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About the Story
Every silver lining has a cloud...
"Although you begin on home ground outside your own front gate, a little exploration soon takes you to more exotic locations. Snorkelling, mousecatching, negotiating artificial waterfalls and underground passages are skills which must be acquired in the course of the adventure. The descriptions are well crafted and absorbing to read. A great deal of work has gone into including even more details than in previous Magnetic Scrolls adventures; the EXAMINE command almost always yields an atmospheric and humorous reply.
Aquitania's characters are depicted realistically. Burly bakers and prim postmistresses are oblivious to the seriousness of your quest - they're far too busy with their own lives. To get them to break off and pay attention it is necessary to project your imagination towards their needs rather than your own. Interaction is often a matter of tactful co-operation."
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The problems, as with all Magnetic Scrolls games, are intriguing and range from easy to head-scratching. I found Jinxter a most enjoyable game apart from one thing - the ending and so far, I haven't found anyone who HAS been satisfied by it. However, ignoring that fact, it's a great game and well worth adding to your collection. And if you find people say "watchercallit" to you, you'll know they've got a copy too ...... narmean?
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Number of Reviews: 1
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This is the third Magnetic scrolls game. It was meant to be based on magical spells, like Enchanter, but you have to do a LOT of work before you get any spells.
The game lets you get through deathly obstacles, but you will lose a bit of luck if you do, which blocks you out of the endgame. So if it says you lose a little bit of luck, go back to an earlier save!
Overall, a super british game, with all of the spells based on British slang for 'thing' (like wossname and so on).
Very frustrating, very unfair, but interesting and with good graphics.
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