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About the Story
"... but he has the element of surprise and a bonesaw, and you do not."
Language: English (en)
First Publication Date: October 31, 2010
Current Version: Unknown
Development System: ADRIFT
Forgiveness Rating: Cruel
4th Place - Ectocomp 2010
(reviews from ECTOCOMP 2010 judges)
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|Average Rating: |
Number of Reviews: 3
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This comic horror mini-adventure was written in three hours for Ectocomp 2010, and fits a clever central conceit and a great 'Aha!' moment into a handful of locations.
The game begins with your head being sawed off by an evil bad guy and placed on a table. To speak more explicitly on the content in this review would, unfortunately, amount to game-wrecking, given the petite size of Headless, but what I do particularly like about this game is that it doesn't fall down that speed IF hole of being overreaching and underimplemented. Headless's design is totally amenable to the format's logistical restrictions, and the game has a good trick that's fun to work out. This is one "they done sawed my head off" game I am not shy about recommending to the non-squeamish and sundry.
Play it if: a tiny, smartly-written distraction sounds attractive.
Don't play it if: if, well, it doesn't.
I never know quite how to approach ratings for Speed IF games. I think it's generally agreed that the general "quality" standards for the Speed IF process are lower (at least in terms of depth and scope). So a game like this, while very good for the format, is rather light when considered as a game in and of itself. Do I rate it high, putting emphasis on the circumstances under which it was written? Or do I rate the game and not the writer?
In this case, at least, I figure I'll split the difference and give it a 4.
Though it has enough puzzles for Django Reinhardt to count on his left hand, I Was A Teenage Headless Experiment makes its short length count and gives the player that nice "aha" moment the ideal puzzle should produce. Outside of that, there's a nice level of light macabre humor (the number of terrible head-based puns is thankfully kept to a minimum). A comfortable and memorable distraction.
This piece is one of my favorite IF works ever. It's quick but carefully full-featured considering it's speed IF. Puzzles are original and easier than many IF puzzles. It's humorous while also a little grotesque. Its initial gimmick inspires a "Eureka!" moment for even the n00biest of players. It implements and extends the tried and true IF tropes of the out-of-body experience, cardinal direction navigation, and the mystery of darkness. Multiple endings is the icing on the cake.
I recommend this to everyone, especially those very familiar with old-school adventures and those totally unfamiliar with IF. Play this.
Suicide, by Dan Doyle III
Average member rating: (18 ratings)
Tonight's the night you are going to kill yourself. You walk into the bathroom, realizing that this is the last room you're ever going to be in alive. The thought is both terrifying and liberating. This is a one-room game where you play...
|Dead Man's Hill, by Arno von Borries|
Average member rating: (7 ratings)
Mutual slaughter in northern France, spring 1916.
Toxic Sewage (A (Love) Story), by John Cater
Average member rating: (2 ratings)
In this (short) story that delights in overusing parentheses, you play as someone who came (here) to a sewage treatment plant hoping to find your (lost) love, Josephina. But you were (almost) too late...
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