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In this game you assume the role of SIR IGNATIUS GRIMWOOD, a celebrated actor of the period. It was near the end of August 1886 and the theatre had one hour earlier been filled with all the hustle and bustle of the drama-loving public.
Suddenly there was a loud "THUD" followed by a piercing cry. It was the voice of OBADIAH HARDY, a fellow thespian, and he was being assailed by someone. GRIMWOOD ran to the scene of this terrible act but before he arrived there he heard a sharp blow being delivered. As he reached the foyer he observed BERT ROSENBERG, a ruthless and a callous criminal, standing over the body, but as GRIMWOOD yelled "What have you done to him!", ROSENBERG ran off in the direction of the stalls. Following close on his heels, GRIMWOOD sprinted into the belly of the darkened theatre, only to find himself leapt on by ROSENBERG and knocked to the floor. When GRIMWOOD recovered his composure ROSENBERG was gone.
Some days later HARDY was still clinging dearly to his life and GRIMWOOD vowed to set out and track down ROSENBERG in order to bring him to justice. His only clue, the knowledge that ROSENBERG's henchman, a certain JEREMIAH PLANTAGENET, was residing at a hotel in the nearby village of CREIGHTON. Can YOU guide GRIMWOOD in his search for this ruffian?
This is an interesting crime game which takes place in 1886 following some events in a theatre where you are an actor. It is one of the many Zenobi games that the late John Wilson made available through his blog. However, many of these games come without the original instructions. It is my impression I was missing some important information for this game too but still I managed to enjoy it with some help from the walkthrough on CASA as well as the small introduction that can also be found on CASA. Still, I felt I was missing some information about the characters you encounter later in the game to properly understand the plot. But 95% of the puzzles were nice and could be solved without this information.
Parser/Vocabulary (Rating: 7/10)
I am not so experienced in PAW games as I used to have a C64 in the 90s but I have started to play many with a Spectrum emulator. Luckily, the walkthrough gives some general parser advice before the spoilers: You will need both quotation marks and periods and use commands of the type (fictive example):
>say "go up. take painting. go down" to jack
So in this sense, the parser is pretty advanced. On the other hand, there were many guess-the-verb situations. Guessing the verb was to some extent part of the fun back then, so the player didn't solve puzzles accidently. However, at least one puzzle I would never had guessed even though I had the right idea (rot13.com): fvyrapr evsyr
Atmosphere (Rating: 8/10)
As most 48k Spectrum games the descriptions are short but in this game sufficient for a fitting atmosphere with a focus on puzzles.
Cruelty (Rating: Cruel)
Often you can continue until to the next "scene" without the needed objects. However, this was common back then and the game is not very long so often the player will suspect that they might be missing an object and therefore play the previous parts of the game again if they are stuck.
Puzzles (Rating: 8/10)
There were some good, original puzzles, some involving timed events as some events happen at certain times. There is a watch in the upper right corner which ticks away if you are too slow. However, if you start writing a command, the clock stops until you have finished your command. At least one puzzle I wouldn't have guessed without the walkthrough, perhaps because I didn't have all the original instructions.
Overall (Rating: 7/10)
This was an entertaining game. It was probably even better if I had understood the plot fully but I didn't. Still I enjoyed it.
Best of The Quill, PAW and GAC by Denk
More than 1000 games were made with the British tools "The Quill", "PAW" and "GAC" through the 80s and early 90s. Some bad, others worth playing today. I would like to know which are the best. Those with the most votes are probably among...