This is a puzzly parser game very much in Garry Francis' usual style. You must cheat your way into the King's Ball as that would be great for your bakery business. The game is fairly small, around 15 locations, and well implemented which we have come to expect from Garry Francis despite a few uncritical bugs. I played the z5-version where undo was available.
Parser: 8/10
PunyInform games usually have a good parser. This game is no exception.
Atmosphere: 8/10
Terse but sufficient which is very fine for a game like this.
Cruelty rating: Merciful
I don't think you can bring yourself in an unwinnable situation in this game.
Puzzles: 7/10
Most are easy, except one detail which was tricky but still fair. However, you must examine EVERYTHING like many old school adventures, not just the most obvious objects in a location. Many modern players may not be used to this. Typing HINT will also tell you this.
Overall: 7/10
A fun game with some okay puzzles.
I had never heard about this game, perhaps because there is zero coding behind. It is an old fashioned CYOA "book" - simply a page with numbered paragraphs. You start at paragraph 1 where you get to choose what to do, which tells you the number of the next paragraph to read.
You play as a secretary bot with the task of investigating a murder. There are several endings despite the document is fairly short. Overall it works pretty well for several play throughs. What is most important is probably the humour which is silly in a good way. Quite entertaining and fun.
The premise for this game is excellent, whether you are religious or not. You are travelling back in time to find out what the mark of Cain was. The game mechanics are also great with many recipe puzzles which reminded me very much of the potion brewing in Gnome Ranger so good stuff! The game has a built-in hint system which answered all my questions. To begin with, I wanted to solve all puzzles by myself but at some point I became impatient because I was very eager to read the ending so I was less patient than usually. So I looked at the hints a few times. However, I never felt the game was unfair though at some point you need to refer to a part of some machinery which was in the protagonist's plain sight but wasn't mentioned unless under very specific circumstances (the spout) so that small bit could be improved.
Parser/Vocabulary (8/10)
Pretty good parser with a few strange responses but that happens rarely.
Atmosphere (9/10)
The writing is really good without being too verbose.
Cruelty: Merciful
I think you can never bring yourself in an unwinnable situation in this game.
Puzzles (9/10)
Great, satisfying puzzles.
Overall (9/10)
This may become a modern classic. It is a great game.
This is a fairly small but fun puzzler. You start out in a waiting room with a barred door and only direct access to one more room. The premise, which you will understand later, is an original take on a more common plot. The writing is terse but I think that is fine for this kind of game. So if you like puzzles and small games, this is a nice diversion for perhaps an hour or less if you are experienced in puzzle solving.
The fact that Adrift 4 games now can be played very well online with the Parchment interpreter has given me new energy to play and review these games. I played this quite a while ago though.
This is a pretty good mystery game where you must find evidence on who is the killer at a party, otherwise you will become the main suspect.
The game has a few issues but nothing critical. The only "puzzle" I didn't like was that I had to:(decrypt with www.rot13.com)
CHG GUR OBBXF BA GUR NCCEBCEVNGR OBBXPNFRF
Before I could do something hardly related. That wasn't very logical.
Otherwise, puzzles were fair and the game includes a walkthrough if you get stuck.
The game may require that you have a bit of experience with text adventures, but if you have that, there are no real technical problems. For instance, books couldn't be referred to as a book, e.g. GET BOOK wouldn't work, you would have to type e.g. GET RIGGING BOOK. Not really a problem as you will quickly find more books and you would have to be more specific on which book you want to read anyway. Stuff like this may annoy some, but not me. Also, the game accepted the use of "it" in a few places. However, sometimes using "it" gave a different response than using the noun, which is of course a problem but that didn't happen very often (may happen often in Adrift 4 games, I am not sure).
Despite these few niggles, it was quite entertaining. I hope to play more of David Good's games soon.