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1 people found the following review helpful:
Great Concept, February 20, 2016by penguincascadia (Puget Sound) The idea of a game being used as (Spoiler - click to show)a lure and training tool to get people to help you in your cause is a great one. A lot of people have complained about non-implemented objects in the game, but the game is supposed to be that way as a rough product meant to be pushed out quickly within the world of the game (to avoid any spoilers, phasing this very vaguely.) What would be great is making all the default responses fit in the world of the game. I understand that the author was working on doing this for a second release of the game, but sadly it looks like that has fallen to the wayside as he pursues other projects. Hopefully he will take it up again some day! Was this review helpful to you? Yes No Remove vote | Add a comment
3 of
3 people found the following review helpful:
A parser experiment in constraint, surrealness, and linear stoytelling, February 3, 2016Deadline Enchanter was one of the first IF games I played, 5 years ago. I remember that it's bizarre atmosphere and self-awareness really attracted me to IF in general because it showed me what was possible. Was this review helpful to you? Yes No Remove vote | Add a comment
3 of
6 people found the following review helpful:
What just happened?, October 20, 2011by Ron Newcomb (Seattle) Seriously, I've made it to the end of the game, and didn't understand a blessed thing other than the parser is supposed to be someone writing a letter to you. I think. The title leads me to believe that the game is in-jokey, that you have to be familiar with particular other works of interactive fiction to even approach this one. Was this review helpful to you? Yes No Remove vote | View comments (1) - Add comment
7 of
8 people found the following review helpful:
I don't get it, but I still like it., December 26, 2009by Grey (Italy) The first thing everyone should know is that this isn't a simple game. It's not even a difficult or strange game. It's probably one of the most perplexing game I've played. Was this review helpful to you? Yes No Remove vote | Add a comment
8 of
9 people found the following review helpful:
Recursive IF, December 4, 2009by TempestDash (Cincinnati, Ohio) Deadline Enchanter is one of a relatively small set of games that turns the player-parser relationship on its head a bit. Typically, the PC is unaware of your (the player’s) existence, and the parser invisibly takes your commands and transforms them into thoughts that appear to originate from the player character’s mind. Was this review helpful to you? Yes No Remove vote | Add a comment
4 of
6 people found the following review helpful:
Quite a ride, December 2, 2009by Divide (Wroclaw, Poland) One reviewer said you don't play this game, but rather let it play you - and that's exactly what it does. It takes you on a breathtaking ride through a world - what world, exactly? At some point you're no longer sure whether it's really an alien world, or whether perhaps your world is the one that's faux. And when the ride is over, you can't help but look at what's around you a bit differently, if only for a passing moment. That's quite a feat. Was this review helpful to you? Yes No Remove vote | Add a comment
7 of
8 people found the following review helpful:
Slippery rails, August 16, 2008by zizaniste Like All Roads or Rameses, this is a wholly railroaded piece with a cunning excuse for the rails. In this case, said cunning excuse even doubles as a cunning excuse for an implementation so skeletal that the player soon learns that trying anything but the obvious next action will most likely be fruitless. This may sound like an exercise in player frustration, and, although there is of course a 'however' to come, it largely is that. Certainly the sense of claustrophobia induced by turns spent bouncing hard off the edges of the world's constrained domain of definition, combined with a seemingly uninspired setting, mean only the persistent or forewarned are likely to persevere through the opening sections. However - be forewarned. Such persistence will pay off. To an extent. The frustration caused by this nearly command-level railroading does not really wear off, and I do not really mean to excuse it; but the setting and story are more interesting than they at first appear, and the distinctive writing and tricksy presentation may charm a reader willing to submit to its wiles. I would go so pithy as to put it like this: you must not expect to play this game - you must allow it to play you. Was this review helpful to you? Yes No Remove vote | Add a comment
15 of
15 people found the following review helpful:
A strange case, February 22, 2008by Emily Short Deadline Enchanter falls into an unusual category: it is a work I found frustrating, flawed, and incomplete -- one which I nearly didn't finish myself -- but which I nevertheless would recommend more people play. Was this review helpful to you? Yes No Remove vote | Add a comment
10 of
10 people found the following review helpful:
Quite, quite nonstandard; won't appeal to everyone, but I liked it, November 21, 2007I didn't think I was going to like this game when I started playing it, but now I'm extremely glad I gave it a go. I played it over again as soon as I'd finished it the first time, and enjoyed it as much if not more on the second go-round. Was this review helpful to you? Yes No Remove vote | Add a comment
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