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About the Story
idle game about existential risks and the death of civilizations
|Average Rating: |
Number of Reviews: 2
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My first thought playing this- it's overwhelming. Which is good, I think it's supposed to be overwhelming. Accepting the responsibility of worlds at a time, that's not taken lightly. As I watch governments, species,and religions wax and wain in tandem, I'm too busy plotting the growth of other worlds. I consider letting a world evolve organically, I try teaching worlds to feed themselves first, I try teaching the merits of culture or quality of life, but the end of the world always seems to be moments away. It doesn't matter if they've developed particle physics or artificial intelligence, all it takes is a volcano to initiate an ashen winter. I'm smart here, smart enough to tangentially govern worlds, but that's nothing compared to the powers of the malevolent universe.
Supposedly you can win this game, but how could anyone win? I've caused the deaths of billions playing this, and while they've been given the joys of life itself, who am I to will them into existence?
Overall a fun, thought-provoking, engaging game. I have trouble assigning a numerical value to it, this game has true artistic value, I guess I can only give it five stars in the hopes that more people are exposed to this so they can take new things away from it.
It was overall a quite fun game, neat to see how the various civilizations evolve, and interesting strategies behind it. It took me about a half an hour to get a successful civilization, the eighteenth or so one did it. Often the civilizations will be wiped out by things beyond your control, whereas at other times you have to balance between a variety of risks.
|Whom The Telling Changed, by Aaron A. Reed|
Average member rating: (63 ratings)
The people had always gathered on moonless nights to hear the stories, since the time of their ancestors' ancestors. The heat of the fire and the glow in the storyteller's eyes made the past present, and the path to the future clear. The...
|Hana Feels, by Gavin Inglis|
Average member rating: (52 ratings)
Something is bothering Hana. Can you work out what it is? Take the part of four important people in her life and guide their conversations. After each scene, peek at Hana's journal and find out how she felt about the things you said.
|Ad Verbum, by Nick Montfort|
Average member rating: (126 ratings)
"With the cantankerous Wizard of Wordplay evicted from his mansion, the worthless plot can now be redeveloped. The city regulations declare, however, that the rip-down job can't proceed until all the items within had been removed. As an...
For your consideration: XYZZY-eligible innovation uses of 2016 by MathBrush
This is for suggesting games released in 2016 which you think might be worth considering for Best Use of Innovation in the XYZZY awards. This is not a zeroth-round nomination. The category will still be text-entry, and games not...