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1 of 2 people found the following review helpful:
Tower, October 14, 2017

So I'm in a tower... this seems to be fantasy land with some modern elements like a neon tube.

The implementation and the level of hints were good, but the puzzles were ... puzzling. I don’t understand the vase puzzle and the red door at the end of the corridor.

What is up with the response to ‘take all’ when you drop items after the big bad attacks you? “One at a time, please.” I’ve just dropped all my stuff and I want it back fast. Why am I having to type the name of every single object like it’s 1980? I bet even Scott Adams games let you GET ALL.

It’s reasonably well implemented and the hint system is cool – the sphere is an imaginative touch. However, the plot’s weak and I solved several puzzles without understanding what I was doing.

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