This is an EctoComp game from 2011 when EctoComp only had the 3-hour category, thus making it speed-if. Having played a few games by this author, it seems he likes to let the player be creative. In this game you can name your own monsters and then give them various powers by combining several objects before they are unleashed onto the world in absurd, humorous (in most cases) ways.
This game is not revolutionary but still original enough to be entertaining. However, you seem to be able to go on forever, so it seems the game has no ending. EDIT: According to Mathbrush's review, the game can end. (Spoiler - click to show)And you can choose to be either cruel or life giving [sorry, a small hint there].
I only noticed one bug: Please do NOT get all, but instead get one object at a time, otherwise the game is not aware what you are holding. Another minor critique: This game is humorous and absurd and in most cases fun. However, one type of death seemed a bit too realistic to be fun, but I won't hold that against it as that is always a risk when creating comedy horror.
I played this with Parchment using the "play online"-button on IFDB. This game is from EctoComp 2009 when only Adrift games were entered. The story is entertaining and worth playing, even though it is clearly speed-if meaning that the parser is not very good. (Spoiler - click to show)Sometimes you are told there are no exits but keep trying the cardinal directions anyway.
The parser is very literal. If the text subtly proposes a non-standard command, you should probably try it. However, except for my hidden spoiler text above, I had no serious problems with this small game.
So I recommend it if you like horror with a humorous twist despite the quirks.
Playing "Portrait with Wolf" reminded me slightly of this game and I realised I never reviewed it. So I played it again. It plays well with the online button on IFDB.
It is not a normal parser game. Instead you are answering the questions you are given. Sometimes it is a yes/no question, other times the game is asking for a colour, an adjective, a verb etc. It is not always clear what you are asked about as the game text sometimes come in a confusing order but that is all part of the fun I think.
It is sort of arty but with humour. A nice little diversion.
(Played online with Parchment)
Inspired by Rovarsson's review, I decided to try this old game from 2007. This is an atmospheric 1-room game where your task is to prevent the Count from entering and survive the night.
The writing is good, the introduction story is interesting and so is the ending. There is also a twist (sort of) halfway through this game.
The puzzles are fun but never really hard. The parser is good despite being made with Adrift 4, though I noticed at least one instance where the word "it" could not be used to solve a puzzle and so I had to rewrite the command using the noun instead of "it". Also, there could have been a few more responses to commands where the player tries something other than the intended solutions to puzzles.
But overall a very entertaining game!
The fact that Adrift 4 games now can be played very well online with the Parchment interpreter has given me new energy to play and review these games. I played this quite a while ago though.
This is a pretty good mystery game where you must find evidence on who is the killer at a party, otherwise you will become the main suspect.
The game has a few issues but nothing critical. The only "puzzle" I didn't like was that I had to:(decrypt with www.rot13.com)
CHG GUR OBBXF BA GUR NCCEBCEVNGR OBBXPNFRF
Before I could do something hardly related. That wasn't very logical.
Otherwise, puzzles were fair and the game includes a walkthrough if you get stuck.
The game may require that you have a bit of experience with text adventures, but if you have that, there are no real technical problems. For instance, books couldn't be referred to as a book, e.g. GET BOOK wouldn't work, you would have to type e.g. GET RIGGING BOOK. Not really a problem as you will quickly find more books and you would have to be more specific on which book you want to read anyway. Stuff like this may annoy some, but not me. Also, the game accepted the use of "it" in a few places. However, sometimes using "it" gave a different response than using the noun, which is of course a problem but that didn't happen very often (may happen often in Adrift 4 games, I am not sure).
Despite these few niggles, it was quite entertaining. I hope to play more of David Good's games soon.