Ratings and Reviews by Steven

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Hana Feels, by Gavin Inglis
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Birdland, by Brendan Patrick Hennessy
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Hide a pachyderm!, by Simon Deimel
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With Those We Love Alive, by Porpentine and Brenda Neotenomie
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9:05, by Adam Cadre
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Gourmet, by Aaron A. Reed and Chad Barb
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Zim Greenleaf's Laboratory, by Melody Grandy
2 of 5 people found the following review helpful:
Doesn't run and no instructions on how to get it to run., July 14, 2008
by Steven (Honolulu, Hawaii)

I would like to actually play this game. It is is based on a wonderful book based in the fairy-land of Oz called "The Disenchanted Princess of Oz" by the same author of this game (it's part of the trilogy "The Seven Blue Mountains of Oz"). Or at least I assume it is based on that book because the title of this game names a character in the book, but I can't actually figure out how to get this game to run. I tried running the game files straight from Windows and I tried using the Agility AGT player also. There are no instructions on how to get the game to work in the documentation either. It could also be that a problem with the supplied files themselves. In any case, until this game actually becomes accessible to play, one way or another, it gets zero stars.

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Photopia, by Adam Cadre
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Shade, by Andrew Plotkin
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Spider and Web, by Andrew Plotkin
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To Hell in a Hamper, by J. J. Guest
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The Meteor, the Stone and a Long Glass of Sherbet, by Graham Nelson (as Angela M. Horns)
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Prodly the Puffin, by Jim Crawford and Craig Timpany
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Ecdysis, by Peter Nepstad
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The PK Girl, by Robert Goodwin, Helen Trevillion, Nanami Nekono, and Oya-G
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Metamorphoses, by Emily Short
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Trinity, by Brian Moriarty
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Earth And Sky 3: Luminous Horizon, by Paul O'Brian
10 of 10 people found the following review helpful:
Kapow! Superhero fun!, March 18, 2008
by Steven (Honolulu, Hawaii)

A short, linear game. Luminous Horizon is the 3rd installment of the Earth and Sky series and it helps to be familiar with the first two to follow the story.
The game allows you to control two characters, brother and sister, both with super power suits, "Earth" and "Sky." A command "change" allows you to instantly change between them. Earth has super-strength and near invincibility as his special powers, and Sky is able to fly, fire electrical bolts, and create fogs.
The story truly has the flavor of a comic book, with colorful graphical "kapows," and numerous storyline and dialog cliches taken straight from superhero comic books. The humor in the game is based on making fun of these cliches. A link to a comic book feelie, which provides background info for those who forgot details from or haven't played the other two games, for the game can be downloaded.
The puzzles themselves fit in well with the superhero theme. I don't think it's too much of a spoiler to say that many of the puzzles are solved by using your team's superpowers and action-comic logic. Some of the puzzles are very easy, and some are more difficult requiring wandering back and forth until a "eureka" moment arrives. None of the puzzles are super hard or overly complicated, and talking to your sibling will give progressively bigger clues if you get stuck.
The game is well written, and far as I can tell, bug-free.

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Gateway 2: Homeworld, by Mike Verdu and Glen Dahlgren
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A Mind Forever Voyaging, by Steve Meretzky
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Pick Up the Phone Booth and Aisle, by David Dyte, Steve Bernard, Dan Shiovitz, Iain Merrick, Liza Daly, John Cater, Ola Sverre Bauge, J. Robinson Wheeler, Jon Blask, Dan Schmidt, Stephen Granade, Rob Noyes, and Emily Short
1 of 5 people found the following review helpful:
Very Funny, October 21, 2007
by Steven (Honolulu, Hawaii)
Related reviews: funny comedy

Silly, fun and simple. I laughed out loud many times. Hard to explain; it needs to be experienced. It helps to have played "Pick Up the Phone Booth and Die" and "Aisle" first.

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Savoir-Faire, by Emily Short
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