Have you played this game?You can rate this game, record that you've played it, or put it on your wish list after you log in.
Playlists and Wishlists
RSS FeedsNew member reviews
Updates to external links
All updates to this page
21st Place - 9th Annual Interactive Fiction Competition (2003)
>INVENTORY - Paul O'Brian writes about interactive fiction
It's been a long time since I've played a Mikko Vuorinen game. The last one was his 1999 comp entry King Arthur's Night Out, which bizarrely recast King Arthur as a henpecked husband in a domestic farce. Some people, like Adam Cadre, apparently found this hilarious, but it mostly left me cold. Still, I was pleased to see Vuorinen's name on a comp entry this year, and playing TAOTPOTUS felt like a reunion with a seldom-seen relative -- even though its behavior was often exasperating, I couldn't help feeling a certain fondness for it, both because of its reliably predictable traits and because of my sense of shared history with it.
See the full review
[...] The game's basic idea has potential and the room-country design is refreshing, but the game falls to its technical problems. If the author would've given some more time to actual programming and to the room descriptions, this would've been a quite entertaining game. (T. Henrik Anttonen)
See the full review
|Average Rating: |
Number of Reviews: 3
Write a review
The idea behind the game is wonderful--the President escapes from his boring job in the White House and visits various countries. Only the big ones, plus Finland and Sweden, get a room. The puzzles are apolitical and silly, and they are generally funny once you figure them out. APUS also gives many funny default responses and "You can't go that way" replacements.
Unfortunately, it's not big enough ("South America's not interesting,") and it neve builds on the gags. The few puzzles that veer from recognizing gently amusing stereotypes are poorly cued. While there's no guess-the-verb, there's plenty of trivial commands semi-logically changing the environment, or the effect of other trivial commands.
There's such a contrast between what you do to leave the White House (nothing unclean, but imagining ANY recent President doing this makes me giggle) and explaining that the White House is pretty boring, and you're bored, except for some generic details, that the game feels grossly unpolished.
This is too bad, because I don't think an American could make a game like this, with such a neat title, and stay apolitical. And yet, the author couldn't be expected to know that a West Wing would make the opening puzzle a lot better.
So, more countries and better descriptions--the potential's there, as I enjoyed many quips and default command responses--would've made this game memorable for more than the title and opportunities missed. Not that I regret playing it. I enjoyed filling in the details I wished the game had, but others may just get exasperated.
The Adventures of the President of the United States is a funny game you can play in 15 minutes. It's highly caricatural and can remind of some old point n click adventure games (you can travel through various countries with just the normal compass directions). Some puzzles are not hinted enough I think, and you have to carefully examine everything to get new clues and open new possibilities.
I didn't manage to finish it though, even with the walkthrough, because an object I was supposed to get wasn't at the expected place (Spoiler - click to show)(the opener in Russia), so I suppose it was just a bug (maybe replaying it with a different configuration may solve this).
It was enjoyable and diverting anyway.
In this game, you play as the president of the united states, and every room is a country of the world.
It was quite entertaining to see that I could travel to Mexico to the south and Canada to the north.
The writing and implementation was a bit spotty, though, and it was hard to guess what to do next.
|Firebird, by Bonnie Montgomery|
Average member rating: (31 ratings)
"Firebird is based on the Old Russian folk tales that inspired the Stravinsky piece of the same name. You are Prince Ivan, and have been charged by your father, the tsar, to find the Firebird that has been stealing your father's golden...
|Death off the Cuff, by Simon Christiansen|
Average member rating: (52 ratings)
They all stare at you expectantly, like children waiting to be told a bedtime story. Who can blame them? You are, after all, Antoine Saint Germain, the great French detective. No criminal has ever been a match for you, and everybody is...
|Les Heures du vent, by Eric Forgeot|
Average member rating: (2 ratings)
In a mid-fantasy, medieval world, Zéphyr awakes in the inn of a little village, where the mayor, the magician and the sheriff have strange behaviors. His initial goal is to find a lost book full of fairytales, but is this so important in...
Favorite ALAN games by Anya Johanna DeNiro
These are some of my favorite games written in the ALAN IF-development language. With a lower learning curve and a more natural-language programming environment, ALAN v2 definitely filled an important role in IF before the advent of...