a fairly polished small game about two lovers separated by many miles and bad weather. You first play as the man, stricken by bad weather and looking for a place to rest.

You then play as the woman, seeking after her lost lover.

Gameplay is story-focused. There are puzzles, some I had trouble with (fortunately there are hints and a walkthrough), but they are all there to further the story, which is about the titular Snow Maiden.

I played to one ending out of 3. I did find some of the puzzles pretty hard, especially for a foreign-language speaker, as it required using some verbs I didn't know and examining, taking and using different background elements in ways that I couldn't have intuited on my own. I'd be interested in knowing from native speakers how hard they found these puzzles. I also felt a bit railroaded into actions I wouldn't have wanted to do in real life (this may be due to the ending I chose and there might be another path outside the walkthrough).

Overall, I liked the overall storyline and the beautiful imagery. I think most people who play German parser games would find it worth their while.

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Der Finale Tag, by Michael Wittman
2 of 2 people found the following review helpful:
Short illustrated game about the afterlife, April 27, 2025
Related reviews: 15-30 minutes

In this German choice-based game, you play as someone who recently died and has to prepare for the afterlife.

To do so, since the IT system is down, you have to talk to a case manager about hypothetical scenarios, and you're awarded points for choosing good actions or bad.

The points are meant to determine what happens to you after you die. I got 30 points and declined going back to get more.

They didn't really seem to come up again, though. I then went to an area with a Kafka-esque gag about waiting in a vast, empty DMV-style place waiting for my number to be called. I then walked through a door and the game ended.

The game uses AI art and ends with AI music. At times the art worked (several pictures had a consistent stylistic choice of shading using parallel lines) while other times it provided details that would be really important in a normal game but not here (like the first picture, which looks kind of like a subway and has a grim reaper in it), or had distractingly wrong details (like two burning windows where flames came from the crack around the window but none inside).

The funniest part to me was choosing to wait over and over in the empty waiting room. But the interactivity in the first area wasn't very exciting, because a lot of it was like 'do you go left or right' with no indication of what that entailed.

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