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About the StoryYou are Alaric Blackmoon, a penniless ex-mercenary soldier, reduced to wandering the land and doing odd-jobs in return for food and a place to sleep. You have just left the town of Greenwych and you have hitched a ride on a haywain. The driver tells you that you might have luck finding gainful employment in the village of Hengemire.Little do you know that what you hear in this village will send you on a quest to find a lost magical weapon and change your life for ever.... Game Details
Language: English (en)
Current Version: Unknown License: Former commercial Development System: ADRIFT Forgiveness Rating: Polite IFID: 5273B53B4A2B26ECACF44F4344E6042C TUID: ci6lsqnrll5qd44s Remade as The Axe of Kolt, by Larry Horsfield |
Editorial Reviews
Crash
"The imagination and thought that’s gone into the puzzles makes the game enjoyably frustrating — if you know what I mean. You’ll need lateral thinking by the bucketful. Even objects you may think have served their use may be needed for a completely different purpose later on. Axe of Kolt is a little gem — the best adventure I’ve played this year."
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Your Sinclair
"From the start I made a couple of moves and with the experience of years of adventuring behind me immediately found myself outside the Dragonslayer's Arms. The bad news was that it was shut, so I wandered off again, found myself a clapper without a bell and returned to the pub just in time to give the landlord a helping hand. This earned me a bed for the night, a meal and all the ale I could sup. This is the life!"
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Member Reviews
| Average Rating: ![]() Number of Reviews: 1 Write a review |

The story itself is nothing special, but the setting is detailed and expansive; there are lots of characters, events, and locations, none of which feel forced or out of place. The world has diverse locations (each of the four acts has its own identity, so to speak), and everything is very thouroughly implemented (disclaimer: I was a beta tester for this game), which makes the whole thing alive. The puzzles themselves are fairly well balanced, though not too easy; most of them are well-clued, although there is inevitably a couple of 'read-the-author's-mind' moments, and there are no 'guess-the-verb' problems and other frustrations like that thanks to the great implementation. It's a long game: each of the four acts will probably take half a dozen hours, and there are a lot of puzzles; the game is also pretty linear, which means you might get stuck sometimes.
Overall, "The Axe of Kolt" is a long, classical text adventure with a nice setting, very good implementation and fair puzzles; it's an old school game that avoids a lot of the old-school pitfalls, and thus suited to modern sensitivities.
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Recommended Lists
The Axe of Kolt appears in the following Recommended Lists:Best of ADRIFT 5 by Denk
The following games are in my opinion the best ADRIFT 5 games. The games I like most have been given the highest position, except for Larry Horsfield's games, which would have taken all places in top 5, if I had not distributed them...
Polls
The following polls include votes for The Axe of Kolt:Must-play games by Jeff Sonas
I am looking for the games that, in your opinion, you simply must have played in order to really call yourself an IF aficionado. Or if someone wanted to play N number of IF games in order to get as good an overview of the IF classics...
Long-Form Games That Don't Require Mapping by Steven Watson
Playing Losing Your Grip has reminded me of just how tedious I find manual mapping in lengthy games, no matter how much I enjoy everything else. So, I'm looking for some long, engrossing games that don't require the player to draw maps....
Vast but not Cruel by Floating Info
I'd like to see games that are long and spacious, yet aren't Cruel (or very Nasty) on the Zarfian scale. Essentially, games that the main reason for saving is for time or the occasional timed part.
This is version 17 of this page, edited by Denk on 9 February 2020 at 10:53am. - View Update History - Edit This Page - Add a News Item