I had never heard about this game, perhaps because there is zero coding behind. It is an old fashioned CYOA "book" - simply a page with numbered paragraphs. You start at paragraph 1 where you get to choose what to do, which tells you the number of the next paragraph to read.
You play as a secretary bot with the task of investigating a murder. There are several endings despite the document is fairly short. Overall it works pretty well for several play throughs. What is most important is probably the humour which is silly in a good way. Quite entertaining and fun.
The premise for this game is excellent, whether you are religious or not. You are travelling back in time to find out what the mark of Cain was. The game mechanics are also great with many recipe puzzles which reminded me very much of the potion brewing in Gnome Ranger so good stuff! The game has a built-in hint system which answered all my questions. To begin with, I wanted to solve all puzzles by myself but at some point I became impatient because I was very eager to read the ending so I was less patient than usually. So I looked at the hints a few times. However, I never felt the game was unfair though at some point you need to refer to a part of some machinery which was in the protagonist's plain sight but wasn't mentioned unless under very specific circumstances (the spout) so that small bit could be improved.
Parser/Vocabulary (8/10)
Pretty good parser with a few strange responses but that happens rarely.
Atmosphere (9/10)
The writing is really good without being too verbose.
Cruelty: Merciful
I think you can never bring yourself in an unwinnable situation in this game.
Puzzles (9/10)
Great, satisfying puzzles.
Overall (9/10)
This may become a modern classic. It is a great game.
This is a fairly small but fun puzzler. You start out in a waiting room with a barred door and only direct access to one more room. The premise, which you will understand later, is an original take on a more common plot. The writing is terse but I think that is fine for this kind of game. So if you like puzzles and small games, this is a nice diversion for perhaps an hour or less if you are experienced in puzzle solving.
The fact that Adrift 4 games now can be played very well online with the Parchment interpreter has given me new energy to play and review these games. I played this quite a while ago though.
This is a pretty good mystery game where you must find evidence on who is the killer at a party, otherwise you will become the main suspect.
The game has a few issues but nothing critical. The only "puzzle" I didn't like was that I had to:(decrypt with www.rot13.com)
CHG GUR OBBXF BA GUR NCCEBCEVNGR OBBXPNFRF
Before I could do something hardly related. That wasn't very logical.
Otherwise, puzzles were fair and the game includes a walkthrough if you get stuck.
The game may require that you have a bit of experience with text adventures, but if you have that, there are no real technical problems. For instance, books couldn't be referred to as a book, e.g. GET BOOK wouldn't work, you would have to type e.g. GET RIGGING BOOK. Not really a problem as you will quickly find more books and you would have to be more specific on which book you want to read anyway. Stuff like this may annoy some, but not me. Also, the game accepted the use of "it" in a few places. However, sometimes using "it" gave a different response than using the noun, which is of course a problem but that didn't happen very often (may happen often in Adrift 4 games, I am not sure).
Despite these few niggles, it was quite entertaining. I hope to play more of David Good's games soon.
I have tried to beat this retro style Glulxe text adventure several times but got away from it, despite the highly atmospheric graphics and music. However, I recently completed the bigger ambitious "Andromeda Awakening - The Final Cut", also by Marco Innocenti, which Andromeda 1983 is based upon, though there are several differences in the puzzles. Still, a puzzle which prevented me from completing the game earlier, could be solved quite similar to how it was solved in "Awakening". Sometimes when I have been stuck, I am sometimes disappointed but this was not the case here. The game has only few but brilliant puzzles, both some easy ones and some tough ones.
Parser/Vocabulary (Rating: 8/10)
I understand that the author wanted a simple parser like the non-Infocom games in the 80s but there are left some modern conveniences in the parser as it would be too much trouble to remove them. So a better parser than intended!
Atmosphere (Rating: 10/10)
Perhaps the best thing about this game is the atmosphere. Brilliant pixel art and C64-like music tune full of suspense. The text is brief but sufficient.
Cruelty (Rating: Merciful)
It is my impression that the game cannot be unwinnable but it might be possible to deliberately break important objects - I didn't investigate that.
Puzzles (Rating: 8/10)
Some pretty good and fair puzzles, both easy and tough puzzles.
Overall (Rating: 9/10)
This is a short but very good game if you like games with a retro vibe.