Lucid

by Caliban's Revenge

Surreal
2022

Web Site

Return to the game's main page

Reviews and Ratings

5 star:
(1)
4 star:
(9)
3 star:
(2)
2 star:
(1)
1 star:
(0)
Average Rating:
Number of Ratings: 13
Write a review


1-13 of 13


Interactive dream, March 27, 2024
by Cerfeuil (*Teleports Behind You* Nothing Personnel, Kid)
Related reviews: IF Comp 2022

Interesting style of writing which is more poetry than prose. Prose poem, if you will. Love the surrealism and the moody atmosphere with its urban melancholy. The game reveals just enough to keep you guessing, but doesn't overexplain. The puzzles are dreamy enough to fit the mood, with sensible solutions, though the frequent deaths were slightly annoying since each takes you back to the beginning.

Sadly there are a few errors with spelling/grammar that detracted from the experience. And I thought the true end was too melodramatic for my tastes, but the writing is gorgeous. One of my favorite entries for the comp.

A few excerpts:


The seventh flight
Is dark and stifled like
Sleep after middle age,
Oxygen thin,
Never quite enough,
You wheeze on the unseen stairs.



Borough
You see the tongue of the main road,
Pearled with streetlights,
The sigil shape of the intersection,
A track-flash light up the crowded sky,
The lamplight-snake of the slope down onto the common
And, deep in the park,
A white light
That illuminates the error between the trees,
A glass house
Under a tiled roof,
A wrong home in a place not for people.



The school eats you alive.
Not at all surprising,
You were certain it would from the very first day.
They used to make you prey here,
Taught you about homophones and stripped you down to your underpants
To stretch on the greasy floor,
Provoked vomiting fits in the hall at lunchtime
And put you on a table with your
Face turned to the wall
And told you every day
To grow up
So you could get old enough to die.
You remember writing something on the wall,
Scored a red wound in the brick
By the exhaust pipes that steamed like dragons
In a secret language no one could read,
Not even you.
You wonder what it said.
You wonder if it's still there,
Somewhere inside the monster,
Down in the black of it
At the very end.

Was this review helpful to you?   Yes   No   Remove vote  
More Options

 | Add a comment 

- Coral Nulla, February 10, 2024

- wisprabbit (Sheffield, UK), July 1, 2023

- Edo, May 18, 2023

2 of 2 people found the following review helpful:
An allegorical nightmare elevated by strong writing, December 19, 2022
by Mike Russo (Los Angeles)
Related reviews: IF Comp 2022

(This is a lightly-edited version of a review I posted to the IntFiction forums during 2022's IFComp).

OK, I gotta get this out of the way before starting the review proper: “Caliban’s Revenge” is by far the most metal pseudonym in this year’s, nay, any year’s IF Comp. Whoever you are, O author of mystery – massive, massive kudos.

On to the substance! It’s a funny coincidence that I played Lucid right after A Long Way to the Nearest Star, because I wound up having similar feelings about them, despite them being very different in just about every way (beyond them both being implemented in Twine). Once again, we’ve got a game that presents itself as belong to a hoary genre – here, we’ve got an allegorical, confusing flight across a dark and menacing city, with the protagonist’s outer conflicts obviously mirroring some underexplained internal ~trauma~. Once again, we’ve got a plot that hits familiar beats before a final twist. Once again, there are some fairly straightforward puzzles to solve (albeit they’re much simpler here). And once again, I very much enjoyed the game despite all this, almost purely down to the care taken with the implementation, and the quality of the prose.

Let’s switch up the order and start with the writing this time. Lucid is written in a noirish, blank-verse style that would be very, very easy to mess up and thereby make the proceedings seem ridiculous. It does veer close to that shoal from time to time – there’s an early mention of a puddle reflecting a streetlight “with a chitinous gleam”, which is almost successful – but for the most part it paints the city in compelling, concise imagery. Inevitably, you arrive via a train:

The station is brush-stroke clean, grime describes its edges.

Later you have to climb an interminable number of flights of stairs (it’s 13) in a public housing project:

The seventh flight
Is dark and stifled like
Sleep after middle age,
Oxygen thin,
Never quite enough,
You wheeze on the unseen stairs

Last one – here are moths, found sleeping in a fridge that lights up when you open the door:

Hyles lineata,
Sphinxes.
False eyes flutter on their
Mascara wing tips,
Orbiting a false moon,
In the midst of a false waking.

It helps that the prose isn’t entirely po-faced – there’s a bit where you can buy a box of cereal that conceals a special prize:

The legend tells of Frosted Flakes.
But the box is heavy.
Heavier than flakes however frosted.

Because the game’s well-written, the author’s able to evoke a number of different moods across a fairly short scenario. There are fewer than half a dozen distinct locations to explore, but while they’re all recognizably of a (gloomy) piece, the recovered-memory horror of the school feels quite distinct from the Lynchian terror attendant on the project-dwelling witch and her twin salamanders.

Lucid isn’t just a mood piece, though – after trapping you in what feels like it’s going to be an endlessly-repeating maze of shadow and fear, it reveals that there might be a way out, if you enact a prescribed set of highly ritualized behaviors in just the right order. I hesitate to describe this as a puzzle, since the steps don’t turn on conventional or even cartoon logic – it’s all free association, and somewhat inconsistent free association since in different circumstances the game takes varying stances towards violence, and towards the darkness/light dichotomy – but the solution’s close to spelled out by a particular character, so it doesn’t wind up presenting much of a challenge.

It does provide a prompt to slow down and engage with the metaphors, though, and appreciate the way the evocative prose resolves the various conflicts the game’s set up. Ultimately I’m not sure Lucid is saying anything especially profound, but it’s expressing a fine sentiment, and what it says it says eloquently. Similarly, I’m not sure I’m taking away any deep insights into mental health, but there are definitely some turns of phrase that are going to stick in my head for a while – not to mention those pale, cruel salamanders…

Was this review helpful to you?   Yes   No   Remove vote  
More Options

 | Add a comment 

1 of 1 people found the following review helpful:
Simile Spiral, November 24, 2022
by JJ McC
Related reviews: IFComp 2022

Adapted from an IFCOMP22 Review

This one feels like an IF poem more than anything else. Mechanically, it is mostly an exploration through a dream/nightmare slice of a world with dream logic attached. The language is doing most of the lifting here in setting this tone. And boy do you get a lot of it.

As a narrative it is, I think the word I want is 'emphatically', overwritten. Metaphors and similes fly fast and furious on nearly every page of text. More often than not, word choice is doing way more than it should, in an intrusive way. For example: “your mouth is eating your heartbeat.” There is a dollop of poetry here, that puts the heartbeat squarely in the throat, and has the protagonist gnawing at their own fear. But that additional active nuance does not play in a resonant way, it jars. I don’t want to just list text here, but this excessive use of doing-too-much descriptions both adds to the dreamlike quality of the place and as quickly pushes the reader away with ‘wait, is that the right word here?’ I cannot overemphasize how pervasive and consistent this use of language is, it is the defining characteristic of this work.

There are bright spots of language in here. Among the bright spots, I really enjoyed the phrase “Maybe every other sunrise was dumb luck” and especially “Sommeliers are liars. Fight me.” The latter was a delightfully unexpected infusion of humor in an otherwise moody game. In other places, there were wild swings in the same sentence. Where my response was “no I don’t think… oh but yeah that works.” What I’m saying is your response to this game will have everything to do with your response to its language rhythm.

There is an underlying reality to the narrative, I think, however deeply buried under language. (Spoiler - click to show)There is a vague sense that this is all going on in the protagonist's mind as they suffer some unnamed physical debilitation in the ‘real world.’ It is only ever a hint, which is fine, but at least my playthrough never developed into anything thematically or narratively resonant. Primarily, this was due to a maddening gameplay choice. There are multiple ways to end the scenario, some blindingly, arbitrarily abrupt and fast, others after lengthy exploration. The end of which auto-restarts at the same entry point. I subsequently learned this was a ‘cycle until you find a different ending’ thing, but at the time I found nothing in the text to hint that this was possible. Instead, the vibe was very much, ‘you are infinitely trapped here.’ Which, if there were thematic resonances could have worked just fine. Instead it just felt like I was trapped in a sea of simile to no clear end, where my only escape was to stop playing.

Scoring wise, I’m in a bit of a conundrum. The overall surreal tone was effective, and there were blocks of text I really dug. There were a lot more that pushed me away, and the looping ending really bounced me out. So I end up averaging Bouncy and Sparks of Joy.


Played: 10/17/22
Playtime: 30min, 1 or 5 playthroughs depending on how you count
Artistic/Technical rankings: Both Bouncy and Sparks of Joy/Mostly Seamless
Would Play Again? No, think I’m topped off with the experience

Artistic scale: Bouncy, Mechanical, Sparks of Joy, Engaging, Transcendent
Technical scale: Unplayable, Intrusive, Notable (Bugginess), Mostly Seamless, Seamless

Was this review helpful to you?   Yes   No   Remove vote  
More Options

 | Add a comment 

- OverThinking, November 16, 2022

- Karl Ove Hufthammer (Bergen, Norway), November 15, 2022

- Jacob MacDonald, November 15, 2022

- Vivienne Dunstan (Dundee, Scotland), November 11, 2022

3 of 3 people found the following review helpful:
Surreal imagery, time loops, and visceral images, October 25, 2022
by MathBrush
Related reviews: about 1 hour

This is an interesting game, and kind of intimidating at first.

Basically, you are in a surreal landscape, perhaps a dream. There are many, many options at first in this Twine game, so many I felt a bit overwhelmed. They are all bizarre, like someone with a singularly non-descript face or a host of voices telling you to avoid a specific thing.

As you explore, it becomes more clear how to navigate around the map. You will also die, or end, many times, resetting in a loop. Sometimes things can carry over.

I peeked at the walkthrough a bit at first to gain confidence. I really like how this played out; the surreal imagery was cohesive and coherent to me, and it really felt sinister.

I think I would have appreciated some way to have more guidance at first without using the walkthrough, and I was a little frustrated with the very last choice (Spoiler - click to show)going into the light resets the whole game so you can't try the other option without replaying everything. Great writing overall, fun game.

Was this review helpful to you?   Yes   No   Remove vote  
More Options

 | Add a comment 

- jaclynhyde, October 24, 2022

- Mr. Patient (Saint Paul, Minn.), October 5, 2022


1-13 of 13 | Return to game's main page