A comedic mistery with a well characterized NPC and not much more. Clumsy, uncertain use of the medium. The puzzles are decent at best, but the two protagonists save it from being quickly forgotten.
A Kafkian story about a man imprisoned for unknown reasons. It becomes less and less interesting as it goes, but the philosophic undertones are clever and sometimes funny. Largely based on a difficult puzzle that doesn't really fit in IF format.
A fantasy story on the side of goblins. I wanted to play this a tad more, but the lack of a walkthrough and an hunger-sleep puzzle convinced me to quit. If I'm about to die from lack of sleep, why can't I use the beds?
Japanese schoolgirls against the robot dictators. The English prose feels strange, but maybe it's just me. Many situations feel a bit random, and the game has hints but lacks a walkthrough. The B-movie robot descriptions are funny, though.
A curious short story about a tourist lost in Santa Fe and looking for his group. Simple, with retro-style puzzles. Ultimately too insubstantial to be satisfying. At least it doesn't make promises that it can't keep.
An earnest attempt at a mistery/action story. Very rough around the edges, with lots of edges. The "unexpected twist" in the end can be seen approaching from miles ahead.
A messy alien abduction story with a bunch of puzzles that range from the interesting to the totally pointless. Nothing to write home about.
An interesting "create" command lures you into fantasy B-games hell. Missing item desciptions and increasingly random story elements make this one involutarily humorous. It can be completed by using ESP or a walkthrough.
A short and very bland whodunit, where you don't really care about who did it. It feels like a series of in-jokes between the author and her acquaintances. The setting, a small private airport, is original, and it kept me playing.