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About the StoryOut of the blue, and into the blue. And there you are, in a chamber, trying to find out what is going on. Everything is so unreal... what has happened to you? TOWER is a short interactive fiction with surreal elements. Game Details
Language: English (en)
First Publication Date: October 1, 2014 Current Version: 1 License: Freeware Development System: Inform 7 Forgiveness Rating: Merciful IFID: 248B769B-DF35-4C22-8831-6C8BFEDAFDED TUID: ny2i4ekxsbefa4m4 |
21st Place - 20th Annual Interactive Fiction Competition (2014)
| Average Rating: ![]() Number of Reviews: 2 Write a review |
Tower was the second game entered by Simon Deimel in ifcomp 2014, and to be honest, I prefer Enigma, a well-written drama.
This game, Tower, leans heavily on classic IF tropes: locked doors and keys, amnesia, a dragon, an unusual combination lock, a generic fantasy setting. The descriptions are spare, but everything runs fairly smoothly.
Still, I wouldn't mind playing this game again. It's fun wandering around and trying everything.
So I'm in a tower... this seems to be fantasy land with some modern elements like a neon tube.
The implementation and the level of hints were good, but the puzzles were ... puzzling. I don’t understand the vase puzzle and the red door at the end of the corridor.
What is up with the response to ‘take all’ when you drop items after the big bad attacks you? “One at a time, please.” I’ve just dropped all my stuff and I want it back fast. Why am I having to type the name of every single object like it’s 1980? I bet even Scott Adams games let you GET ALL.
It’s reasonably well implemented and the hint system is cool – the sphere is an imaginative touch. However, the plot’s weak and I solved several puzzles without understanding what I was doing.
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