Search for the Lost Ark

by Garry Francis profile

Religious
2023

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Number of Ratings: 7
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1-7 of 7


- Walter Sandsquish, April 1, 2024

- Mr. Patient (Saint Paul, Minn.), November 25, 2023

- E.K., September 22, 2023

1 of 1 people found the following review helpful:
It belongs in a museum, September 22, 2023
by Mike Russo (Los Angeles)
Related reviews: ParserComp 2023

Here’s one of the iron laws of interactive fiction: you are in good hands with Garry Francis. There may be a few other contemporary authors working at a similar clip, but even fewer, I think, hit the same consistently high level of quality, serving up adventures that might be old-school in their premises but boast airtight implementation, clear and engaging prose, and solidly-designed puzzles. Yet even judged against these high standards, Search for the Lost Ark is a standout, delivering a game that’s polished, funny, and satisfying.

From the title you might think that we’re in for an Indiana Jones style globetrotting adventure, but the actual setup, delightfully, is both more grounded and wackier: the Lost Ark was found long ago and had been hanging out in Chartres’ cathedral for several centuries, until being moved first to a village church and then – out of an admirable but perhaps overzealous protective instinct, Chartres being west of Paris – during World War I it was hidden in the nearby woods to keep it safe from German marauders. Now, as a priest-in-training who grew up in the area, you’ve been ordered back home to find the thing after the clergyman who hid it shuffles off to join the choir invisible. The only problem is, you’ve no idea where to start, and there’s something off about your immediate superior, the rather-wan, just-arrived-from-Eastern-Europe “Father” “Alucard.”

So yeah no points for guessing the plot twist, but this isn’t the sort of game that’s relying on the plot for engagement – and it knows you know that, meaning Alucard will engage in a bit of knowing vamping if you care to toss some pointed dialogue queries his way but you’re not going to short-circuit any puzzles by dint of your genre-awareness. Similarly, the writing does a perfect job of conveying a sense of place and highlighting the details you’ll need to focus on to complete your quest, all in a terse yet informative style that’s a model of effective prose. This is no mean feat, especially since it also has to communicate information that you, as a priest-to-be, would know about subjects like the structure of the Bible or the details of church architecture, but that you, as a player of IF, might not. Many of these tidbits are actually relevant to solving the game, but some are just lovely little factoids:

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"The sledge hammer has a heavy iron head and a long wooden handle. This combination makes it good for breaking big rocks into little rocks. Did you know that ‘sledge’ is derived from the old English ‘slægan’, which means ‘to strike violently’. No? Well, now you do."

I didn’t, so yes, now I do!

As for those puzzles, none are especially hard, but gosh, are they satisfying. There are a series of clearly-signposted obstacles, each with intuitive solutions, and if this were all there was to the game, it might risk feeling a bit too old-school, in a USE X ON Y sort of way, but there’s also a final metapuzzle: as you progress, you’ll come across a series of biblical verses, which you need to combine to reach your ultimate goal. I won’t spoil the details, but it takes just the right amount of thought, and while it rewards a bit of outside knowledge, the game characteristically provides everything you need even if the difference between Corinthians and Thessalonians is all Greek to you.

Writing this review with the benefit of hindsight, I’m not at all surprised that Search for the Lost Ark shared the gold medal in the classic category – this is a near-perfect execution of the traditional form, thoughtful and engaging and not overstaying its welcome. The only problem is, now the next time I play a Garry Francis game, my standards will be even higher!

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- Jade68, July 29, 2023

4 of 4 people found the following review helpful:
A chill search for the Lost Ark in a forest, July 15, 2023
by MathBrush
Related reviews: about 1 hour

This game is an Inform/PunyInform game that centers around you, a young priest, receiving a charge to search for the Ark of the Covenant that had been entrusted to your local church for generations and hidden in times of war.

+Polish: Like most Garry Francis games, this is smooth and polished. Many interactions have been anticipated and coded for.

+Descriptiveness: The text is straightforward but detailed. Locations are described both by form and function, with nice little details thrown in about the history you have with things.

+Interactivity: Puzzles were set up in a way that I could form hypotheses and strategize and carry out my plans with just enough difficulty.

-Emotional impact: This game combines two very weighty topics ((Spoiler - click to show)the ark of the covenant and vampires) and treats them in a pretty matter-of-fact way. Dramatic actions like (Spoiler - click to show)unearthing the corpse of a beloved friend and (Spoiler - click to show)burning a vampire to ash are given the same treatment as unlocking doors and climbing ladders.

+Would I play again or recommend? Yes, I think people will like this.

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- Denk, July 1, 2023


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