Bee

by Emily Short profile

Slice of life
2012

Return to the game's main page

Reviews and Ratings

5 star:
(32)
4 star:
(36)
3 star:
(14)
2 star:
(1)
1 star:
(0)
Average Rating:
Number of Ratings: 83
Write a review


Previous | << 1 2 3 4 >> | Next | Show All


1 of 1 people found the following review helpful:
I just don't know the words / or how to conjugate them, March 25, 2024
by Lance Cirone (Backwater, Vermont)

There's a specific style to Emily Short's games that I really like, and it's inspired plenty of my own writing. Just this dry, bleak tone, how everything can pass by without being given too much notice. The descriptions that manage to say so much in just a few words. The way characters with differing outlooks to the protagonists are portrayed. Bee, a story about a homeschooled, religious girl with dreams of winning the spelling bee, is even more of the greatness I've been expecting.

Bee gives you a few stats to keep track of. Obviously, you want to study frequently and raise your spelling skills, which have the helpful effect of eliminating wrong answer choices for the player during the spelling bees later on. But you also have a motivation counter, reminding you to take a step back and ask why you're really going for this. Your parents are aware of the stigma against homeschooled children and they want you to be on the national media, showing that your family and your fellow homeschoolers are worth something. Other challenges the protagonist grapples with include games and chores with the family, trying to support her younger sister Lettice, celebrating denominational holidays, a crush on a local boy named Jerome, and meeting various neighbors whose unfamiliar lifestyles lead to dissatisfaction.

As Bee goes on, the protagonist's outlook on life changes. She's no longer dreaming of the almost superhuman feats of language mastery she's wanted. She spaces out during her lessons, pays less attention while tutoring, idly doodles on her notecard. Her daydreams consist of wondering how Cinderella ever escaped her situation, and what kind of freedom she'll have once she finally finishes the contest. In one particularly effective vignette, she forces herself to trudge back and forth through heavy snow, the cold being the only thing that can keep her awake as she finishes her word list top to bottom. She loses motivation and realizes that she's only doing what her parents want of her. By this point, she gets an English tutor who is "some form of heretic" (not atheist, but possibly agnostic) and is pursuing Jerome in private.

The overall tone just gets increasingly disinterested as the game goes on. Studying your word list in the later segments will get you this: "All those words on your lists are like tokens of a life outside, beyond these walls; of a variety and diversity of human life; and you are not allowed to know any of it. For now. You'll get out. Eventually. It has to get better." Even the final segment consists of two challenges, one of which goes by in a blur (you don't even remember what the word is), and then the next. The protagonist gets second place, but her parents are still proud of her. This hollow appreciation leaves her unfulfilled -- what was the point of all that studying if she doesn't feel any accomplishment? Will failure ever stop being okay?

I only got one of the four endings, but considering how stories like Best of Three go, I can't imagine the others being too much happier. With a simple gameplay loop, a few stats that are a nice balance to manage, and the engaging prose and meaningful decisions that direct the protagonist's attitude, this game won me over on the Choice of Games format. One of the best.

Was this review helpful to you?   Yes   No   Remove vote  
More Options

 | Add a comment 

- Max Fog, February 18, 2024

- Rovarsson (Belgium), January 8, 2024

- Laney Berry, September 22, 2023

- nilac, September 12, 2023

- Edo, August 21, 2023

- Denk, August 13, 2023

- Drew Cook (Acadiana, USA), July 27, 2023

- elysee, June 24, 2023

- doodlelogic, May 25, 2023

- Kastel, April 2, 2023

- ilyu, March 21, 2023

- heasm66 (Sweden), January 10, 2023

- GuybrushFourpwood, November 15, 2022

- jgkamat, October 2, 2022

4 of 4 people found the following review helpful:
A thoughtful story of childhood, with many paths, September 21, 2022
by Wynter (London, UK)
Related reviews: Choice-based fiction

I had long marked Bee for reading one day, but was disappointed to see that it was no longer available as the original platform was now defunct; thanks to the efforts of the author and of Autumn Chen, this sweet story is now getting the readers it so well deserves once more.

The unnamed narrator, perhaps 11 or 12 years old, is educated at home with her younger sister. Her life is shaped by the seasons of the church, the homespun ways of her frugal parents, the trends of her local home education circle, and a long-running desire to win a national spelling competition.

Each 'turn' in the story gives the reader a set of options, which recur throughout: the chance to review some spellings; a social engagement; household chores; services for different times of the Christian year. Within the chosen passage, more options nudge the narrator towards different actions, subtly shifting the story in one direction or another.
Gradually, four different endings emerge. As with any choice-based fiction that commands my attention, I was pleased to read this one over and over, each time uncovering a few different passages, and moving the story in a different direction.

The subtlety of the story comes from the fact that the narrator's family are presented as trying to be distinctly different from the world around them while also avoiding real fanaticism. The narrator sometimes wishes to please her parents, while also displaying a streak of sarcasm from time to time. Above all, she begins to get a sense of how her life could unfold after the competition and once she has a chance to live differently one day.

A really lovely story, and worth the wait.

Was this review helpful to you?   Yes   No   Remove vote  
More Options

 | Add a comment 

- Kinetic Mouse Car, September 16, 2022

Brilliant Writing, September 14, 2022

by Ola (Sweden)

I got a glimpse into a world I didn't know much about and found pretty much all of the characters relatable as well as interesting.

Was this review helpful to you?   Yes   No   Remove vote  
More Options

 | Add a comment 

9 of 9 people found the following review helpful:
A lovely story, unfortunately cut short [UPDATE], September 11, 2022
by autumnc
Related reviews: favs

Update: Half of this review is now outdated because the complete version of Bee for dendry has been released. I still agree with this review, and if anything have gained a new appreciation for Bee from having taken a small part in its development. There are a lot of intricacies in how the story is told, and how it uses the medium of interactive fiction. Bee is amazing and I recommend it for anyone interested in narrative design or just a meaningful slice-of-life story.

Old review:

I had the good fortune of being able to play Bee before Varytale disappeared from the internet. It was one of the first pieces of IF I played/read, and was part of what made me fall in love with interactive fiction. Unfortunately, Bee in its original form is no longer online; the Dendry version is playable only up to a point. Even so, I think it is well worth playing in its current form.

Comparing the original Varytale version to the Dendry version that is currently online, it is apparent that there is a lot missing. Dendry does not have the visible stat display or character lists, which makes the choice process almost akin to fumbling in the dark. The only indicator of time are the occasional Christmas, Easter, and Halloween events. In addition, the Dendry version does not have the ending scenes (I checked the code; the endings are not present), so instead of ending with the final spelling bee, the story just fizzles out once a certain time has been reached.

Still, I think the Dendry version should be played, if only to experience Emily Short's writing. The scenes that do exist are excellently written, and you can get up to the first spelling bee with zero issues. Also, since the code is available, it is theoretically possible to fix at least some of the problems, like adding stat displays back in...

There's already been a lot said about Bee's story in the reviews here. It really resonated with me, as someone who competed in academic competitions when I was younger. The protagonist has a sense of alienation from both her own family and from the broader American culture as a whole, and she has trouble relating to others and uses spelling as a coping mechanism. Through the player's choices, she can become rebellious, or participate in the spelling bee to the fullest, going all the way to the nationals before getting runner-up (this scene is not in the Dendry version). Even as the player subtly molds her personality, the current of alienation always remains.

The primary way the story is structured is through the progression of time. At each "turn", the player is given a choice of three randomly chosen storylets, each of which is a mini-CYOA scene. Some storylets have higher priority than others, and most are dependent on either a specific time of year or on certain stats. A lot of storylets repeat, especially the spelling practice scenes, which does get kind of tiresome after a while.

Dendry itself has probably become my favorite HTML interactive fiction framework, and my recent game, which was kind of/very inspired by Bee, happens to use Dendry.

RIP Varytale :(

Was this review helpful to you?   Yes   No   Remove vote  
More Options

 | Add a comment 

- VanishingSky (Nanjing, China), July 18, 2022

- Zape, June 5, 2022

- Joey Acrimonious, May 25, 2022

4 of 4 people found the following review helpful:
A long choice game about life as a home-schooled child, April 4, 2021
by MathBrush
Related reviews: about 1 hour

I had mixed reactions to Bee by Emily Short, most of which were favorable. I compared this game in my mind to Bigger Than You Think by Plotkin, which is another choice game by a famous parser author.

The game is in a completely real-life setting. You play a homeschooled child over three years or more as they prepare for the national spelling bee. Time is organized in months. Each month, you can choose from a variety of activities usually three), and within each activity, you can control your reactions to events and sometimes some big choices.

The game allows quite a variety of choices; the first time I played, I practiced my butt off for the finals. The second time I played, I goofed off as much as possible.

The game was enjoyable; as someone who entered competitions like this as a kid, it was fun to study for the test and get competitive. The interactions with neighbors were fun, too.

But the game got pretty monotonous, perhaps because I tried to be so focused each time. 36 months, with multiple actions a month, makes for a long game, and there was not enough material to fill it all up. Instead, many scenarios were repeated five times or more.

Was this review helpful to you?   Yes   No   Remove vote  
More Options

 | Add a comment 

3 of 3 people found the following review helpful:
Melancholy and wistful, February 13, 2021

The word I'd use is "versimilitude". The Varytale version that is available is sadly hobbled, with the endings unreachable. I highly recommend checking them out through the source code after a few playthroughs. The ones I could find are epilogue.scene.dry and running-away.scene.dry.


Key moments that characterize the scenes are:
(Spoiler - click to show)
Your father speaking of the pecking order of the husband, then the wife, then the children below.
The choicelessness of all the children.
A competition that for winning is as much a literal unattainability as a wished-for reverie of things just out of reach.
The family living in poverty, and also donating away any money or help other people offer.
The futility of running away where neither societal safety nets nor individuals can help you.
"It gets better," Sara says, and her expression is wry. "It gets much, much better. You just have to stick it out until you're older, and then you can choose for yourself what you want to do. Go to college, travel the world, change religions, shave your head if you want."

"It's going to be years before I'm that old!"

"I know," Sara says. "I really, really know."

That it seems like the only thing that can be done is wait.


It is a familiar misery like dust on unopened living room cabinets. I've had neither spelling bees nor Christian homeschooling nor poverty but the melancholy is the same, and the desire. The paint strokes are very fine. The image is suffocating, a blanket so soothingly familiar that you won't realize you haven't breathed until you're gone.

Was this review helpful to you?   Yes   No   Remove vote  
More Options

 | Add a comment 

- inte (USA), December 25, 2020


Previous | << 1 2 3 4 >> | Next | Show All | Return to game's main page