The game is a little rough around the edges from the off, but it has a great tutorial that ticks all the boxes.
This game uses choice options for dialogue, which I’m a big fan of. However, sometimes there’s only one choice, which is unnecessary.
The game design has some similarities with Tristin Grizel Dean’s Midsummer’s Eve from 2023 - in addition to the AI-generated fantasy graphics, it uses a similar menu line at the top of the screen where you can click on inventory, map and help functions rather than typing. The map function doesn’t seem to work though!
Unfortunately there were quite a few noticeable bugs the first time I played, and I eventually ran into a gamebreaking bug so couldn't finish.
A few weeks later I played again – there had been some bugfixes (though I still encountered occasional bugs) and I was able to finish it this time. The story has a nice satisfying end and a well-placed cue to save before the final puzzle!
Some really nice music has also been added (in fact I liked it so much that I left the game open and let it keep playing while I was trying other games). This contributes to the lovely atmosphere of the game in general.