Ratings and Reviews by Nathaniel

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Ladykiller in a Bind, by Christine Love
Amusing and erotic, October 15, 2019*

Extremely well done erotic scenes, with a variety of light-hearted humor thrown in throughout the novel.

* This review was last edited on October 16, 2019
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Summit, by Phantom Williams
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Alabaster, by John Cater, Rob Dubbin, Eric Eve, Elizabeth Heller, Jayzee, Kazuki Mishima, Sarah Morayati, Mark Musante, Emily Short, Adam Thornton, Ziv Wities
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Asher, by S. A. Welland
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Your Utterly Unbeatable Natalya, by Leon Arnott
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The Desert Breathes., by piratescarfy
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Dogface Finds a Stick, by InkThinks
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Southern Reach: Training and Recruitment, by Caroline Moran
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Rib Lake, by Craig Morrow
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Seedship, by John Ayliff
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Utopian Jam, by Astrid Dalmady
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Another Color of Hope (Chapter 2), by Kristan J. Wheaton
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ZAC Investigators and the Case of the Dinosaur Tracks, by Kos Scribe
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Ms. Terwilliger's Ring, by Henry Klotz
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Bring Me A Head!, by Chandler Groover
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Brooklyn Trash King, by Ben Esposito
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The Anachronist, by Peter Levine
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Perishable, by Nina Freeman
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Nights in Boulder, by Zane Fulton
2 of 4 people found the following review helpful:
Well-written, if rather linear, February 21, 2017

It was fairly well-written, and fairly interesting. That said, I tend to prefer less linear twine games.

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Click Agree, by Craig Morrow
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Summonr, by Bryce Duzan
A bit too linear, but well-written, February 20, 2017*

It was a bit too linear for my tastes, more of a short story than a game, but was fairly well-written. The game could be improved by being able to respond to some of the other ads, or otherwise make decisions that actually matter.

* This review was last edited on February 21, 2017
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Remanence, by Stephanie Chan
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minor fall MAJOR LIFT, by Lady Isak Grozny
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Before the End of the World, by Silverstring Media
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Blind Date from Hell, by rook
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YOU are a General in Kaiser Oblivion's Mutant Horde!, by Max Birkett
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Evertree Inn, by Thom Baylay
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Detective City, by Plus Ultra
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A Grim-ish Tale, by Jeremy Wilfinger
Definitely comedic, but not an adventure, January 31, 2017*

It is a quite short, fairly linear, and the story was just fairly random. The final page was rather amusing, though. I personally tend to go for longer and less linear twine games.

Best part of the story:
(Spoiler - click to show)
ERROR: JAVASCRIPT RAN OUT OF CAFFEINE

* This review was last edited on February 1, 2017
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Who Are You?, by TheWrittenSword
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The Theft of the Anathema of Vorus, by Audrey Higgins
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Gallery Exhibition: A Love Story, by Madison Scott-Clary
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Just Talk to Them, by Raymond Vermeulen
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The Ghosts of Christmas ______, by Laika Fawkes
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A Good Wick, by Little Foolery
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The Silence of the Night, by vrusciante
1 of 1 people found the following review helpful:
A bit unpolished, December 13, 2016*

The writing style leaves a bit to be desired, its too terse and leaves much unexplained. The pictures do help with that considerably, but I still feel like the game badly needs more descriptions. In particular, attack descriptions are badly needed.

* This review was last edited on February 22, 2017
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Noirbilis, by Geostatonary
1 of 1 people found the following review helpful:
A bit short and linear, December 8, 2016

It was a bit on the short side, and ended quite abruptly, and seemed quite linear, making it more a short story than a game. That said, the writing was decent and amusing. Seems like the decent start to a game, but could use much more content and a couple different story branches.

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A Midsummer Night's Choice, by Kreg Segall
0 of 1 people found the following review helpful:
Quite well-written and amusing, December 8, 2016*

It was quite well-written and amusing, with a fair bit of replayability. I was laughing through a good section of it. It is one of my favorite text games thus far.

* This review was last edited on February 22, 2017
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Epitaph, by Max Kreminski
0 of 1 people found the following review helpful:
Fun, though evil, September 20, 2016

It was overall a quite fun game, neat to see how the various civilizations evolve, and interesting strategies behind it. It took me about a half an hour to get a successful civilization, the eighteenth or so one did it. Often the civilizations will be wiped out by things beyond your control, whereas at other times you have to balance between a variety of risks.

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