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(based on 10 ratings)
About the Story
The Burning Bright Spurning Sprite had nothing better to do than dumping you here. Maybe they'll give you a backhanded compliment if you stumble through!
41st Place - 28th Annual Interactive Fiction Competition (2022)
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Number of Reviews: 5
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This is a wordplay game by Andrew Schultz, the third in a series involving double rhymes (like the name of the game itself).
I found it more appealing than the other two. Like the other games, this is a surreal setting, with names and locations picked more for their rhyme possibilities than anything else. But somehow it felt more coherent than the others. Also, the map is more manageable in this game.
Gameplay mostly consists of taking locations or items and typing two words that rhyme with two words in the location or item. There is a help system that is carefully explained, except for its main feature consisting of two dials. I got about halfway through before I realized that it (Spoiler - click to show)was telling you how many letters to add or subtract to your first and last words, although I'm still not sure what the last two decimal places mean.
I had to go to the hints increasingly more as time went on, and there was one word that I honestly had no clue ever existed (heavy spoiler for later game) (Spoiler - click to show)FLAIN.
The main boss had what felt like consistent character development, and the storyline felt taut and trimmed of fat. Overall, I found this to be above average for a wordplay game.
I really struggled with this game. I never really got the hang of it, even though it's centered on finding rhyming words. I used the hint system and look at the walkthrough, but I still couldn't come up with a strategy for solving the puzzles. It was clear a lot of work went into this game, and it has a fun, light-hearted tone, but I just didn't connect with it.
I played this one a bit after Very Vile Fairy File, and it's clear they're cut from the same cloth. That doesn't bother me, though, because I really enjoyed Fairy File, and the game has a bit to differentiate itself. For one, the leet learner works differently, and figuring that out again was fun. I just wish the new notes returned, because I liked looking over those as a recap of what I had done. I think it was easier to figure out this time around, but I had to manually track down my reads as I went through the game until I understood it. I also noticed that you get a few more items that you carry with you and have to wordplay with to get out of difficult situations, like the light lute and the red rose.
I'm split over how I feel about the Spurning Sprite as an antagonist over the Fairy File. Whenever the Fairy File spoke, you got some kind of humorous insult and then the player character's introspection. Plus, the showdown against it was fun and climactic. The Spurning Sprite's dialogue is more intelligible and has personality, and I thought its battle was clever, but overall it didn't lead to the same deep thoughts and doubt that the Fairy File gave us.
Overall, both games are pretty fun, but I think Fairy File slightly wins out over Jokey Journey for me. If you liked Fairy File or Quite Queer Night Near, you'll get a lot out of this one.
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