Mainframe

by Liz England profile and Jurie Horneman

Horror
2015

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Number of Ratings: 7
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1-7 of 7


- Cerfeuil (*Teleports Behind You* Nothing Personnel, Kid), December 6, 2022

- krai, October 24, 2022

- Kinetic Mouse Car, August 3, 2022

- Henry Cecchini, December 6, 2021

- Edward Lacey (Oxford, England), April 3, 2016

- NJ (Ontario), March 14, 2016

4 of 4 people found the following review helpful:
Procedurally generated squick, December 31, 2015
by verityvirtue (London)

You wake up in an unfamiliar spaceship. Something is wrong with the ship's mainframe and it needs help.

Developed for ProcJam 2015, this game features procedurally generated locations and objects, the writing of which nonetheless felt natural. Indeed, the writing is one of the high points of Mainframe. It went in a similar direction to Her Pound of Flesh, in that what was inanimate takes on life and flesh, and your treatment of it must change accordingly.

Mainframe progresses through a series of repeated scenes which often have wildly differing endings. Because of the structure of the game, lawn-mowering is inevitable, but at least the locations are bizarre enough to make this varied.

Mainframe has a solid story at its backbone and excellent writing; it's certainly a good look at the kinds of things procedural generation can produce.

(This review was originally published with modifications on https://verityvirtue.wordpress.com/2015/12/22/mainframe/)

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