| Average Rating: Number of Reviews Written by IFDB Members: 13 |
- jakomo, February 17, 2025
- aluminumoxynitride, December 24, 2024
- Kinetic Mouse Car, August 1, 2022
- penguincascadia (Puget Sound), March 24, 2022
I first played this game a while ago. And I think it's a testament to the writing and the design that I remember it clearly, and playing it again held no surprises - other than being delighted once again by the conceit and by the writing.
It is very like Dual Transform, also by Plotkin: a jewel of a game, tiny but perfect in its simplicity. Like that game, Heliopause hints at vast worlds to explore but delivers only a fraction of them; like that game, the sense of freedom conveyed by the clever writing conceals a short plot that runs entirely on rails. But again like that game, the writing is so beautiful, conveying so much with such economy, that it gets away with it.
I can see why some people don't like this game and others like it. There is something distant and clinical about it: its beauty is remote and grand, not personal and intimate. But I love this sort of thing. The story is simple but memorable; the settings are stark and evocative. I'd love to play a game like this that combined this kind of writing and imagery with true freedom and immense scope, but until that game appears, I'm very happy with ones like this.
- Edo, July 25, 2020
- Sammel, March 20, 2020 (last edited on March 21, 2020)
- Bartlebooth, February 17, 2020
There's a certain type of SF literature which is near and dear to my heart - initially small situations opening out upon a rich and unknowable scope of universe. Olaf Stapledon and Cordwainer Smith are both rather good at this.
So after coming across this sort of language in a text adventure, I couldn't not but give it five stars. Every word is well-chosen and matched for the mood. Recommended for a meditative midwinter's night.
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