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All Member Ratings

5 star:
(4)
4 star:
(8)
3 star:
(4)
2 star:
(0)
1 star:
(0)
Average Rating: based on 16 ratings
Number of Reviews Written by IFDB Members: 2
1–16 of 16


- C.E.J. Pacian (England), August 9, 2024

- Max Fog, August 1, 2024

- GaryW, June 20, 2024

- Edo, March 13, 2024

- E.K., September 5, 2023

- Vulturous, May 31, 2022

- Zape, September 2, 2021

- FloatingTurtles, March 24, 2021

- wisprabbit (Sheffield, UK), June 3, 2020

- tekket (Česká Lípa, Czech Republic), May 28, 2020

- Dawn S., May 11, 2020 (last edited on May 12, 2020)

6 of 6 people found the following review helpful:
A lengthy procedurally generated space exploration game on a grid, April 8, 2020*
Related reviews: about 2 hours

This game is one of the most interesting of Spring Thing. You have to explore a 4x4 grid of planets, with 4 'safe' planets in the middle, 8 dangerous planets on the edges, and 4 really dangerous planets in the corners (at least, that's how I interpreted it).

The writing is grounded in the pulp sci fi of decades ago, and has a lot of tropes from an older time, like 'impressing the natives' and taking treasures from their holy sites back to your society's museums.

The gameplay has a good rhythm of exploring, buying and selling, kind of reminiscent of Fallen London.

I really enjoyed this at first, but on each of my playthroughs, I hit a kind of wall at the end where I knew exactly what I needed to do but the resources seemed like a lot to acquire. There are some shortcuts (like special ores giving tons of crystals), but I felt each time like the interesting content ran out before the final quest did.

However, that might be due to my timeline in playing every game. Perhaps if I took it at a more leisurely pace it wouldn't be a big drawback, and I don't know if the author should change it.

* This review was last edited on April 9, 2020
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- Denk, April 4, 2020

- Schinder, April 4, 2020

- jakomo, April 3, 2020

- Sobol (Russia), April 3, 2020


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