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Lancelot
by Christina Erskin, Joan Lamb, Neil Scrimgeour, Dicken Peeke, Nusarath Jahan, Mike Austin, Nick Austin, John Jones-Steele, and Mike Bryant
Lancelot recreates the tales of Arthur and the Knights of the Round Table, as told in Sir Thomas Malory's Le Morte D'Arthur.
Parts 1 and 2 follow Lancelot's arrival at Camelot, his rise to become the best knight in the world, and the completion of the Round Table. Part 3 then follows the Quest for the Holy Grail, the high point for Chivalry, in which the best knights came near to God, but which led to the destruction of the Round Table.
Crash
"Of course, an essential part of the game is the combat. This is handled automatically, with the text giving a blow-by-blow account of what's happening - usually the swashbuckling Lancelot manages to smash his opponents into submission with scarcely a scratch (never mind a wound) to show for it. Usually Lancelot has the opportunity to spare the beaten opponent's life, and should do so because if he is unchivalrous he loses honour and his score (which represents how good a knight he is) is reduced.
Due to its refined parser, and the freedom to travel all over the land without much restriction, Lancelot is very easy to get in to, but accomplishing any valorous deeds requires more thought. One problem is that with the lack of the usual adventuring restrictions and the GO TO option, it sometimes appears to play by itself. Despite this, there is real character interaction and virtually every object found can be examined, helping to create a good adventuring atmosphere."
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SynTax
If I had paid full price for this game (as a friend of mine did), I would have been even more annoyed by the number of bugs in it (as he was). I would be really interested to know how much playtesting the game received and what notice was taking of the playtesters' comments. Knowing that Level 9 are capable of writing truly terrific games, it is a shame to see their name on such an awful program. (Sue)
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SynTax
Although not especially demanding, the game is nevertheless good fun to play. It is a cross between adventuring and story- telling because the text is full of messages put there just for atmosphere or to recount more of the Arthurian Legend. If you wait around, the characters have messages describing their actions, and as you travel between locations there are interesting bits of text telling you about a farmer who's just passed by, or some lovers beneath a tree, or a stable lad who is going about his duties... These have absolutely no relevance to the puzzle-solving but they really make you feel involved. (James Jillians)
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IFIDs: | LEVEL9-012-1 |
LEVEL9-012-2 | |
LEVEL9-012-3 |
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