A short, nearly puzzleless, anti-war familiar drama. Very competent use of the medium and an interesting story. Too rhetorical and deliberate to be genuinely moving, but it gets close. It deserves to be played multiple times.
A short, light-hearted fantasy adventure about a squire on a mission to kill a dragon. The humour is not always spot-on, but a couple of clever puzzles make up for it. One of the puzzles is a bit guess-the-nounish, though.
A sci-fi story about meeting an alien culture. It can't seem to decide wether it's partly serious or not. It feature a sidekick with its own emotional reactions. I missed a essential item, and I was stuck without a walkthrough.
A single large one-room puzzle about a very complicated machine, with some impressive parser tricks. Too focused on implementation and technology and not enough on being actually fun. Amusing ending sequence.
A girl must deal with the daily grind of her own private zoo. Very confusing. It's actually a clever joke, but I couldn't get it until I read the walkthrough. Native English speakers will probably appreciate it.
An interesting MUD simulation mixed with traditional IF. The exciting premise is let down by repetitive gameplay, and the "undo" command makes it all a bit pointless. Refreshingly different, but seriously flawed.
Hopelessly cliched "astronaut with amnesia" stuff. Interesting enough at first, but it dries up after the first half. The lost identity theme adds nothing to anything, and that last puzzle could have used some trimming.
Ye Olde Puzzle-Fest, with decent implementation spotted by some obvious bugs. From the generic fantasy-starting-in-a-house setting onwards, everything feels a bit oh-hum. Never actively bad, though.
A very well-crafted Sci-Fi narrative implemented with maniacal attention to details. Very good (if verbose) writing, clean graphics and an involving and deeply human story almost push it up into four-stars territory. But sorry, I couldn't stand the puzzles.
Well-written social satire with Gourmet-style "lateral thinking" puzzles. The cheesy opening scene gives way to a very solid, enjoyable game. Intelligent writing, strong characters. The humour is a bit hit-and-miss.