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About the Story
As a florist in a small village, you weren’t very hopeful that your confession to your witch friend would go well. But you DEFINITELY didn’t expect this...
Entrant, Back Garden - Spring Thing 2022
Wade’s Important Astrolabe
I found the combination of the narrator's building nervousness in the prose and the inexorable first person visual trek towards the house (through a forest, over a bridge, towards the house, etc.) to be surprisingly effective. "Surprisingly" makes it sound like I expected there to be something wrong; the surprise for me was simply that even without a parser, this presentation took me back to the earliest graphic adventure games.
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Number of Reviews: 3
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So much like Adrift, this is a teaser for a yet-to-be-completed game; much like Adrift, it made a favorable impression on me and I’d look forward to playing it; unlike Adrift, though, it didn’t provide me with a sense of what the gameplay would actually be like in the finished version.
On the positive side, the protagonist, world, and setup are all sketched in a winsome, appealing way. The main character is on her way to visit her friend (the eponymous witch) to tell her that she’s got a crush on her (the eponymous confession), and it made me smile to read about her thoughts racing as she walks through the nicely-described, bucolic scenery on her way to the cottage – the protagonist works as a florist, so there’s a lot of good detail on the different plants and flowers. Of course, when she arrives, she realizes something’s gone wrong and her friend is missing, leaving behind only the scrap of a recipe for a counterspell and her adorable cat familiar…
On the down side, though, this all proceeds just as a linear progression of passages with only a single link on each. From the way the demo ends, it seems like the game will open up from there, and you’ll need to do a bit of a rummage through the cottage to turn up the ingredients for the spell, which is a sturdy but enjoyable adventure game premise. Still, to really provide a taste for the full game and start to hook the player, it would have been nice if a little bit of this gameplay had been on offer, with maybe a small puzzle to solve to see how the mechanics will be set up. The scavenger-hunt model does make it harder to break off a sampler than a linear sequence of puzzles like the one that opens Adrift, of course, so the omission is understandable – still, it strikes me as a missed opportunity, albeit not one that would hold me back from playing the full game.
This game has plenty of potential but is still in the early stages.
Right now, it's a completely linear intro with some nice music and some placeholder images with a charming feel. You are a young witch ready to profess your love, but when you arrive at your sweetheart's door, she's gone, and only a fragment of a spell is left to give evidence.
And that's it. Would play the full thing, when it comes out.
CONFESSING TO A WITCH
This is a demo, an unfinished game, nevertheless I can guess wich te final result will be. This is a guided game, by now, with wonderful photographs, inmersive music and a intriguing lead way to follow: You are going to declare your love to Juniper, your friend.
The cottage has a huge building inside, and a cat… we will be if we can prepare the recipe, later.
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