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About the Story
Mainframe is a procedurally generated game about a spaceship. Something has gone wrong and it needs help. This was developed for Procjam 2015.
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Number of Reviews: 2
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You wake up in an unfamiliar spaceship. Something is wrong with the ship's mainframe and it needs help.
Developed for ProcJam 2015, this game features procedurally generated locations and objects, the writing of which nonetheless felt natural. Indeed, the writing is one of the high points of Mainframe. It went in a similar direction to Her Pound of Flesh, in that what was inanimate takes on life and flesh, and your treatment of it must change accordingly.
Mainframe progresses through a series of repeated scenes which often have wildly differing endings. Because of the structure of the game, lawn-mowering is inevitable, but at least the locations are bizarre enough to make this varied.
Mainframe has a solid story at its backbone and excellent writing; it's certainly a good look at the kinds of things procedural generation can produce.
(This review was originally published with modifications on https://verityvirtue.wordpress.com/2015/12/22/mainframe/)
Plenty of procedural generation seemingly of places to explore to find items to feed into the mainframe to explore more and rinse and repeat. Bland prose (hopefully generated too, but guess not) in a stereotypical something-went-wrong-in-the-space-station-and-youre-amnesic. yawn...
if someone wants a more interesting game with similar setting, try Babel, by Ian Finley in his teens...
If you enjoyed Mainframe...
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