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Lancelot
by Christina Erskin, Joan Lamb, Neil Scrimgeour, Dicken Peeke, Nusarath Jahan, Mike Austin, Nick Austin, John Jones-Steele, and Mike Bryant
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v.11: 02-Mar-2024 23:48 -
JTN
(Current Version)
- Edit Page - Normal View
Changed download links | |
v.10: 02-Mar-2024 23:46 - JTN Changed description, download links | |
v.9: 27-Jun-2020 22:49 - Denk Changed development system | |
v.8: 05-Sep-2018 21:22 - CiberSheep Changed IFIDs | |
v.7: 18-Aug-2016 11:50 - Denk Changed download links | |
v.6: 19-May-2013 18:39 - Eq Changed description | |
v.5: 11-Mar-2013 12:03 - Edward Lacey Changed external review links | |
v.4: 29-Jan-2013 15:32 - Edward Lacey Changed external review links | |
v.3: 13-Jan-2009 13:51 - Fredrik Changed external review links | |
v.2: 18-Apr-2008 12:32 - Emily Short Changed cover art | |
v.1: 29-Sep-2007 20:49 - IFDB
Created page |
Crash
"Of course, an essential part of the game is the combat. This is handled automatically, with the text giving a blow-by-blow account of what's happening - usually the swashbuckling Lancelot manages to smash his opponents into submission with scarcely a scratch (never mind a wound) to show for it. Usually Lancelot has the opportunity to spare the beaten opponent's life, and should do so because if he is unchivalrous he loses honour and his score (which represents how good a knight he is) is reduced.
Due to its refined parser, and the freedom to travel all over the land without much restriction, Lancelot is very easy to get in to, but accomplishing any valorous deeds requires more thought. One problem is that with the lack of the usual adventuring restrictions and the GO TO option, it sometimes appears to play by itself. Despite this, there is real character interaction and virtually every object found can be examined, helping to create a good adventuring atmosphere."
See the full review