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About the StoryGrandpa's Ranch is a two-word parser game for beginners and kids. By default, a tutorial mode is enabled but can be disabled by typing TUTORIAL OFF. If you are an experienced parser player, I recommend turning it off immediately, as you may find some of the puzzles slightly challenging without the tutorial. Game Details
Language: English (en)
First Publication Date: June 24, 2021 Current Version: Unknown License: Freeware Development System: ADRIFT Forgiveness Rating: Merciful IFID: ADRIFT-500-E246-3F29-4AD1-8E21-07B4BFA62E35 TUID: auocp18rdh3uxzp9 Followed by sequel Grandma's Flying Saucer, by Kenneth Pedersen |
12th place - ParserComp 2021
| Average Rating: ![]() Number of Reviews: 3 Write a review |
Grandpa’s Ranch stands out in the Comp for being the only ADRIFT game, and also for being initially intended for a different competition entirely, the recent Text Adventure Literacy Jam. That slight delay is to ParserComp’s benefit, though, as this is a refreshing palette-cleanser of a game. The plot is simple and lighthearted – you play a kid whose grandfather is looking to give away the family valuables via a treasure hunt – and the small setting (the grandfather’s house and yard) is agreeable to explore, with compact descriptions enlivened by some pleasantly-chunky pixel art. And while there’s a tutorial that walks new players through the basics of playing IF, you can deactivate it if you’re more experienced or want a challenge, which I’d certainly recommend, as while the puzzles aren’t especially hard, they’re definitely fun to work through.
I haven’t played many ADRIFT games, but Grandpa’s Ranch is a good case for the platform by making thoughtful use of its features. In addition to the previously-mentioned graphics, there’s also an always-available map window that starts out showing the locations the player would already know about and updates as you explore more of the world. And there’s a clear attention to ease of use throughout: objects present in an area are listed out and underlined, making it easy for new players to understand what they can interact with, and when picking up objects whose use is obvious, the relevant command is disclosed, avoiding guess-the-verb frustrations.
This clean presentation makes most of the already-easy puzzles even simpler, but that’s not necessarily bad – there’s a primal joy in discovering secret doors that can be messed up if the process is too obfuscated. And I thought the climactic puzzle sequence was very well done, with several clever steps that all made sense given the goal you’re trying to accomplish, and no parser fiddliness despite the somewhat complex physical manipulations required. As with the rest of the game, the puzzles of Grandpa’s Ranch aren’t going to set the world on fire, but they’re better than they need to be for something with such a clear introductory remit. You could do a lot worse than have this as your first piece of IF, but even if you’ve been around the block a time or two, it’s still a worthwhile coffee-break diversion.
I wish this game weren't in ADRIFT, so it could be more easily playable online, and so it would work on macOS and Linux. (This game feels like a particularly good fit for Adventuron.)
I got stuck on the laptop password. (Spoiler - click to show)If you follow the tutorial, it will lead you to “say kennedy” to Molly. There is a good reason the tutorial advises you to do that.
Otherwise, the game was simple and charming.
This game is, I believe, a late entry to the recent parser competition that was for 2-word introductory games for kids. It's a simple Adrift game that is generally very polished, with a tutorial available, music, a few pictures, and some text effects.
Here's my rating:
+Polished: The game is very smooth and well-done.
+Descriptive: The game is sparse and, as part of the competition, can only put a couple of lines in each description, but the author manages to make each room interesting and to serve many purposes. It could have been easy to throw in a bunch of empty rooms to fill up space, but every is nice and compact.
+Interactivity: The puzzles were generally fair and interesting. I set the game down for about an hour in the middle, and forgot an important clue and had to look at the pdf, but if I hadn't wandered off I would have remembered.
-Emotional impact: While the game is generally charming, it never garnered a strong emotional response from me.
+Would I play again? Maybe I'd show it to my son.
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