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About the StoryAn "Illustrated Text Adventure" by Activision. You are a private eye in the 30s and someone wants you dead. Also known as Time to Die.Game Details |
Editorial Reviews
SynTax
In summary, Borrowed Time is a clever adventure which will keep you occupied for some time. The graphics add to the atmosphere rather than just taking up valuable space, which is so often our complaint. In fact it's interesting to see how many features in this old game are now appearing in the more modern ones and being hailed as a breakthrough in adventuring .... perhaps Borrowed Time was more ahead of its time than was realised?
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The problem with the game is that scenes seem to be tied to locations, not to each other. If you visit the locations in the order the game expects you to, then everything works fine, but if you explore the city in wrong order you miraculously stumble into places you should not be aware of yet and get scenes that would belong to later parts of the story. This makes following the plot a bit like watching Memento.
True to its era there are also random sudden deaths and places where doing anything other than the right action will end the game in death. Another annoyance is that the exits are not described anywhere. Presumably the game came originally with a printed map.
There are some fun parts too in the game. I especially liked a chase scene in the beginning that has speed and action. There's a graphics window that depicts the surroundings in relatively accurate details instead of being just a static location image and the parser is a bit more sophisticated than a simple two-word parser. It recognizes left, right, forward and back (in relation to the graphics shown).
Annoyingly the parser pretends to be smarter than it is: examining a word that the game doesn't know always says "You see nothing special" which suggests that the word was right but it doesn't have a description. Only examine seems to do this, other commands reply correctly "I don't know the word x."
Borrowed Time on IFDB
Polls
The following polls include votes for Borrowed Time:Fast-paced action scenes by Juhana
Fast-paced action is something that's notoriously hard to do in IF where waiting for player's input necessarily pauses the game every turn. Which games have succeeded in creating action scenes that convey the sense of urgency, danger and...
This is version 3 of this page, edited by Edward Lacey on 5 March 2013 at 6:12pm. - View Update History - Edit This Page - Add a News Item