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The day has finally arrived that you are sick of your life as a princess and decide to venture into the wide world. The dragon that you befriended long ago has agreed to your plan to fly you across the great chasm and across land and sea to help you find a life that you will actually enjoy.
At sunset, you take flight across the fiery red sky and fly until the sun falls beneath the horizon. You land at the edge of a forest after you've crossed the great chasm.
"Perhaps a break here may be suitable, Erika. We've flown for quite a while. This magical forest is sure to house a spectacle worth seeing on this night of the full moon. That's assuming you wish to call yourself an adventurer one day. Besides, I've heard your stomach rumbling for a while now. You should be able to find some interesting berries around these parts. I will be resting here to help, if you need it, though finding food by yourself may be good training for your new life. Maybe start a fire for the night, as well."
6th Place - Text Adventure Literacy Jam 2024
| Average Rating: based on 2 ratings Number of Reviews Written by IFDB Members: 2 |
This is an Adventuron game entered in the Text Adventure Literacy Jam.
It uses some pixel art which looks very detailed. I found out later that it was AI-generated, which would explain the lack of recurring characters.
The story is interesting and fun; a dragon has helped you, a princess, throughout your life, so when a prince asks you to marry him, the dragon helps you flee away. Now, you need to help your dragon while making friends with local fairies.
The map is not tiny but is easy to navigate, and it's easy to picture the room descriptions. The main NPCs have strong personalities, so that was fun.
There were definitely several bugs, as the author stated (due to lack of time). The weirdest to me was that there are supposed to be large crystals in the mine but instead they're listed at the pool, but you can't reference them with 'large' or 'crystals', instead you call them 'pool' and the game offers a disambiguation prompt between them and the real pool.
Similarly, there are several puzzles where you have to type things just right, like using 'jump on' instead of 'enter' or 'climb' or 'get on' or 'stand on'. This definitely could have used a longer testing period!
The game is a little rough around the edges from the off, but it has a great tutorial that ticks all the boxes.
This game uses choice options for dialogue, which I’m a big fan of. However, sometimes there’s only one choice, which is unnecessary.
The game design has some similarities with Tristin Grizel Dean’s Midsummer’s Eve from 2023 - in addition to the AI-generated fantasy graphics, it uses a similar menu line at the top of the screen where you can click on inventory, map and help functions rather than typing. The map function doesn’t seem to work though!
Unfortunately there were quite a few noticeable bugs the first time I played, and I eventually ran into a gamebreaking bug so couldn't finish.
A few weeks later I played again – there had been some bugfixes (though I still encountered occasional bugs) and I was able to finish it this time. The story has a nice satisfying end and a well-placed cue to save before the final puzzle!
Some really nice music has also been added (in fact I liked it so much that I left the game open and let it keep playing while I was trying other games). This contributes to the lovely atmosphere of the game in general.