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There's a carnival in town and your young son has been pestering you to go. You know that if you do, you'll spend all your money on stupid frivolous things, like candy and fairy floss. The household budget can't afford that and you have a mortgage to pay off.
On the flip side, if you don't go, your son will think you're the worst father in the world.
So, you consult the missus. She says, "If you take Tommy to the carnival, then I'll make it worth your while", and gives you a little wink. That's all the incentive you need.
"Tommy!", you shout at the top of your voice. "Get dressed, we're going to the carnival!"
6th Place overall; 6th Place, Writing; 6th Place, Puzzles; 6th Place, Playability on 8-bit computers - PunyComp 2025
Entrant - Short Games Showcase 2025
| Average Rating: Number of Reviews Written by IFDB Members: 1 |
Garry Francis has a longstanding series of polished, relatively 'meaty' parser games with traditional puzzles and a variety of settings.
This outing isn't up to his usual standard of excellence. It has a very small map, with no 'special' room descriptions for items, so most rooms end up with default listings like 'there is a lamp post here' or 'In the fountain you can see water' (not taken directly from the game, but similar). I found myself fighting the parser for basic interactions. For example, with the monkey, (Spoiler - click to show)it suggested giving a donation. I tried GIVE DONATION. That wasn't understood. I looked in my inventory and found cash. I tried PAY CASH. It needed a second noun. I tried PAY CASH TO MAN and PAY MONKEY. Both weren't undrestood. I tried TAKE CASH. I was unable to do so. I tried PUT CASH IN CUP. It said, 'But you are not holding the contents.' I later realized that there was a separate source of cash I needed to find. There weren't really any puzzles beyond (Spoiler - click to show)finding the coin, which is okay, but that's usually a highlight of Garry's games.
I'd usually say at this point that at least the setting was charming, but each room is given a minimal description, as are the vendors, and there is little emotional exchange between us and our three-year old child. My character felt detached, irritated.
I can say though that this out of the norm for Garry, who usually has very solid games, like The Mystery of Winchester High or Search for the Lost Ark.