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About the Story
"The train stops at the rain slick station.
The lights are going out on the platform.
No one has ever seen the sky from here, but you can tell it's black outside.
It will be black here too, very soon.”
Lucid is a surreal adventure game in which the player explores a city at night, struggling to overcome bad memories and outrun the darkness. Break free from the nightmare, or stumble through the streets forever.
Content warning: Emotionaly intense, violence, trauma, cancer.
32nd Place - tie - 28th Annual Interactive Fiction Competition (2022)
|Average Rating: |
Number of Reviews: 2
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This is an interesting game, and kind of intimidating at first.
Basically, you are in a surreal landscape, perhaps a dream. There are many, many options at first in this Twine game, so many I felt a bit overwhelmed. They are all bizarre, like someone with a singularly non-descript face or a host of voices telling you to avoid a specific thing.
As you explore, it becomes more clear how to navigate around the map. You will also die, or end, many times, resetting in a loop. Sometimes things can carry over.
I peeked at the walkthrough a bit at first to gain confidence. I really like how this played out; the surreal imagery was cohesive and coherent to me, and it really felt sinister.
I think I would have appreciated some way to have more guidance at first without using the walkthrough, and I was a little frustrated with the very last choice (Spoiler - click to show)going into the light resets the whole game so you can't try the other option without replaying everything. Great writing overall, fun game.
Interesting style of writing which is more poetry than prose. Prose poem, if you will. Love the surrealism and the moody atmosphere with its urban melancholy. The game reveals just enough to keep you guessing, but doesn't overexplain. The puzzles are dreamy enough to fit the mood, with sensible solutions, though the frequent deaths were slightly annoying since each takes you back to the beginning.
Sadly there are a few errors with spelling/grammar that detracted from the experience. And I thought the true end was too melodramatic for my tastes, but the writing is gorgeous. One of my favorite entries for the comp.
A few excerpts:
> The seventh flight
> Is dark and stifled like
> Sleep after middle age,
> Oxygen thin,
> Never quite enough,
> You wheeze on the unseen stairs.
> You see the tongue of the main road,
> Pearled with streetlights,
> The sigil shape of the intersection,
> A track-flash light up the crowded sky,
> The lamplight-snake of the slope down onto the common
> And, deep in the park,
> A white light
> That illuminates the error between the trees,
> A glass house
> Under a tiled roof,
> A wrong home in a place not for people.
> The school eats you alive.
> Not at all surprising,
> You were certain it would from the very first day.
> They used to make you prey here,
> Taught you about homophones and stripped you down to your underpants
> To stretch on the greasy floor,
> Provoked vomiting fits in the hall at lunchtime
> And put you on a table with your
> Face turned to the wall
> And told you every day
> To grow up
> So you could get old enough to die.
> You remember writing something on the wall,
> Scored a red wound in the brick
> By the exhaust pipes that steamed like dragons
> In a secret language no one could read,
> Not even you.
> You wonder what it said.
> You wonder if it's still there,
> Somewhere inside the monster,
> Down in the black of it
> At the very end.
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