Reviews by Denk

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ANDROMEDA 1983, by Marco Innocenti
6 of 6 people found the following review helpful:
Great atmospheric retro game, March 6, 2023
by Denk
Related reviews: Inform

I have tried to beat this retro style Glulxe text adventure several times but got away from it, despite the highly atmospheric graphics and music. However, I recently completed the bigger ambitious "Andromeda Awakening - The Final Cut", also by Marco Innocenti, which Andromeda 1983 is based upon, though there are several differences in the puzzles. Still, a puzzle which prevented me from completing the game earlier, could be solved quite similar to how it was solved in "Awakening". Sometimes when I have been stuck, I am sometimes disappointed but this was not the case here. The game has only few but brilliant puzzles, both some easy ones and some tough ones.

Parser/Vocabulary (Rating: 8/10)
I understand that the author wanted a simple parser like the non-Infocom games in the 80s but there are left some modern conveniences in the parser as it would be too much trouble to remove them. So a better parser than intended!

Atmosphere (Rating: 10/10)
Perhaps the best thing about this game is the atmosphere. Brilliant pixel art and C64-like music tune full of suspense. The text is brief but sufficient.

Cruelty (Rating: Merciful)
It is my impression that the game cannot be unwinnable but it might be possible to deliberately break important objects - I didn't investigate that.

Puzzles (Rating: 8/10)
Some pretty good and fair puzzles, both easy and tough puzzles.

Overall (Rating: 9/10)
This is a short but very good game if you like games with a retro vibe.

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NEST, by Ryan Veeder
6 of 6 people found the following review helpful:
Short, surreal and great fun, March 2, 2023
by Denk
Related reviews: Inform

This is a short game for day two of #EnigMarch and was made in seven hours but is surprisingly fun despite having no testers. I did find one "game-helping" bug so it became too easy to reach the ending but the bug has now been fixed so it seems to be solidly coded.

Subsequently I managed to finish the game in the intended way. This may be a simple game and the puzzles are fairly easy but it is well written and highly entertaining.

NB: I always rate games relative to their length so rated as a short game, this is absolutely great!

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Unauthorized Termination, by Richard Otter
4 of 4 people found the following review helpful:
Very original sci-fi game where you are a robot, February 23, 2023
by Denk
Related reviews: ADRIFT 4

This game starts out with an atmospheric introduction which later on is replaced with some intendedly cold descriptions in a world consisting of robots. Still, there is something more underneath some of the NPCs apparently insensitive personalities.

This sci-fi game is pretty well constructed, except perhaps some difficulties near the ending and a bug that could make objects disappear unintentionally - in other words, don't put anything on the Interrogator (an object called "interrogator).
[And don't play with the Adrift 5 interpreter as this is an Adrift 4 game and the game will be unwinnable when played with the Adrift 5 interpreter due to compatibility problems]

Parser: 8/10
I had no guess-the-verb situations. My only trouble with the parser was som ambiguities. They turned out not to be important to the puzzles but the player can't know that for sure, before they complete the game.

Atmosphere: 7/10
The introduction was very well written and sets the tone but later the intended coldness of the robots take over. Still, it can become very sterile. There are some indications of feelings though, once in a while.

Cruelty: Polite
Perhaps polite? I think it is possible to run out of battery, if you don't recharge often, but it didn't happen to me, so I am not sure.

Puzzles: 7/10
Several good puzzles, though a few seemed a bit confusing, especially near the end. Near the end I needed a hint and typing HINT gave me exactly the hint I needed. So the hint system appears to be well constructed. Most puzzles are about information so TALK TO characters and ASK ABOUT is very important. But near the end it seems that the author could not anticipate all the different orders in which things could be done, so some of the responses seemed a bit off.

Overall: 8/10
Overall a good game with a few technical issues and design issues but nothing critical.

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Out of the Limelight, by Jonathan Scott and Stephen Boyd
4 of 4 people found the following review helpful:
Fun ZX Spectrum crime game from 1992, February 21, 2023
by Denk

This is an interesting crime game which takes place in 1886 following some events in a theatre where you are an actor. It is one of the many Zenobi games that the late John Wilson made available through his blog. However, many of these games come without the original instructions. It is my impression I was missing some important information for this game too but still I managed to enjoy it with some help from the walkthrough on CASA as well as the small introduction that can also be found on CASA. Still, I felt I was missing some information about the characters you encounter later in the game to properly understand the plot. But 95% of the puzzles were nice and could be solved without this information.

Parser/Vocabulary (Rating: 7/10)
I am not so experienced in PAW games as I used to have a C64 in the 90s but I have started to play many with a Spectrum emulator. Luckily, the walkthrough gives some general parser advice before the spoilers: You will need both quotation marks and periods and use commands of the type (fictive example):
>say "go up. take painting. go down" to jack

So in this sense, the parser is pretty advanced. On the other hand, there were many guess-the-verb situations. Guessing the verb was to some extent part of the fun back then, so the player didn't solve puzzles accidently. However, at least one puzzle I would never had guessed even though I had the right idea (rot13.com): fvyrapr evsyr

Atmosphere (Rating: 8/10)
As most 48k Spectrum games the descriptions are short but in this game sufficient for a fitting atmosphere with a focus on puzzles.

Cruelty (Rating: Cruel)
Often you can continue until to the next "scene" without the needed objects. However, this was common back then and the game is not very long so often the player will suspect that they might be missing an object and therefore play the previous parts of the game again if they are stuck.

Puzzles (Rating: 8/10)
There were some good, original puzzles, some involving timed events as some events happen at certain times. There is a watch in the upper right corner which ticks away if you are too slow. However, if you start writing a command, the clock stops until you have finished your command. At least one puzzle I wouldn't have guessed without the walkthrough, perhaps because I didn't have all the original instructions.

Overall (Rating: 7/10)
This was an entertaining game. It was probably even better if I had understood the plot fully but I didn't. Still I enjoyed it.

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Beyond the Tesseract, by David Lo
3 of 3 people found the following review helpful:
Very original game from 1983, February 20, 2023
by Denk
Related reviews: Custom system, inform

This is what you get if you cross a Scott Adams adventure with an abstract math/physics adventure. The parser is primitive but consistent (verb+noun, only 4 letters of each word matters) and fast (running an Atari ST emulator at 32MHz - at 8MHz the text is slightly delayed). However, a z-code version exists.

Most puzzles you don't need to understand 100% to solve, as you will usually have an idea of what to do. For instance, you may come across a Riemann Zeta Integral. If I ever learned about it, I have forgotten about it, but knowing it was an integral was sufficient to have a hunch of what to do so I did manage to solve the corresponding puzzle.

For me, the difficulty level was just right but I think some of the optional puzzles I could never have solved without some knowledge of e.g. superconductors and electromagnetic fields. Luckily, being an electrical engineer helped me a lot here. However, if you allow yourself to google the concepts you come across, you will probably have a chance of solving all puzzles anyway.

Overall, a highly enjoyable and original game.

Parser/Vocabulary (Rating: 7/10)
Primitive but consistent, fast and has several synonyms for verbs. My only caveat on the Atari ST is that there is apparently no LOOK / REDESCRIBE command so if you want to see the location description again, you must leave the room and enter it again.

Atmosphere (Rating: 8/10)
The surreal atmosphere is very convincing. The writing is terse as can be expected from a game which originally was an 8-bit game.

Cruelty (Rating: Merciful)
I don't think you can make the game unwinnable.

Puzzles (Rating: 9/10)
Some fun, fair puzzles, though the perceived difficulty will depend very much on your scientific background, thus it may seem unfair to some people.

Overall (Rating: 9/10)
A surprisingly fun game, considering it was designed in 1983. Some scientific background may be needed to enjoy it fully.

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Achtung Panzer!, by Larry Horsfield
2 of 2 people found the following review helpful:
VERY short Adrift game but well researched - german WW2 perspective, February 4, 2023
by Denk
Related reviews: ADRIFT 5

(played online with the old clunky WebRunner for Adrift games - refresh your browser!)
First a heads-up: Notice the command VOCAB. It lists 12 words. These verbs/prepositions are more than necessary to complete the game, when applied on the right objects / directions. So even though a few of the commands are not common nowadays, please look at this VOCAB list and you will find that the game isn't that hard after all.

Now on to the review, starting with a disclaimer: I beta-tested this game. I should also mention that this is a VERY short game but if you don't use the VOCAB command, it may take a lot of time to solve it. It can theoretically be solved in seven moves though.

You play the role of a German tank driver during WWII and you are approaching Kidney Ridge when you are attacked and all your crew mates are killed. You must now escape and flee the area. I must warn you that the descriptions of your dead crew mates are a bit detailed.

If you want excellent puzzles, this game isn't really of much interest. However, if you find the detailed descriptions of all the machinery and weapons interesting, I can tell you that it is well researched and described.

You may also find a challenge in getting 100 points as you can complete it with as little as 60 points. I managed to get 95 points. And you can disable the turn counter if you think it is too frustrating to die over and over until you find a way out of the tank.

An interesting game if you are in the mood for a short game from a different perspective.

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Improv: Origins, by Neil deMause
2 of 2 people found the following review helpful:
Bugged but excellent puzzles and very funny, January 31, 2023
by Denk
Related reviews: Inform

This is a very funny, puzzly, one-room parser comedy. However, it is also very hard and in the version I played, I had to work around a bug.

I rarely give a game with a significant game breaking bug five stars. In this case I made an exception because I realized that it was a bug and managed to work around it. Also, the author should be working on a 3rd version and I completed the 2nd version after having given up on the first version. So I think it is a shame if such an excellent game will be forgotten because the author didn't fix the bugs in time for ParserComp, even though the author is of course "responsible" (no one got hurt I suppose). In addition there are some other bugs which may require you to restore an earlier save, but they are quite obvious. So save often.

So if anyone found the game disappointing during ParserComp I understand.

I just think that this game is a real challenge: You start out with some rather easy puzzles and they gradually get harder, really hard. The hard ones are only very subtly clued but they are clued. But if you do not notice the clue you may have to start over to realize it - not sure, didn't investigate that issue.

Unless you are in a hurry, you might as well wait for the third version which hopefully takes care of those bugs and you will be playing an excellent parser comedy, assuming you love hard puzzles. However, knowing that there are bugs will probably make you notice it and quickly experiment to see what is triggering that bug. To me, the puzzles were great and the humor very funny so it was worth it to work around that bug.

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Wry, by Olaf Nowacki
5 of 5 people found the following review helpful:
I don't recall playing a better 1-room game, January 27, 2023
by Denk
Related reviews: Inform

Mild content warning: This game insinuates some adult situations.

This game is a one-room comedy parser game with a limited number of moves, multiple endings and you don't need maximum points to get a good ending. I managed to get 45/60 points before I gave up after starting over many, many times. Later I came back and reached 54/60 so the game is quite addictive.

Parser:
This is more or less the standard Inform parser which is always good unless the author by mistake ruins it. In this case it is good too. Also, there were no apparent ambiguity problems which can easily occur in a one-room game with many objects. The parser is as good as needed.

Atmosphere:
The writing is successfully humorous and gives the intended atmosphere I would expect.

Cruelty rating: Cruel
This type of game must be cruel. This is a game with a limited number of moves and you must learn from your mistakes by starting over and over again.

Puzzles:
There were nice, well-clued puzzles. If I had managed to solve all of them I would probably have given an even higher puzzle score. But as I don't know the unsolved solutions I can only evaluate the ones I solved.

Overall:
Everything in this game plays well together, resulting in a higher total score than each of the individual categories above. It is a well implemented, fun one-room comedy puzzle game where the goal is to get as many points as you can. Unless you get very stubborn and want to reach maximum points, there are not countless of hours in this game. But asking for more content is never a valid criticism but a compliment. However, in a competition like Spring Thing I think the longer game should win if I am equally entertained as long as it lasts. But rated as a short game, this was my favourite game in Spring Thing 2022.

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Things that Happened in Houghtonbridge, by Dee Cooke
3 of 3 people found the following review helpful:
Atmospheric mystery, January 27, 2023
by Denk
Related reviews: Adventuron

This is a very well done game and one of the longer ones in ParserComp 2022, where you take the role of a studying teenager who is unravelling a mystery in the small, English town Houghton Bridge while you really should be studying. There will be indications of something supernatural (no more spoilers!). The story is overall pretty good.

Parser:
I never had a problem with the parser. Either the Adventuron parser is often improved or the author's programming skills play a significant role.

Atmosphere:
In some areas the atmosphere is decent whereas it is even better in others, e.g. creepy. Overall, a fitting atmosphere.

Cruelty rating: Merciful
There are multiple endings but you can apparently always reach some of them. I don't know if being locked out from some of the endings increases cruelty(?).

Puzzles:
All puzzles are fair and meaningful. The difficulty is around "medium", some a bit easier some a bit harder.

Overall (Rating: 9/10)
The story plays very well with the puzzles and the implementation is close to flawless. As a consequence, the resulting game is better than the individual parts. Very much recommended.

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Radio Tower, by brojman
1 of 1 people found the following review helpful:
Nice cliffhanger in custom engine, January 27, 2023
by Denk
Related reviews: Custom system

I played version 1.1. The game has been updated later. This game is more an unfinished demo than a complete game. It ends quickly with a cliff-hanger where only a small portion of the plot is revealed with the message: "To be continued in the next one." The game has what is sometimes called a "limited parser" which means that the game deliberately only understands a few but general verbs. On the other hand, it tells you upfront which verbs are understood.

In most locations the following verbs are understood: "Inspect" (instead of examine), "Take" (get not understood), "Drop", "Go north"(south/east etc. cannot be abbreviated) and "Use". Later on, you can also "attack", "interact" etc. but the parser is not traditional. For instance, you must type ATTACK WEAPON (replace WEAPON with the weapon you want to use).

I managed to get to the cliff-hanger ending mentioned above. You can also arrive at some quick endings but the one mentioned above is probably the main ending. Even though the game is unfinished and some objects etc. are mentioned but not implemented yet, the game was very intriguing.

The user interface + graphics & map was very impressive with rain and lightning in the background. On the other hand, the parser was extremely primitive but well defined so it wasn't a big problem though abbreviations would have been nice. Another drawback is that you cannot save and restore your position.

Parser:
Having a limited parser is a fair design choice as the understood verbs are revealed. However, even for a limited parser, it is very primitive. You can't just type N but you have to type GO NORTH. Also, you don't have a single letter for examine, you have to write INSPECT OBJECT each time (replace OBJECT with the noun). Several natural combinations of verbs and nouns were not implemented but gave an error message instead of a generic, meaningful response.

Atmosphere:
The writing was very good and combined with the multimedia (rain and flashes and a status-line where your health is shown), this was highly atmospheric.

Cruelty rating: Tough
You can't save and restore which becomes frustrating if you want to see the other endings. Combined with an inventory limit of four (please increase this in the final game) objects this really needs to be fixed in the final game. But I am not sure if the game can become unwinnable. Probably.

Puzzles:
I didn't solve any brilliant puzzles but those I found on my way to the ending were quite standard but not bad.

Overall:
I would very much like to play the game when it has been completed. For now it was a taste of what can be expected, which was very intriguing. I hope the parser will be improved some.

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