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Find your way through the haunting forests in this puzzle narrative. Is this nightmare or reality? The trees trap all who enter. You must discover what it takes to truly be free.
Trees Don’t Tell is a spooky, interactive novella by Taylor Zane, where your choices help you find your way through the story. It’s mostly text-based—without graphics or sound effects – and fueled by the vast, unstoppable power of your imagination. Folk tales have spread about the forests of Shonnra Morr. Tales of were beasts, ghosts and demons. The trees are a hotspot for paranormal encouraging all who are curious. Teens go to explore but few dare to enter. Of the few that do, none have returned.
*Choose to play as a male or female.
*Unique action loop counter that really defines the insanity of the forest.
*Every choice you make is on you. Which way do you go? Which item do you investigate? Some lead to answers, some lead to death.
*Entire items, rooms and even characters can be left undiscovered for multiple playthroughs.
*Uncover the history kept secret by the forest.
*A beast stalks you amongst the shadows. Escape his grasp or be devoured.
*Unveil the reality of your worst nightmare.
This is the third-least rated game on the Hosted Games app. While some games have tens of thousands of ratings, this one has had 9 ratings in 5 years.
It’s a puzzle game. There are six or seven chapters, and each chapter has a “correct” path and multiple dying paths. Making it through one chapter means that you don’t have to replay it if you die.
The game is surreal, with a forest full of shadows and ghosts and demons.
The writing had some good descriptions but seemed more intent on atmosphere than communicating helpful descriptions. We are constantly becoming disoriented and confused, the trees are always full of shadows, there are strange sounds and growls; all good elements, but it can become kind of repetitive. There are also a lot of typos. I myself have a lot of typos in my own writing, but I try to use spellcheck and get friends to read the game to look for mistakes, and I think that would be helpful here.
It eventually ties into some (Spoiler - click to show)Mayan mythology, which was an interesting twist.
The puzzles include mazes, repeating actions, finding keys, etc. It is difficult to predict the effects of your actions. The main verb in most choices is “Percept”, which I looked up and is a noun (different than precept), but in the game it seems to be used like “perceive”.
Overall, it has a lot of rough edges, but I didn’t regret my playtime and I feel like the author must have learned a lot by writing it.