The Mulldoon Legacy

by Jon Ingold profile

Episode 1 of Mulldoon
1999
Fantasy, Time Travel
Inform 6

Go to the game's main page

Review

11 of 11 people found the following review helpful:
Mulldoon Legacy, November 4, 2012

Wonderful, simply wonderful. Okay, I admit (and this has already been said):
-It has A LOT of puzzles
-There is a HUGE object list to carry around
-It is almost impossible to complete without consulting the walkthrough (or is it just me?)

But so what? It had me immersed in it for days, despite the fact I didn't have a clue what I was doing most of the time, like a monkey fiddling with a Rubik's cube. Minor quibbles, and I feel awful for even saying this, as I cannot praise this game highly enough, would be the size of the object list (could some spent objects have been conveniently disposed of in the similar way that used keys are left in locks in the game?), and that the sheer size and complexity of the game (did he really write this when he was doing his A-levels?) means the player could do with a bit more guidance about what to tackle and when. Unless you are an incredibly patient, organised, observant, methodical lateral thinker and hyper-intelligent pragmatist (I am none of these), you could spend days of your life wandering around the museum in blissful ignorance (and I did).

Anyway, I am increasingly amazed, and incredibly grateful, that people like Jon put years of their lives into creating these things, despite the fact the only reward they get is the joy of creating them in the first place and (presumably) the vicarious enjoyment of others playing them. A big thank you to everyone out there who creates IF. The main reason for posting this is not an in-depth review, as you have probably noticed (I did type one but got timed out and sent back to the IFDB log-in page!): this laziness is the main reason (apart from a lack of the scary levels of intelligence, technical ability and imagination which Mr Ingold possesses) I can't create masterpieces like this. I just want to see if anyone is out there reads this and who shares my love for this medium. Whenever I try to explain the premise of games like this, which is increasingly less often, to one of my friends, who are increasingly less in number as I lock myself away to play these games, they look at me like I'm mad. Perhaps I am. Mr Ingold, I salute you!

Was this review helpful to you?   Yes   No   Remove vote  
More Options

 | Add a comment 

Comments on this review

Previous | << 1 >> | Next

Canalboy, September 19, 2023 - Reply
Regarding the comment about the long inventory list and more specifically the question about the keys in the game; the keys do stay in the locks after use unless you specifically retake them.
Danielle, November 5, 2012 - Reply
In my world there are four lengths of IF: short, medium, long, and The Mulldoon Legacy. This one really takes me back to the golden days of MYST and SHIVERS--closed-quarter puzzlefests. He has a great talent.
Previous | << 1 >> | Next