This is a short game that has a special gimmick. Revealing the gimmick removes most of the enjoyment of the game. I recommend playing it; just now I played it twice in 10 minutes so it's not too much time.
Story-wise, you are a contract killer who has performed an assassination, and your goal is to get home. You meet three different people or groups of people on the way, with some choices on how to deal with them.
(Spoiler - click to show)This game is played in reverse. Each action is kind of localized in time, and then you go to an earlier time in the day. The way this is represented is that each spot has two ghostly figures, and by recreating the ghostly figures, you cause them to disappear. In reality, what you did was make them happen, but since time is going backwards, it looks like you make them unhappen.
I always thought there was a unique path in this game, but you can pick between multiple futures at each location.
The gimmick here really is impressive. I'd love to see someone else try it. Long gone are the days where people could reasonably assume to have a unique idea for every parser game, so it would be fun to see this concept polished up a bit.